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#14drl
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Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1"

Black background, white and red text.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1" Black background, white and red text.

RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev

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Preview
A Forest by Brain in a Bowl A roguelike interactive fiction walking simulator

And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest

#14drl #gamedev #nonviolentgames

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Wraithport Occult Police Department by Evgenii Petrov Classic roguelike

My Roguetemple's Fortnight 2025 Entry "Wraithport Occult Police Department" is available to play in browser on evgeniipetrov.itch.io/wraithport. It's a classic roguelike inspired by ADoM and NetHack, with a nod to ZX Spectrum aesthetics. #14DRL #roguelike #indiedev

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Rouge Rogue by rentonl Descend, Loot, Escape

submitted my game Rouge Rogue for the #14drl jam. still need to learn how to better optimize for WebAssembly on the browser. looking forward to trying out all the other participants entries.
#roguelike #indiedev #turnbased
rentonl.itch.io/rouge-rogue

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I've got a playable build of my #14drl game available here if anyone wants to give it a go and share some feedback! drewww.itch.io/reclaimer

#gamedev

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Mostly feature complete, need to write some lore texts and do something with sound/music #14DRL

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Changing a ton of stuff at once and it's ... kinda working. Level gen is a mess. There ARE little moments that now start to feel fun / interesting / game-y. But the systems are also pretty baroque and I'm not sure how intelligible I can make it in time for the end of the jam.

#14drl #gamedev

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Combat starting to feel like something here. I think maybe bots need to have more time between shots but it does feel like something.

Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.

#gamedev #14drl

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To the man who only has a hammer, everything he encounters starts to look like a nail #14DRL #indiedev

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長ćčŽè‹Šă—ă‚“ă§ăŸă€‚ă‚ąă‚»ăƒƒăƒˆäœœă‚ŒăȘăăŠă‚žăƒŁăƒ ă«ć‚ćŠ ă§ăăȘă„ć•éĄŒă‚’è§Łæ¶ˆă—ăŸăźă§ă€ă‚žăƒŁăƒ ă‚žăƒŁăƒ ă™ă‚‹ăžăƒŒ
#14drl

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Making good progress on AOE weapons. This is demonstrating that it properly highlights cells that will be hit by the attack, respecting LOS from the target space.

#14drl

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Made some progress on new weapon types. Targeting highlighting for lasers and shotguns.

#14drl

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V1 world generation is in, a simple block-based prefab approach.

Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.

#14drl

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work in progress for my #14drl entry. adjacent tile bitmasks have been super helpful in finding valid tile+door placements, how have i never used them before??

#indiedev #turnbased

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#14DRL

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Day 1 #14drl is done. Here's basic gameplay at this point. You can move around and click on enemies to shoot them.

You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.

Oh, and watch your ammo and reload when you can!

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roguetemple's Fortnight A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...

Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetem...

Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

Stay tuned! Or mute!

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RECLAIMER (14drl) RECLAIMER is a traditional roguelike focused on improvisational tactical combat. Use ranged and melee weapons to clear out waves of hostile bots. Conserve ammo by using the environment as your weapon:...

I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got the outlines of a game design.

Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...

Hit me up if any of this strikes a chord for you, for better or worse!

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Jeremiah Reid - Juice your Turns
Jeremiah Reid - Juice your Turns YouTube video by Roguelike Celebration

#14drl is approaching. i'm not going to have time for a large project, so instead i will create a simple and traditional RL with a major focus on adding more re-usable features and "juice" to my engine. major inspiration from the incredible vid by @vulgat.bsky.social

www.youtube.com/watch?v=xSYV...

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roguetemple's Fortnight A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...

We are about three weeks away from the start of roguetemple's fortnight, and we now have a channel for it at the roguelikes discord! check out #14drl and start overscoping already!
itch.io/jam/roguetem...

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