Cher francaises, cher français.
Je sors deux projets sur YouTube en février :D
Le premier c’est un tout p’tit devlog sur un jeu d’horreur, et le deuxième c’est une série sur un framework multijoueur qui s’appelle #PurrNet :)
J’espère que ça pourra intéresser la commu française de dev de jeu !
Deterministic client side prediction; only input is sent, all players can interact with the same grid and any errors will simply be corrected by the server! #purrnet #purrdiction
Thanks! Couldn't do it without #Purrnet ! 😁
Physics in a networked game is tough. Super happy with the progress though! This is on the client and the player, cube, and doors are all physics objects with client side prediction :)
#PurrNet #Purrdiction #GameDesign #GameDev #IndieDev #IndieGame
Switched from #Fishnet to #Purrnet. Really needed to get physics working on the network with minimal lag and Purrnet + #Purrdiction is managing it :) The doors are physics objects and no noticeable lag between host and client ^_^
#GameDesign #IndieDev #IndieGame #SoloDev #BewareTheMimic #Unity3D