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Posts by Mustafa

Your demo reel is your first impression make it count. Focus on quality, clarity, and aligning your work with the job you want.

Good Luck :)

1 year ago 0 0 0 0

Targeting a stylized game? Highlight bold colors and playful animations that match their style. This also depends on the style you choose to specialize in.

1 year ago 0 0 1 0

๐—ง๐—ฎ๐—ถ๐—น๐—ผ๐—ฟ ๐—œ๐˜ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—ฅ๐—ผ๐—น๐—ฒ

This is key: customize your reel for each application. Applying to a studio that focuses on realistic effects? Showcase your lifelike fire or explosion simulations.

1 year ago 0 0 1 0

๐—ฆ๐—ต๐—ผ๐˜„ ๐—ฉ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†

Studios want to see your range. Include effects for characters, environments, and different scenarios to demonstrate your versatility. Bonus points if you can show work from various stages of the pipeline concept sketches, simulations, and the final effect.

1 year ago 0 0 1 0

๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—ถ๐—บ๐—ฝ๐—น๐—ฒ

It's better to make a simple fireplace or magic projectile effect that is well-polished rather than a huge ultimate effect with many things happening that have many flaws. Complex effects easily expose mistakes of starting VFX Artists.

1 year ago 0 0 1 0

๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—•๐—ฒ๐˜€๐˜ ๐—ช๐—ผ๐—ฟ๐—ธ
Lead with your strongest project, then follow with your second and third best. This is often the first thing employers see, so make those initial seconds count.

1 year ago 0 0 1 0

๐—ค๐˜‚๐—ฎ๐—น๐—ถ๐˜๐˜† ๐—ผ๐˜ƒ๐—ฒ๐—ฟ ๐—พ๐˜‚๐—ฎ๐—ป๐˜๐—ถ๐˜๐˜†

Only include your strongest work Donโ€™t feel like you need to include every project youโ€™ve ever worked on. Instead, focus on 2-3 strong pieces that highlight your skills and attention to detail. One great explosion effect is better than five unfinished projects.

1 year ago 0 0 1 0

๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐—ต๐—ผ๐˜„ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐—ฎ ๐—ฑ๐—ฒ๐—บ๐—ผ ๐—ฟ๐—ฒ๐—ฒ๐—น ๐˜๐—ต๐—ฎ๐˜ ๐—ด๐—ฒ๐˜๐˜€ ๐—ป๐—ผ๐˜๐—ถ๐—ฐ๐—ฒ๐—ฑ:

๐—ž๐—ฒ๐—ฒ๐—ฝ ๐—œ๐˜ ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜ ๐—ฎ๐—ป๐—ฑ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ถ๐—ป๐—ด

Your demo reel should be under 1 minute and 30 seconds, including the intro and outro. Use this brief window to make a strong impression.

1 year ago 0 0 1 0
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A mentor gave me the best advice Iโ€™ve ever received: "Cut it down to your top 2-3 pieces and focus on the type of job you want." Once I made those changes, everything shifted. My reel looked more professional.

1 year ago 0 0 1 0

When I was starting, my first demo reel was a mix of everything Iโ€™d ever created some polished pieces, a few unfinished projects, and even effects I wasnโ€™t particularly proud of. I thought including more work would make me look more skilled. It didnโ€™t.

1 year ago 1 0 1 0

Advice for your first reel

The #1 mistake i see in demo reels and how to avoid it.

Your demo reel is your ticket into the games industry but thereโ€™s one common mistake I see over and over again:

trying to show everything youโ€™ve ever worked on.

#vfx #rtvfx

1 year ago 6 0 1 0
Video

This sketch was designed for submission to the FX102 Game Effect Competition held by the Korean VFX artist community.
The theme of this competition was 'Fire'
AS: www.artstation.com/artwork/dy4GXJ
YT: youtu.be/jnxWiCQ4th4
#gamedev #realtimeVFX #Niagara #FX102 #VFX #UnrealEngine #VFXFriday #ue5

1 year ago 57 13 1 0

That choice fast-tracked my learning by years I got incredible feedback and advice, which has been a game-changer for my growth and skills.

Breaking into games as a VFX artist is tough, but persistence and a willingness to learn can get you there. Keep going youโ€™re on the right track!

1 year ago 2 0 0 0

-F๐—ถ๐—ป๐—ฑ ๐—ฎ ๐—บ๐—ฒ๐—ป๐˜๐—ผ๐—ฟ
One of the smartest moves I ever made was finding a mentor. I was lucky to meet mine back in school when he taught a VFX class. I took his class three times and was blown away by his skill and the way he taught.ย Eventually, I asked if heโ€™d mentor me.

1 year ago 1 0 1 0

-๐—ฅ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ฒ ๐—ฒ๐—ป๐—ด๐—ถ๐—ป๐—ฒ๐—ฒ๐—ฟ ๐—ฒ๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€
One thing I did when I was starting was to record some of my favorite effects in Dota 2. I tried to break down how they worked and how everything came together in the end. This process helped me learn how to analyze effects and understand their construction.

1 year ago 2 0 1 0

We didnโ€™t have the resources or community events that are so widespread now. But in 2024, things are completely different. Itโ€™s easier than ever to meet like-minded people, exchange ideas, and build relationships that can boost your career.

1 year ago 1 0 1 0

-๐—๐—ผ๐—ถ๐—ป ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—บ๐—ฒ๐—ฒ๐˜๐˜‚๐—ฝ๐˜€
connect with others, learn new things, and grow in the field. When I was starting in VFX, opportunities like these were hard to come by.

1 year ago 1 0 1 0

Your first projects donโ€™t have to be perfect whatโ€™s important is that youโ€™re learning and improving. Every project, no matter how small, helps you move forward in your journey.

1 year ago 1 0 1 0
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-๐—ช๐—ผ๐—ฟ๐—ธ ๐—ผ๐—ป ๐˜€๐—บ๐—ฎ๐—น๐—น ๐—ฝ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜๐˜€
to gain practical experience. Join game jams, contribute to personal projects, or collaborate with small teams to get a feel for how game development works.

1 year ago 1 0 1 0

When I started, learning about VFX I had no idea how the game industry worked. It took time to understand the unique aspects, but once I did, doors began to open. here are some things I learned over the last 10 years as a VFX artist

1 year ago 1 0 1 0

I am sharing some of my thoughts for people trying to break into the industry as a vfx artist

๐—•๐—ฟ๐—ฒ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด ๐—œ๐—ป๐˜๐—ผ ๐—ฉ๐—™๐—ซ: ๐—ง๐—ต๐—ฒ ๐—–๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—•๐—ฒ๐—ด๐—ถ๐—ป๐—ป๐—ฒ๐—ฟ ๐—™๐—ฎ๐—ฐ๐—ฒ๐˜€

Starting a career as a VFX artist in the games industry can be an exciting journey, but itโ€™s not without its hurdles.

#rtvfx

1 year ago 13 2 1 0
Video

ancient cube #vfx #rtvfx

1 year ago 19 2 0 0
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lightning_final

breakdown: www.artstation.com/artwork/EzNEDv
#realtimevfx #vfx #gamedev #unrealengine

1 year ago 41 3 1 0
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๐ŸŸก Heavenscale Janna Ult Fanart โ›…

#vfx #rtvfx #gameart #unrealengine

1 year ago 73 15 1 1
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Quick Dissolve Effect

Reference - www.artstation.com/artwork/gJPor8

#vfx #realtimevfx #ue5

1 year ago 93 9 3 1
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Thank you :)

1 year ago 0 0 0 0
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Some of my old work

Sand Storm

here is how it is made :) if anyone is curious.

youtu.be/m7rw_5SZSrs
youtu.be/U0LHmgmLb_o

#vfx #rtvfx #realtimevfx #visualeffects #gamedev #gamedeveloper #videogames

1 year ago 23 2 0 1

This is something that we have been working on for a while, and im really excited about it

1 year ago 1 0 0 0

would love to be included :)

1 year ago 0 0 1 0
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Another WIP of this effect. I'm getting closer to get it done :D

#RealtimeVFX #VFX #Gamedev

1 year ago 47 8 2 2