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Posts by PurrNet

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Introduction | PurrNet Made by network game developers with experience.

Libs by Cysharp are free and open source.
Another tool that has been used for learning is Purrnet for Co-op/PvE projects I have in mind
purrnet.gitbook.io/docs/

free too, include a few templates of Lobby, UI, VoiceChat, and a few others.

VoiceChat is, for the time being paid add-on.

1 month ago 2 2 0 0
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Top free assets baby!

1 month ago 0 0 0 0
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PurrDiction: Client Side Prediction For PurrNet | Network | Unity Asset Store Get the PurrDiction: Client Side Prediction For PurrNet package from PurrNet Team and speed up your game development process. Find this & other Network options on the Unity Asset S

🎁 FREE 🤯 PurrDiction: Client Side Prediction For PurrNet

#gamedev #unity #unity3d #gamedevelopment #indiedev

1 month ago 6 3 0 0
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cleaning old Unity projects i'm not going to work on again.

it weights SO MUCH.
i should switch to #godot, at least for singleplayer games.

too in love with PurrNet to leave #unity.

#gamedev

2 months ago 6 2 0 0

Allez! Let's go, une video magnifique de notre random french prefere!.

2 months ago 1 0 0 0
Je CREE un jeu multijoueur - Les bases #1
Je CREE un jeu multijoueur - Les bases #1 YouTube video by A Random French Guy

New #devlog !

This time : I’m creating a multiplayer game !
Really low-score, just to figure out how it all works :)

Using @purrnet.bsky.social as the framework, and just letting you know : I’m probably not defining it all right in the video ahah !

youtu.be/MPWbtL_FtN4

#indiedev #gamedev #unity

2 months ago 11 3 2 0

Can't wait to see it! Keep us posted.

2 months ago 1 0 1 0

Cher francaises, cher français.

Je sors deux projets sur YouTube en février :D

Le premier c’est un tout p’tit devlog sur un jeu d’horreur, et le deuxième c’est une série sur un framework multijoueur qui s’appelle #PurrNet :)

J’espère que ça pourra intéresser la commu française de dev de jeu !

2 months ago 2 1 0 0
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« Sacrifice and horror » written inside a bandroll, above a grabbing hand

« Sacrifice and horror » written inside a bandroll, above a grabbing hand

Currently working on two new YouTube projects :

- I created my first(ish) horror game
- A small series on how I’m creating a multiplayer game using @purrnet.bsky.social !

Excited to show everything in the coming month :D

Quick peek of the first thumbnail !

#gamedev #indiedev #unity

2 months ago 11 3 1 0
PurrNet - Unity Networking Made Simple The best Unity networking solution for multiplayer games. Easy-to-use, open-source Unity networking library with high performance, RPCs, and client-side prediction. Perfect for Unity3D developers.

After some struggle, finally figured out how remote procedure calls work, made a quick chat system !

Using the PurrNet framework :

purrnet.dev

#unity #gamedev

2 months ago 8 3 1 0

Dope! Hope you enjoy how flexible our RPCs are!

2 months ago 1 0 0 0
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Playing around with the idea of burning things

3 months ago 0 0 0 0

doing a good job isn't economical

3 months ago 0 0 0 0
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6 weeks development of #BewareTheMimic
✅ Physics
✅ Procedural dungeon
✅ Mimic can transform
✅ Mimic & Hunter can attack
✅ Mimic & Hunter can grab objects
✅ Level objectives
✅ Network over Steam
✅ Third party server authentication
#GameDev #GameDesign #IndieGame #IndieDev #ScreenshotSaturday

4 months ago 13 5 0 0
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I've experimented with 3 different networking solutions over the past month: Mirror, FishNet, and PurrNet. Of the three, I'm firmly in the PurrNet camp due to flexibility in architecture, intuitive design, and ease of use. It is frankly incredible how much it's achieved in such a short time.

6 months ago 12 2 1 1
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Waiting on that purrnet tests you promised

3 months ago 1 0 1 0

Can't wait

3 months ago 1 0 0 0
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For my next project, I am going to learn Multiplayer for a small Co-Op game. I'll be prototyping first, Fishnet and then PurrNet.

Obviously, Fantastic Findings is still getting content and the new hint system as well :)

#indiegames #indiedev #gamedev

4 months ago 13 4 1 0
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Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction

4 months ago 0 0 0 0
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a man with a beard wearing a black shirt is laughing ALT: a man with a beard wearing a black shirt is laughing
4 months ago 1 0 0 0

Looking great, love seeing the progress of your game.

4 months ago 2 0 1 0
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Feature Creep Brain: 🐺"ADD A GREEN LIGHT THAT LOOKS RED!"

Productivity Brain: 😕"That doesn't even..."

Feature Creep Brain: 🐺"DO IT!"

Productivity Brain: 🤦‍♀️"sigh... fine."

#GameDesign #GameDev #VFX #Unity3D #IndieDev #IndieGame #RedLightGreenLight

4 months ago 13 5 1 0
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GitHub - PurrNet/PurrNet: A Purrfect Unity Networking Solution A Purrfect Unity Networking Solution. Contribute to PurrNet/PurrNet development by creating an account on GitHub.

Dunno who may need this, but here' s open source Unity networking: github.com/PurrNet/Purr...

4 months ago 5 1 1 0
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Unbiased opinion, it's a great networking solution

4 months ago 1 0 0 0

hot take? aync and coroutines are overrated and cause more issues than they solve

4 months ago 0 0 0 0
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Exactly one year ago today we released PurrNet 🙀 purrnet.dev #purrnet #gamedev #Unity

4 months ago 8 2 0 0