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#ArkDefender
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In the port of #ArkDefender (a #roguelike #missilecommand where you defend from threat external & internal) this week we used our experience to rejuice an old boss, the Stellar drake’s back with version 1 & 2!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in the port of #ArkDefender (a #roguelike #missilecommand where you defend from threats external & internal) while making sure the Giant Mecha-hand boss works, we noted it lacked a cool crush sound. NO MORE!

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Something we’ve been delaying in our porting of #ArkDefender to #Godot is checking the tutorial. Fortunately, it just needed a few fixes & tweaks to work.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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Ark Defender on Steam Roguelike missile command. Survive as long as you can aboard the Ark, humanity's last hope, in a hostile galaxy.

All our games are on #SteamSale as part of the #SteamSpringSale! In our #MissileCommand #Roguelike, #ArkDefender, you see how long you can survive while yoy defend from dangers within & without. Eldritch Cults, hostile aliens, cranky reporters & more!

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When we ported the flotilla ships from #Unity to #Godot for #ArkDefender (a #roguelike #missilecommand where you defend from threat external & internal) the scaling got messed up on the damage VFX, but fixed now.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in our #ArkDefender (a #roguelike #missilecommand where you guard the last of humanity from disaster) port we found a bug in our copied lerp functions, we didn’t clamp scale values, so got massive enemies.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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While the #ArkDefender port to #Godot is going well, some implementation bits slip through the cracks. e.g. it took us a while to trace turrets not rotating to Godot’s rotate function returning radians.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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This week in the port of #ArkDefender (a #roguelike #missilecommand where you defend from threats external & internal) we finished reimplementing damage effects for the stellar spores, allowing holes when it’s hit.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in the port of #ArkDefender (a #roguelike #missilecommand where you protect the last of humanity) with the slower pace of background transitions we had to speed up the effect for the Hellspawn Station.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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In porting #ArkDefender (a #missilecommand #roguelike where you defend from threats external & internal) to #Godot we’re testing the precursor boss reimplementation. Short notes, don’t mess with it.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in the port of #ArkDefender (a #roguelike #missilecommand where you guard humanity’s remnants) to #Godot, we started testing boss implementations. This week, the hostile Ark. Fine tuned it a bit also.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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While most of our focus is on fixing bugs in the porting of #ArkDefender from #Unity to #Godot, we occasionally take sidebars for easy QoL things. e.g. adding quick info buttons on faction selection.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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This week in the port of #ArkDefender (a #roguelike #missilecommand about flying through space, fighting aliens, & fending off evil cults) we got the experimental Ark’s Grid Cannon ability working in the #Godot build.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in porting #ArkDefender (a #roguelike #missilecommand where you defend from threats external & internal) to #Godot we got the MDK Ark’s Crease Drive working letting you tear across dimensions!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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The VNTII Nova Bomb, the super weapon in #ArkDefender (a #roguelike #missilecommand where you defend humanity’s remnants), ported to #Godot & mostly just worked! And it still looks cool in the Godot port.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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Unlike the Hellspawn, the VNTII Nova Bomb, the super weapon in #ArkDefender (a #roguelike #missilecommand where you defend humanity’s remnants), worked with minimal effort. Still looks cool in the #Godot port.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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The Hellspawn faction in our #ArkDefender (#roguelike #missilecommand about guarding the last humans) port to #Godot is being difficult. Their sprite masks needed a redo & it took days to fix their pathing. But finally. Done!
#indiedev #indiegame #IndieGameDev #screenshotsaturday

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Maybe when we reach parity we will add other holiday themed skins beyond the Valentines Day one to the #Godot port of #ArkDefender (a #missilecommand #roguelike where you defend from hostile aliens & invasive cults).
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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I don’t remember why we added valentines skins anymore, but they still work in the #Godot port of #ArkDefender (a #roguelike #missilecommand where you defend from threats external & internal).
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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Many of the "as-we-go" revisions to in the port of #ArkDefender to #Godot involve the UI. One such was a rework of many of the upgrade icons to be more consistent (& single entities in engine).
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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While the flak in the #ArkDefender port worked pretty much out of the gate in #Godot, we have been tinkering with the visuals quite a bit to get a better look.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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While the main focus of the #ArkDefender port has been reaching feature parity with the #Unity version, some bits have been revised as we go along. e.g. the Skins menu was moved to be part of the Ark selection flow.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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The final big piece of the port of #ArkDefender (a #roguelike #missilecommand where you defend from threat external & internal) is the encounter system. It mostly worked, but required some JSON edits to work in #Godot.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in our porting of #ArkDefender to #Godot (a #roguelike #missilecommand where you defend from aliens, evil cults, & more) we got the support flotilla ships working! Extra pop space, missile production, & more!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in porting #ArkDefender (a #roguelike #missilecommand where you defend from aliens, evil cults, & more) to #Godot we got upgrade screens ported. They were a mess in #Unity & took forever to port & scale!
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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This week in our port of #ArkDefender (a #missilecommand #roguelike where you defend from external & internal) into #Godot we re-implemented the gravity well natural danger! Pulls missiles & asteroids alike off course.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in porting #ArkDefender (a #roguelike #missilecommand where you defend from aliens, evil cults, & more) we re-implemented the radiation field “weather” effect that obscure visions & drains shields.
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in our porting of #ArkDefender (a #missilecommand #roguelike where you protect the remnants of humanity) from #Unity to #Godot we got the rest of the weapons working (flak, gravity bombs, & more)!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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This week in our porting of #ArkDefender (a #missilecommand #roguelike where you defend from aliens, evil cults, & more) from #Unity to #Godot we got enemies up & running. Years old code is rough but they work!
#indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday

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A recurring pain in porting #ArkDefender is how each engine does particles. In #Unity a particle trail is a ribbon, in #Godot it is not. This meant (among other VFX) we had to redo our lightning burst.
#roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame

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