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I at the very least want these to be a step up from the word documents the current character sheets are. I can at least manage that!

#ttrpg
#ttrpgdev
#indiettrpg
#BIOMECHttrpg
#BIOMECH

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You each enter your bodies, taking their muscles as your own. Bodies that are not the ones you started in, but are you all the same. You are it, but it is only a part of you. You are countless bodies, bodies that will do as you tell them because they are a part of You. You are the intent, the thought behind the actions taken. These bodies are simply the tool you use. You have a mission, Pilot.

You each enter your bodies, taking their muscles as your own. Bodies that are not the ones you started in, but are you all the same. You are it, but it is only a part of you. You are countless bodies, bodies that will do as you tell them because they are a part of You. You are the intent, the thought behind the actions taken. These bodies are simply the tool you use. You have a mission, Pilot.

working a bit on some prose surrounding the idea of entering and taking control of a BIOMECH. Thought it was neat enough writing to share here, and dips the player's toes into understanding there is some mental toll to Piloting.
This is for the GM to read out

back to writing

#BIOMECH
#BIOMECHTTRPG

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keep in mind, this is rough draft material. I'm procrastinating right now to tell you about it!

ok, sorry, back to it

#BIOMECHTTRPG
#BIOMECH
#TTRPG
#TTRPGdev

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anywho, ramble over. go look at my thing, or play it, or tell a friend about it! it really does help, and I absolutely do not have a budget for marketing. I'll hopefully be back next week with notes and a direction for more changes.

#BIOMECHTTRPG
#BIOMECH
#TTRPG
#TTRPGdev
#indiedev
#mecha

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Preview
BIOMECH by JetmanJay A body horror, mecha inspired TTRPG!

Actually, after sleeping on it, making it engagement based kinda sucks

Go, look at my work! I'll be posing changelogs on this page with each new version. This is a WIP, so don't expect something super duper polished!

jetmanjay.itch.io/biomechttrpg

#BIOMECHTTRPG
#BIOMECH
#TTRPG
#TTRPGdev
#indiedev

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I got sick today and then got bored, so let me sweeten the pot.

EVERY VERSION.
EVERY MISTAKE.
ALL THE WAY BACK TO THE FIRST VERSION THAT WAS TESTED.

And the promise that every version tested will be released on this itch page, alongside the finished version years from now.
#BIOMECHTTRPG

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the "B" from the BIOMECH logo
it is made from a skull and spine, the skull has added plating on the side, and the spine has viscera stretching across it

the "B" from the BIOMECH logo it is made from a skull and spine, the skull has added plating on the side, and the spine has viscera stretching across it

If this hits 120 reposts, I release the itch page early with a download to the most recent version. Pre-alpha release and you don't have to pay shit for it, you get a .zip with .docx files and that's the game. (:

#BIOMECH #BIOMECHTTRPG #TTRPGdev #indiedev
#TTRPG #mecha #bodyhorror #indie #gamedev

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Anywho, still cracking away at writing. another test soon I hope (I have places to be, so we'll see)

Truly, we're close to the alpha, i can feel it. what comes next is polish so players like you can actually pick this up and look at it properly!
Thanks for reading!
#BIOMECH #BIOMECHTTRPG #TTRPGdev

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       Species
                   Human
	Humans are not native to SR-A-316, but came to the galaxy looking for opportunity after the contact wars. There are not as many humans as there are A’kesh and Xern, who are native to the galaxy. Blood: 12, Strain: 12
                   A’kesh
	A’kesh are four legged creatures with 3 arms. They are larger than most humans, and have snouts filled with teeth. Their body sits on top of their four legs, which are long and end in pointed hooves. Two of their three arms sit on either side of their torso, with the third coming from their chest. A bygone caste system used to rely on how close your third arm was to the center of your chest, with arms at the center being desirable. Blood: 14, Strain: 12
                   Xern
	Xern are large isopods, a little smaller than the average human. Humans from earth often compared them to “Roly-Polys” or “Pillbugs” Their plating comes in a variety of yellows, oranges, and browns, with some rare exceptions. Xern do not speak, but communicate telepathically. Modern comms equipment is able to transmit these telepathic messages, but intercepting creature to creature communications is much harder, as Xern are able to select the people who can hear them.  
Blood: 10, Strain: 14
                   The Dredge
	The Dredge are the newest species in the galaxy, and only came into existence after the war started. Very rarely, a Pilot who dies in a BIOMECH is resuscitated by the failing BIOMECH, however, this has some consequences. The Pilot is usually physically altered in many ways, their flesh hangs off their bones differently, they may gain or lose limbs, and their memories range from mostly intact to nonexistent. The ones who do not go mad from the change make great Pilots, as they are part BIOMECH. Research has been done on The Dredge, with it only bringing more questions than answers. Blood: 13, Strain: 11

Species Human Humans are not native to SR-A-316, but came to the galaxy looking for opportunity after the contact wars. There are not as many humans as there are A’kesh and Xern, who are native to the galaxy. Blood: 12, Strain: 12 A’kesh A’kesh are four legged creatures with 3 arms. They are larger than most humans, and have snouts filled with teeth. Their body sits on top of their four legs, which are long and end in pointed hooves. Two of their three arms sit on either side of their torso, with the third coming from their chest. A bygone caste system used to rely on how close your third arm was to the center of your chest, with arms at the center being desirable. Blood: 14, Strain: 12 Xern Xern are large isopods, a little smaller than the average human. Humans from earth often compared them to “Roly-Polys” or “Pillbugs” Their plating comes in a variety of yellows, oranges, and browns, with some rare exceptions. Xern do not speak, but communicate telepathically. Modern comms equipment is able to transmit these telepathic messages, but intercepting creature to creature communications is much harder, as Xern are able to select the people who can hear them. Blood: 10, Strain: 14 The Dredge The Dredge are the newest species in the galaxy, and only came into existence after the war started. Very rarely, a Pilot who dies in a BIOMECH is resuscitated by the failing BIOMECH, however, this has some consequences. The Pilot is usually physically altered in many ways, their flesh hangs off their bones differently, they may gain or lose limbs, and their memories range from mostly intact to nonexistent. The ones who do not go mad from the change make great Pilots, as they are part BIOMECH. Research has been done on The Dredge, with it only bringing more questions than answers. Blood: 13, Strain: 11

I also had a tester note how there wasn't a place to learn about species in the game, so I wrote quick blurbs for everyone that can be found in one place. These aren't final, but this is what things are like for now.

#BIOMECH
#BIOMECHTTRPG
#TTRPG
#indiedev

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A character sheet in BIOMECH. it is comprised of multiple tables in a word document. Different attributes are color coded, and the central white column is the base value of each skill. This is in Alpha, and does not represent the final product

A character sheet in BIOMECH. it is comprised of multiple tables in a word document. Different attributes are color coded, and the central white column is the base value of each skill. This is in Alpha, and does not represent the final product

...have you guys seen character sheets yet? Well, they're function over form, to say the least. They'll shape up as I develop the game, and I plan to work with someone to make them look far better than I could on my own.

Still tweaking the newest version!

#BIOMECH
#BIOMECHTTRPG

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which is maybe a bit silly, but I wanna make things readable for people who aren't developing the game so feedback isn't just "what the fuck even is this"

more to come!

#BIOMECHTTRPG
#BIOMECH

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Hi, I know I don't do constant daily updates here all the time, but just letting you know it is gonna be sparse because I am moving across the country and then I'm busy for a bit. There is some work still being done, and I have specific plans post-move. Stay tuned!
#BIOMECHTTRPG

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A bipedal BIOMECH. It is large and muscular, with metal plating on the face and chest. The shoulder has a large skull shaped pauldron, and its right arm has a forearm plate and knuckle studs. The left arm holds a curved RipBlade. Intestine-like tubes hang from its midsection.

A bipedal BIOMECH. It is large and muscular, with metal plating on the face and chest. The shoulder has a large skull shaped pauldron, and its right arm has a forearm plate and knuckle studs. The left arm holds a curved RipBlade. Intestine-like tubes hang from its midsection.

a Tripodal BIOMECH. The legs are sharp and chitinous, while the top half is flesh covered in a metal with tan coating. The skin stretches over tubing under it, becoming more rawer near the chitin. The shoulders are hunched over, bristling with weapons, and the top half of the head has been augmented with a sensor array. The parasite launcher on the shoulder has eyes poking out of its front face.

a Tripodal BIOMECH. The legs are sharp and chitinous, while the top half is flesh covered in a metal with tan coating. The skin stretches over tubing under it, becoming more rawer near the chitin. The shoulders are hunched over, bristling with weapons, and the top half of the head has been augmented with a sensor array. The parasite launcher on the shoulder has eyes poking out of its front face.

You guys like to look at things, right? @mechanicalblue.bsky.social has the concepts complete for the BIOMECHs that will be on the cover image. More to come both from writing and art down the road!
#BIOMECH
#BIOMECHTTRPG
#TTRPG
#TTRPGdev
#indiedev
#gamedev
#mecha

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Oh, and more rules about Grenades. Got some fun stuff to try, we made some slapdash rules during the test that I'm gonna expand on.

After that, it's getting the document pretty, readable, and a few extra bits and bobs for reading/clarification.
Shit's good.
#BIOMECH
#BIOMECHTTRPG
#TTRPG
#Indiedev

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Forgot to write here. V0.5.1 is finished, and I'm getting a test together with the test group. Big thing was some terrain rules, cover rules, more usable items, surprise rounds, and some tweaks to grappling. Tons of tweaks. I'll let you know how the test goes once it happens!

#BIOMECHTTRPG
#BIOMECH

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BIOMECH- Heavy Mech
A heavyset bipedal BIOMECH. it is covered in metal armor on it's right shoulder, and it carries a blade in it's left hand. What looks like intestines hang from it's midsection, surrounded by chitin spurs

BIOMECH- Heavy Mech A heavyset bipedal BIOMECH. it is covered in metal armor on it's right shoulder, and it carries a blade in it's left hand. What looks like intestines hang from it's midsection, surrounded by chitin spurs

A tripodal BIOMECH, wielding an array of ranged weapons. It has a sensor array augmenting the top of its head with cables running back towards the shoulders.

A tripodal BIOMECH, wielding an array of ranged weapons. It has a sensor array augmenting the top of its head with cables running back towards the shoulders.

So, I've been a bit slow on writing due to life trying to set itself on fire anytime I sit for a second and breathe.
HOWEVER, @mechanicalblue.bsky.social has still been making great work on the art for the cover! Here's another step of the concepts for the cover (:
#BIOMECH
#BIOMECHTTRPG

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Two BIOMECHS in greyscale; one bipedal and wielding a bladed weapon, and a tripodal with shoulder mounted cannons
These are concepts, and do not fully represent the final idea

Two BIOMECHS in greyscale; one bipedal and wielding a bladed weapon, and a tripodal with shoulder mounted cannons These are concepts, and do not fully represent the final idea

3 takes at the BIOMECH logo. #3 is the one we moved forward with

These are concepts, and do not fully represent the final idea

3 takes at the BIOMECH logo. #3 is the one we moved forward with These are concepts, and do not fully represent the final idea

The mockup of the current logo

These are concepts, and do not fully represent the final idea

The mockup of the current logo These are concepts, and do not fully represent the final idea

And those bits of concept to peep at while you keep waiting! Thanks for sticking around! #BIOMECH #BIOMECHTTRPG #TTRPG #indieTTRPG

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Hoping to have this to you sooner rather than later, but Life is so wacky for me that I can't promise anything. Working on an itch page as well, nothing substantial yet tho. Thanks again!

#BIOMECH #BIOMECHTTRPG #TTRPGdev #indiedev #gamedev #mecha #bodyhorror #ttrpg

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an Alpha release feels so much closer now. After that, I think I'll let it sit for a minute while I pump out a one page TTRPG idea I've been sitting on, and then get to work on the Beta.

#BIOMECH #BIOMECHTTRPG #TTRPGdev #gamedev #indiedev #mecha #bodyhorror #TTRPG

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3 concepts for heads. Each one an amalgam of flesh, metal, and bone built for war. All of them are humanoid. 

#1 has exposed teeth and plating covering the top of the head and eyes, the plating goes down the sides of the jaw into a spike at the chin. there is a flange on the back of the head. There are multiple slits in the plating where the eyes are, 3 per eye. Strands of flesh stretch between the lower jaw and eye plating.

#2 has plating covering the top of the head and face. This one is a bit heavier than #1, but has the sides of the head exposed. There is a device sticking out of the flesh exposed on the side of the helmet, with wires connecting to various points of the armor. The plating is ridges in a line that goes from where the ears would be, to the nose. each side of this ridge curves under the eyes, coming to a point at the nose. There is a ridge running along the jawline as well. The plating has a set of eye slits, one per eye. Strands of flesh connect the eyeline and jaw ridges.

#3 is exposed. This one is the most humanoid, with distinguishable facial features rather than exposed bone and plating. The facial features are instead sculpted out of bone and plating, covering whatever lies underneath, raw flesh peeks out from behind the mask, with milky eyes adding a dead gaze to its visage. The mask wraps around multiple points of the head, connecting to metallic plating in the back. Strands of flesh follow, running from the face to the back of the head, stretching over plating underneath.

3 concepts for heads. Each one an amalgam of flesh, metal, and bone built for war. All of them are humanoid. #1 has exposed teeth and plating covering the top of the head and eyes, the plating goes down the sides of the jaw into a spike at the chin. there is a flange on the back of the head. There are multiple slits in the plating where the eyes are, 3 per eye. Strands of flesh stretch between the lower jaw and eye plating. #2 has plating covering the top of the head and face. This one is a bit heavier than #1, but has the sides of the head exposed. There is a device sticking out of the flesh exposed on the side of the helmet, with wires connecting to various points of the armor. The plating is ridges in a line that goes from where the ears would be, to the nose. each side of this ridge curves under the eyes, coming to a point at the nose. There is a ridge running along the jawline as well. The plating has a set of eye slits, one per eye. Strands of flesh connect the eyeline and jaw ridges. #3 is exposed. This one is the most humanoid, with distinguishable facial features rather than exposed bone and plating. The facial features are instead sculpted out of bone and plating, covering whatever lies underneath, raw flesh peeks out from behind the mask, with milky eyes adding a dead gaze to its visage. The mask wraps around multiple points of the head, connecting to metallic plating in the back. Strands of flesh follow, running from the face to the back of the head, stretching over plating underneath.

3 test stances for BIOMECHS, leaning more towards humanoid features. Each one is a rough silhouette done in greyscale.

#1 is almost graceful, its legs crossed in step with the torso facing the camera. The arms come down from broad shoulders, going almost down to the knees. The torso is a ribbed structure, lighter than the rest. it's head is held high, looking directly at the camera.

#2 has a hunched over back, its head is lower, almost as if it is looking for something on the ground. it would be taller than #1 if not for its stance. this is a more medium weight, with defined plating all around. it's neck also seems longer than #1. it looks away from the camera out into the distance, searching for something.

#3 is stouter, more hunched than #2 - its head almost coming from its chest. it is heavy and bulky, with thick plating covering its body. its legs are reverse joint, with thick, multi-toed feet at the ends. its arms come down from heavy shoulders, past the knees.  it looks at the camera, battle ready.

3 test stances for BIOMECHS, leaning more towards humanoid features. Each one is a rough silhouette done in greyscale. #1 is almost graceful, its legs crossed in step with the torso facing the camera. The arms come down from broad shoulders, going almost down to the knees. The torso is a ribbed structure, lighter than the rest. it's head is held high, looking directly at the camera. #2 has a hunched over back, its head is lower, almost as if it is looking for something on the ground. it would be taller than #1 if not for its stance. this is a more medium weight, with defined plating all around. it's neck also seems longer than #1. it looks away from the camera out into the distance, searching for something. #3 is stouter, more hunched than #2 - its head almost coming from its chest. it is heavy and bulky, with thick plating covering its body. its legs are reverse joint, with thick, multi-toed feet at the ends. its arms come down from heavy shoulders, past the knees. it looks at the camera, battle ready.

Hi, still alive - moving and doing things, even!

Good news: I'm getting in the first test of V 0.5 in tomorrow

Gooder news: @antthonygallego.bsky.social has been doing wonders with concept art, real excited for where we are going! Here's a couple pieces as a sneak peek

#BIOMECH
#BIOMECHTTRPG

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Character: Marshal “Lawman” Reeves		Species: Human
Bio: INTERNAL RRC REPORT/COLONY 1910/LOSS REPORT 
Losses: Majority of mining equipment, list in file REDACTED, Standard issue Peacekeeper kit (8), approx. 158,000,000 AU, Including standard colony construction kit. Additional 290,000 AU in mortal losses. Total: Approx. 158,290,000 AU.
Casualties: 23 dead, 6 missing
Cause: Raid from nearby bandit faction; REDACTED
Report: Colony 1910 burned down during raid from REDACTED. Raiders came from north, fled north. Peacekeeper Reeves returned from scouting duty and followed raiding party north. Reeves was found in critical condition at coord. 617, 53. 17 REDACTED casualties were found in the canyon. 
Response: Military dispatch, BIOMECH squadron being sent to coord. REDACTED.
Additional: Red River Corporation has decided to assist Former Peacekeeper Reeves in rebuilding bodily function. Expected medical debt: 1,200,000 AU w/ 0.13% annual interest. Agent to offer Pilot Financing Program to Former Peacekeeper Reeves once he is out of critical condition.

Species Ability: Improvisational Engineering: Cut due to Alt text limitations, seen in an earlier post: 
https://bsky.app/profile/biomech-ttrpg.bsky.social/post/3l3g3wa3tf32d

BIOMECH: RED RIVER CORPORATION FRAME
Base Stats:
Might: 55 +1/4 Pilot stat 
Agility: 30 +1/4 Pilot stat 
Resolve: 35 +1/4 Pilot stat
Wit: Same as Pilot
Speech: Same as Pilot

Blood: 18 +1/4 Pilot’s Blood
Strain: 8
Dodge: 1 +1/2 Pilot’s Dodge
Soak: 1/20th of Resilience score

RRC frames do NOT receive a Strain bonus like other BIOMECHS, instead they gain Transfusion 1 on every melee attack that hits its target. They also are missing 2 hardpoints they would otherwise have.

Character: Marshal “Lawman” Reeves Species: Human Bio: INTERNAL RRC REPORT/COLONY 1910/LOSS REPORT Losses: Majority of mining equipment, list in file REDACTED, Standard issue Peacekeeper kit (8), approx. 158,000,000 AU, Including standard colony construction kit. Additional 290,000 AU in mortal losses. Total: Approx. 158,290,000 AU. Casualties: 23 dead, 6 missing Cause: Raid from nearby bandit faction; REDACTED Report: Colony 1910 burned down during raid from REDACTED. Raiders came from north, fled north. Peacekeeper Reeves returned from scouting duty and followed raiding party north. Reeves was found in critical condition at coord. 617, 53. 17 REDACTED casualties were found in the canyon. Response: Military dispatch, BIOMECH squadron being sent to coord. REDACTED. Additional: Red River Corporation has decided to assist Former Peacekeeper Reeves in rebuilding bodily function. Expected medical debt: 1,200,000 AU w/ 0.13% annual interest. Agent to offer Pilot Financing Program to Former Peacekeeper Reeves once he is out of critical condition. Species Ability: Improvisational Engineering: Cut due to Alt text limitations, seen in an earlier post: https://bsky.app/profile/biomech-ttrpg.bsky.social/post/3l3g3wa3tf32d BIOMECH: RED RIVER CORPORATION FRAME Base Stats: Might: 55 +1/4 Pilot stat  Agility: 30 +1/4 Pilot stat  Resolve: 35 +1/4 Pilot stat Wit: Same as Pilot Speech: Same as Pilot Blood: 18 +1/4 Pilot’s Blood Strain: 8 Dodge: 1 +1/2 Pilot’s Dodge Soak: 1/20th of Resilience score RRC frames do NOT receive a Strain bonus like other BIOMECHS, instead they gain Transfusion 1 on every melee attack that hits its target. They also are missing 2 hardpoints they would otherwise have.

Test Character 5: Marshal "Lawman" Reeves
Maybe I'll post the others sometime. Looking back, this is the first (almost) full bio page posted i think

#BIOMECH #BIOMECHTTRPG #gamedev #TTRPGdev #indiedev #TTRPG #mecha #bodyhorror

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Percussive Spear
Damage: Force +3
Skill: Force
Attributes: Melee, Reload 1, Pierce 3, Violent 3
Range: Engaged
Type: Kinetic

Minor Critical
(-15)
This attack gains an additional Gore 1 
Major Critical
(-35)
This attack gains an additional Gore 2 and Pierce 1. Roll on the Crit Table for an additional effect.
Minor Failure
(+10)
Overheat. You gain 1 HEAT during this attack. This does not count towards the increment for taking multiple HEAT actions per turn. 
Major Failure
(+15)
Failed Mechanism. The mechanism to retract the spear fails. Either take 2 actions or use one action to make a Hard Systems check to retract the spear. +2 Difficulty to use any weapons that are not shoulder mounted until the spear is retracted. You cannot use the spear until it is retracted.

Percussive Spear Damage: Force +3 Skill: Force Attributes: Melee, Reload 1, Pierce 3, Violent 3 Range: Engaged Type: Kinetic Minor Critical (-15) This attack gains an additional Gore 1 Major Critical (-35) This attack gains an additional Gore 2 and Pierce 1. Roll on the Crit Table for an additional effect. Minor Failure (+10) Overheat. You gain 1 HEAT during this attack. This does not count towards the increment for taking multiple HEAT actions per turn. Major Failure (+15) Failed Mechanism. The mechanism to retract the spear fails. Either take 2 actions or use one action to make a Hard Systems check to retract the spear. +2 Difficulty to use any weapons that are not shoulder mounted until the spear is retracted. You cannot use the spear until it is retracted.

The holidays keep clinging to my ankles and slowing me down, but I had to develop a new weapon just a little early to V0.5.1, cause it really fit one of the new test characters (more on that later)

Anyone else like AC6, btw? Still thinking about that game.

#BIOMECH
#BIOMECHTTRPG
#gamedev
#indiedev

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Reactive Armor
Hardpoints: 2
When hit with a ranged weapon, entities within Engaged range must make a Reaction Speed check, Threshold 50. If they fail, they take 4 damage before Soak.

Reactive Armor Hardpoints: 2 When hit with a ranged weapon, entities within Engaged range must make a Reaction Speed check, Threshold 50. If they fail, they take 4 damage before Soak.

Back to work today, and it starts with getting characters ready for v0.5.
Next version is gonna add a lot of additional items, weapons, and mods. Mods are starting on character sheets. here's a peek at the first of many to come.
#BIOMECH
#BIOMECHTTRPG

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v.0.5 is done. at least, the base system is. Character sheets need to be updated, the 2 new test characters need creating, and the starter mission needs writing. the heavy lifting is (mostly) over though! Huzzah!

#BIOMECH
#BIOMECHTTRPG
#TTRPGdev
#gamedev
#indiedev
#mecha
#bodyhorror

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Login • Instagram Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

Hey, another update!
I am working with @antthonygallego.bsky.social to create the cover art for BIOMECH. I'm super excited to be working with them and you should check them out!

You can also find them on Insta: www.instagram.com/antthonygall...

I'm still writing V0.5.
Soon.
#BIOMECH #BIOMECHTTRPG

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Little update:
Doing the last of the deliberation with some artists over the weekend, and writing out the section specifically for playing the Alpha. I should have an announcement about an artist soon, AND I plan on doing another closed Alpha test soon
#BIOMECHTTRPG #BIOMECH

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SUBMISSIONS CLOSED!
Thank you to everyone who submitted! I'll be reaching out to artists soon, so keep an eye on your email or other preferred contact method.

Seriously, I'm giddy at the amount of attention this got and how much cool art there is. I dread choosing. Thank you so much!
#BIOMECHTTRPG

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I made the mistake of walking away from my computer.

Had to go transfer it over to a google doc, but here you go!

Again, this is going to be a little refined and tweaked before full release, but you can get a taste of what is cooking (:
docs.google.com/document/d/1...

#BIOMECH #BIOMECHTTRPG

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You wanted lore and perhaps an overview on BIOMECH? 20 Reskeets and I'll release the current draft of the Overview, and Setting and Introduction sections within the alpha. They might see small tweaks before the alpha release, but should stay largely the same
#BIOMECH #BIOMECHTTRPG #gamedev #TTRPGdev

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Post image

A quick concept sketch inspired by JetmanJay's BIOMECH TTRPG

"Arachnoturret" - Designed for long-range artillery strikes. arachnid-like lower legs capable of gripping difficult terrain, including asteroids. Modular weaponry includes heat-seeking missiles and quad heavy machine guns.

#BIOMECHTTRPG

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