Advertisement · 728 × 90

Posts by Dibely 🐙

Post image
1 day ago 592 140 2 0

Can confirm this was as epic as expected on a giant screen with very loud immersive audio.

KANEDA!!!!

2 days ago 0 0 0 0

Watching Akira at the cinema!

I am… TETSUO!!!

2 days ago 0 0 0 1

Some interesting insights into indie development financials

4 days ago 2 0 0 0
Preview
AKIRA

Soon…

akirafilm.co.uk

4 days ago 0 0 0 0
Preview
Fury of Dracula Returns in 2026 "Death and taxes" — every April 15 that phrase runs through the heads of U.S. citizens as we contemplate what we owe our government and what our government owes us in return, but instead of thinking about taxes today, I propose that we think only about death...or rather undeath. After all, the king of undeath is due to return in a fresh new form thanks to Avalon Hill's plans for a fifth edition of Stephen Hand's Fury of Dracula. More specifically, Avalon Hill will have copies of _Fury of Dracula: 5th Edition_ at Gen Con 2026 available for demo or purchase, with the game hitting retail outlets on September 1, 2026. Games Workshop first published The Fury of Dracula in 1987, and this design has appeared in three other editions over the past four decades. The details of gameplay have changed during that time, sometimes in radical ways thanks to the work of developers Kevin Wilson and Frank Brooks, but the core of the game remains the same as in the original release: One player takes the role of Count Dracula and moves secretly throughout Europe, while the other players represent characters from Bram Stoker's novel who are trying to hunt him down. I've reviewed the rules of _Fury of Dracula: 5th Edition_ thanks to advance information from Avalon Hill, and gameplay seems largely identical to the third edition that Fantasy Flight Games released in 2015 and that WizKids re-released in 2019 with new art and graphics. To summarize: Count Dracula starts in a secret location that he chooses from a deck of location cards, placing that card on the first space of _the trail_ — a row of six spaces on the game board seen on the right side of the image above. No matter the player count, the other players take four of the five characters and start them in designated locations. Each character has unique powers that will help them hunt Dracula, survive his attacks, or otherwise gain advantages. The hunters' goal is simple: Kill Count Dracula. To do that, they'll equip themselves with items and make plans with one another while moving through and around Europe by road, rail, and sea in search of the Count. Count Dracula's goal is more abstract: increasing his influence in Europe to 13, a task he completes by defeating hunters and awakening new vampires. On each of his turns, he moves to a new location by first sliding all cards on the trail one space to the right, then choosing a new location from the deck and adding it face down to the trail. To finish his turn, he chooses an encounter card from his hand and places it face down on the new location. Clockwise from top: encounter cards, item and hunter combat cards, character cards, and Dracula combat cards Each space on the trail is called _a hideout_ , and if a hunter ends their movement on a city where a hideout is located, Count Dracula must reveal that location card, giving the hunters a clue as to where he might be. If he wishes, Dracula can ambush that hunter by revealing an encounter card on that hideout and carrying out its effects; he might not wish to, though, as many cards have special "matured" effects that take place should the card reach the end of the trail and move off of it. For example, three new vampire cards are among Dracula's twenty encounter cards, and if these mature, they increase Dracula's influence by 3. (At the same time, they clear out hideouts on the trail, decreasing Dracula's immediate threats, while simultaneously erasing where he has traveled.) Even if Dracula doesn't ambush a hunter, that hunter (or another one who arrives on the same space) can choose to search a location in order to reveal encounter cards and overcome those threats before they mature. Hunters take two actions each round, first in a day phase when they can choose from seven actions, then in a night phase when movement is prohibited but all other actions are allowed. If a hunter moves onto Dracula's current location — or Dracula moves to where a hunter stands — they engage in combat at dusk (after the night phase) or at dawn (after Dracula's actions). During combat, each hunter involved takes three cards in hand — dodge, punch, and escape — along with any items they possess, while Dracula draws five cards from his thirteen-card combat deck. Each player chooses a card, with the hunter trying to anticipate what Dracula might do and play a card that will nullify the attack. If that doesn't happen, Dracula carries out his card, then the hunter does the same. (If multiple hunters are in a space, Dracula interacts directly with only one of them, but the other hunters will get their licks in just the same.) Sample item and combat cards for the hunters, along with damage tokens, bite tokens, and heavenly host tokens Hunters can be bitten or damaged, and if they're wounded enough, which varies by character, they must retreat to a hospital for recovery, losing all of their holdings in the process, with Dracula's influence increasing thanks to (I presume) all the hospital workers gossiping about his work. Dracula can be damaged as well — and if he takes 15 damage, the hunters win — but he can also flee from combat by resolving the right cards in the right circumstances, with combat automatically ending after six bouts. Gameplay starts on a Monday day phase, and after Sunday night — one week of activity — despair starts to set in, with Dracula gaining more influence each time he takes out a hunter. After three weeks, despair hits its peak, with Dracula gaining influence each time he places a location card, so hunters can't dawdle in their investigative efforts. I'm skipping plenty of rule details — how hunters can trade items, how hunters travel by train, how Dracula is damaged when traveling by sea, how certain tokens (bats, fog, roadblocks, etc.) are used, how Dracula can retreat to his castle to heal himself at the cost of revealing his location — as those elements seem unchanged from the most recent editions of the game and you can futz over such things once you have the game on the table. As in the 2015/2019 editions, the rules suggest you play a game or two to familiarize yourself with everything, then add in more abilities for Dracula: power cards he can place on the trail for special abilities (at the cost of neither moving nor placing an encounter card); the ability to move location cards and their encounter cards from the trail to lairs (instead of maturing them), thereby allowing you to play extra encounter cards and set up more dangerous ambushes; and rumor tokens that can either gain Dracula extra influence or dupe hunters into searching the wrong locations. As far as I can tell, the one new element in the rules is the introduction of a "quicker gameplay" variant courtesy of Dave Chalker: Italy, Spain, and Portugal are off limits due to plague; the lower-value train tickets are removed so that hunters can move farther; hunters move directly from port to port for a train ticket instead of through individual sea zones; hunters start with two items; ten event cards are distributed to hunters and Dracula at the start of play; and Dracula starts with a hideout on each space in the trail, with an encounter on his three most recent locations. Other minor changes take place — e.g., Castle Dracula can't heal damage, one despair token is on the board, and Dracula starts with 3 damage and 2 influence — to mimic a game that's already finished one week of play, while also removing cards and actions that would, in effect, turn back the clock. Makes sense given that while Dracula may be undead and unable to age, he's also not getting any younger. Time keeps moving for us all, and death waits at the end of the trail... • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip

Avalon Hill will debut Fury of Dracula: 5th Edition at Gen Con 2026

5 days ago 10 2 1 1
"Goto your Steam™ library

Leave a review for a smaller game you like

Now tell me what it was"

There's a very crudely drawn Steam logo in the middle. In the bottom right, there's an even crudely-er drawn frog, and the sideways text reads "I am a graphic design terrorist"

"Goto your Steam™ library Leave a review for a smaller game you like Now tell me what it was" There's a very crudely drawn Steam logo in the middle. In the bottom right, there's an even crudely-er drawn frog, and the sideways text reads "I am a graphic design terrorist"

With regards to that last repost, reviews can mean a lot to smaller developers, so I'm gonna put out a little call to action. Everyone following me? DO THIS NOW! I'm asking for replies so more folks pick this up, and continue it. Please take this graphic and ask your followers to do the same!

1 week ago 739 373 100 58
Artwork from Ace & Aro: Heart-to-Heart. Aisha is grinning and excited.
"300 wishlists! Thank you so much!"

Artwork from Ace & Aro: Heart-to-Heart. Aisha is grinning and excited. "300 wishlists! Thank you so much!"

Ace & Aro: Heart-to-Heart has reached 300 wishlists since is was announced on Monday! 🥳

It is a niche topic in a niche genre so thank you so much for the interest and support! 💜

If you haven't wishlisted on Steam yet, please check it out here: store.steampowered.com/app/4554030/...

1 week ago 53 26 2 1
Advertisement

Times are tough but employment is two way and the moment your failed to be paid down tools and stop till they sort out the issue. Never be afraid to talk openly or be labelled especially now where jobs are fragile even if you do everything right. Talking and point to issues is the power we have.

1 week ago 181 52 3 1

In case you missed it, I announced my third game yesterday!! 👇

Please wishlist on Steam! 🖤🩶🤍💜

2 weeks ago 45 18 0 1
Automated phone message about having headphone audio music volume too loud for too long that comes across as both Big Brother and mothering at the same time.

Automated phone message about having headphone audio music volume too loud for too long that comes across as both Big Brother and mothering at the same time.

Whatever you say Big Brother/mum! 😒

*Turns music up to 100% whilst giving the two finger salute to the phone*

2 weeks ago 0 0 0 0

On a pilgrimage back to the homeland to watch Derby v Stoke! 🐏

#COYR

2 weeks ago 0 0 0 0

I didn’t realise you met Yoshi after getting all 120 stars and this now makes me want to get back to attempting to obtain that final star I failed to get all those years ago! ⭐️

2 weeks ago 2 0 0 0
Preview
Super Mario 64 – 120 stars of destiny A few weeks ago, my four-year-old daughter was playing around with the My Mario app on Nintendo Switch. It’s a cute little free app that’s part of a range of toys and experiences designed to get ki…

New blog!

I never used to see the point of receiving 100 extra lives from Yoshi at the end of Super Mario 64. Who needs them?!

But now, having collected all 120 stars, I have a whole new appreciation for the journey, as much as the destination.

gamesfromtheblackhole.wordpress.com/2026/04/05/s...

2 weeks ago 15 5 3 1
Post image Post image Post image

Just thinking about how absolutely Brian-Froud-lookin’ this Mata-Mata turtle is.

Just PEAK fantasy creature right here and it’s a real thing in this world.

We should be appreciating this friendo a lot more tbh.

2 weeks ago 92 24 2 8
Video

🕯️ The deck is shuffled, the hour is nigh. #TurnBasedThursday awakens. A weathered token passes to us, we rise to host.

#Gamedev & #IndieDev warlocks: lay your turn-based offerings in the replies. RPGs, roguelikes, strategy… all may be cast in.

Adventurers: step into the thread. The ritual begins🔁🩸

2 weeks ago 108 54 53 2
Advertisement
Post image

春の訪れ(2022.3)

2 weeks ago 161 43 0 0
Preview
Jonathan the tortoise, world's oldest known land animal, dies aged 193 The vet who cared for the giant tortoise said he had left behind a

RIP Jonathan 🐢

World's oldest known tortoise, Jonathan, dies aged 193 www.bbc.co.uk/news/article...

2 weeks ago 0 0 0 0
Preview
VR Forever | 2026 Submission Form // Hosted by Creature + Future Friends // Contrary to what you heard, VR is actually NOT dead. VR Forever is coming back after a successful first edition last year and this time we are open for submi...

Hey #VR devs and publishers!

Tomorrow is the last day to submit your games for the Steam's BIGGEST VR third party event:

forms.gle/fvU8BhqVPYfo...

Thank you everyone who already submitted.

VR Forever!

3 weeks ago 18 15 0 2
Video

🪼 Boing

#godotengine #gamedev #wildcosmos

3 weeks ago 130 10 1 0
Video

I made a zoomie friend!
#papercraft #spacecar

3 weeks ago 595 125 13 3
Post image

My 1/2 scale test sculpture for an upcoming gallery show! I learned a lot and can’t wait to make the final one. It’s been fun making these eye creatures.


#art #sculpture #3dprinting #blenderartists

3 weeks ago 15 2 2 0

Now with friend invites 💌

3 weeks ago 1 0 0 0
Video

Aesop: I TOLD YOU

4 weeks ago 6870 2177 84 156

Unfortunately I was one of the 1000 folks let go of by Epic Games this morning. As always I stand in solidarity with the workers and hope we all can land on our feet.

Remember, this is not a reflection on you, your work, or your value as a person. Reach out if you want to chat or have job for me!

3 weeks ago 771 165 81 10
Video

Today marks ✨10 years✨ since One Night Stand was first released into the world!

What was intended to be a one month game jam project became my foundation as an independent game developer. I’m extremely grateful to One Night Stand and all its fans! 💛

To celebrate, here’s a brand new animation:

4 weeks ago 237 35 11 7
Advertisement
Andreas and Werner next to a spit with upside down Bambi on it

Andreas and Werner next to a spit with upside down Bambi on it

Ex Libris page from Pentiment with a smiling line drawing of a person in the middle image

Ex Libris page from Pentiment with a smiling line drawing of a person in the middle image

Andreas and pink Gernot stand-in talking to Gernot with a jester hat on

Andreas and pink Gernot stand-in talking to Gernot with a jester hat on

Andreas performing the lemon juice candle minigame revealing the words "Guy sux"

Andreas performing the lemon juice candle minigame revealing the words "Guy sux"

Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc.

If you use a temp asset that seems passable, it may stay there.

4 weeks ago 5051 1506 76 75

The web login for a lot of their backend systems is the same where it often sends you in a loop of having to keep trying to login. 😒

4 weeks ago 0 0 0 1
Preview
Buffy the Vampire Slayer actor Nicholas Brendon dies aged 54 Brendon died of

RIP. 😞

Buffy the Vampire Slayer actor Nicholas Brendon dies aged 54 www.bbc.co.uk/news/article...

4 weeks ago 0 0 0 0