Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction
Hashtag
#purrdiction
Advertisement · 728 × 90
0
0
0
0
Physics in a networked game is tough. Super happy with the progress though! This is on the client and the player, cube, and doors are all physics objects with client side prediction :)
#PurrNet #Purrdiction #GameDesign #GameDev #IndieDev #IndieGame
8
5
0
0
Switched from #Fishnet to #Purrnet. Really needed to get physics working on the network with minimal lag and Purrnet + #Purrdiction is managing it :) The doors are physics objects and no noticeable lag between host and client ^_^
#GameDesign #IndieDev #IndieGame #SoloDev #BewareTheMimic #Unity3D
7
1
0
0