Being in the same instance with 200+ people is surreal and overwhleming lol! Great job on the 1000 user load test today! @basisvr.org #BasisVR #VRGaming
#Basisvr
It was a blast getting to see everyone who showed up to the Basis 1,000 user test instance today. I still had a stable 75 fps with around 250 people in the lobby, it was amazing~ 💕 #vr #basisvr
basis dev Dooly meet Resonite dev Frooxius.
Basis vr stress test.
I got 40 fps in 230 users, 20-37 fps and little lag network in 1000 ccu,all people teleport to one place(4-12 fps), 5 fps and crazy lag after props allow on, and... crashed. thank itsKat for pic group. #Basisvr
Basis vr just concluded its weekly test
and had a 512 concurrent users in one instance
and it was running at a good frame rate and audio working well and next week they'll be doing a big test where they're trying to get a 1000 users in one instance
basisvr.org #basisvr #vr #gaming #unity3d
Basis lets you set up your own VR games with ease.
Open-Source, under the MIT-License, it is designed for creators. Featuring strong systems for networking, user inputs and user presence. basisvr.org youtu.be/wz4TnMTppmg #basisvr #vr #gaming #unity3d
I don't think it's an overstatement to say that Basis is a critical piece of VR Development. For so many reasons, it is good that our ecosystem is finally getting a place where the art we create can live forever. #basisvr @basisvr.org
Dooly is Making a Framework for Social VR youtu.be/Ja2DXfzmTeo?...
Check out the navigation guide in the comments too!
#basis #basisvr #opensource #vr #socialvr
Test & Chill on Basis (Steam+Quest). I should have worn my trackers. There was one person with a Pico 4, so that was great to see it working well (and with trackers).
#altspacevr #basisvr #vr #opensource #quest3 #pico4
https://github.com/dooly123/Basis Source for #BasisVR. Open source #VR. #anime @anime
Screenshot of a virtual world with a dance floor and avatars standing. You can see usernames over people’s heads.
Just dipped my toes into #BasisVR, a #VRChat-like decentralized platform for social VR.
One of the issues with current implementations of #socialVR generally is instances are all being run on a centralized service, so when that goes to hell by any of the […]
[Original post on mastodon.tails.ch]