Posts by ArchHeather
Added smooth transitions for the lower map. The last image is the full map and the others are sections of that.
#ASCII #indiegamedev #indiegame #indiedev #rpg #MotivationMonday
Thanks, yeah, it is very similar to Dwarf Fortress.
Side of a hill with flint and stones with some flowers. This is done in ASCII art.
Another side of a hill with flint and stones with some flowers. This is done in ASCII art.
Added flint (<) and stones (•) to my #ASCII game.
These are items that can be gathered whereas the boulders and flowers either have collision (boulders) or will have some functionality like growth and can be picked (flowers).
#indiegame #indiegamedev #indiedev #rpg
ASCII flowers and boulders on the side of a hill from a top down view.
Added boulders and flowers to my #ASCII game.
Infinity symbols are boulders and stars are flowers.
#indiegame #indiegamedev #indiedev #rpg
Basic player movement implemented for my #ASCII RPG.
#rpg #indiegame #indiedev #indiegamedev
My plan is for it to be a simulation RPG where you live the life of an individual in a procedural fantasy world.
An player surrounded by terrain with ASCII graphics.
Now the player can be spawned in and the chunks generate around them.
#ascii #rpg #indiegame #indiedev #indiegamedev
celestial spirals
celestial spirals
heavenly realm
lightly scattered points of light in divine realm
Copied my coding for the divine realm back into my #ASCII game.
#indiegame #indiegamedev #indiedev #rpg
flat terrain with ASCII graphics
mountainous terrain with ASCII graphics
My terrain now has flat plains and tall mountains.
#ASCII #indiegamedev #indiegame #indiedev #rpg
flat grass with a person on and tile selection
3d model of a person
networked clients
I spent the last 2 weeks making a 3d Vulkan renderer that features:
-model importer and renderer
-tile picker
-animation support
-networking
I decided on reflection to go back to the ASCII project because graphics take a very long time to get anywhere.
#vulkan #indiegame #indiedev #indiegamedev
ASCII terrain with slopes represented by arrows.
Added slopes to my terrain.
#ASCII #roguelike #indiegame #indiegamedev #indiegame #indiedev #proceduralgeneration
Scrolling through ASCII terrain.
#ASCII #indiegame #indiedev #indiegame #indiegamedev #proceduralgeneration #roguelike
Desert biome with cactuses
Started my Daggerfall-like RPG mostly from scratch.
I focused too much on generating a large world before developing gameplay.
#indiegame #indiegamedev #rpg #indiedev
Been working on an isometric side project with 3d sprites
#isometric #rpg #indiegamedev #indiegame #indiedev
Some progress on the tectonic plate movement.
#indiegame #indiedev #indiegamedev #rpg #worldgeneration #proceduralgeneration
Making progress on the tectonic plate simulation for my Daggerfall-like RPG
Still a bit to go before it works properly
#indiegame #indiedev #indiegamedev #rpg #worldgeneration
Tectonic plate simulation progress..........
not going too well.......
#indiegame #indiedev #indiegamedev #rpg
Nice mountain range
#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration
Looks a bit better now.
Map and its tectonic plates!
I think the plates are a bit too circular.
#rpg #indiegame #indiedev #indiegamedev #worldgeneration #proceduralgeneration
Some screenshots summarizing my Daggerfall-like RPG so far!
#rpg #worldgeneration #indiegame #indiedev #indiegamedev
1. pick a position for the landmass
2. define a circle around the position
3. distort the circle with 3d simplex noise
Hope that helps :D
If you have any further questions feel free to ask.
Some procedurally generated landmasses!
#indiegame #indiegamedev #indiedev #worldgeneration #rpg #RPG
For my Daggerfall-like RPG I am now procedurally generating the map rather than hand crafting the map.
Here are some screenshots of the start of the world simulation screen.
I am folding the procedural map generation from my ASCII project into this one.
#Indiegame #indiedev #indiegamedev #rpg
Nice view
#rpg #indiegame #indiedev #indiegamedev #worldgeneration
Transitions between biomes still looking very square.
#RPG #indiegame #indiedev #indiegamedev
Random screenshot
#RPG #indiegame #indiedev #indiegamedev