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Hashtag
#purrdiction
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Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction

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Physics in a networked game is tough. Super happy with the progress though! This is on the client and the player, cube, and doors are all physics objects with client side prediction :)

#PurrNet #Purrdiction #GameDesign #GameDev #IndieDev #IndieGame

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Switched from #Fishnet to #Purrnet. Really needed to get physics working on the network with minimal lag and Purrnet + #Purrdiction is managing it :) The doors are physics objects and no noticeable lag between host and client ^_^

#GameDesign #IndieDev #IndieGame #SoloDev #BewareTheMimic #Unity3D

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