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Happy #SpriTuesday! A drink with quite the kick, Jack and Cola is an anti-air attack with a follow-up when empowered! The air version performs the follow-up kick on its own as a nasty opener!

#BattleCraze #IndieDev

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#BattleCraze #gamedev update: Screen transitions! Round completion! Throws! We're also feeling out a new mechanic that causes normal throws to remove the enemy's Purple Health, and that's not all the buffs they're getting in this version!

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Happy #SpriTuesday! Bring out yer dead with Side-C's Overnight Sensation, a slow but powerful coffin strike that opens up ATROPHY's combo game!

In Side-S, this move is Guts to Paste, a similar attack without the coffin and no OTG. Hurts just as bad though!

#BattleCraze #IndieDev

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Happy #SpriTuesday! Take a sip with Dead Man's Hand, a hitgrab with a dashing variant that absorbs and restores ATROPHY's Purple Health! When empowered, it becomes a true command grab, so watch out!

#BattleCraze #IndieDev

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Back in #screenshotsaturday with a little more #BattleCraze update. Rounds have introductions now! The freedom of programming this manually allows for a much smoother animation than we could (easily) achieve with mugen.

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Too long since I've done a #BattleCraze #gamedev update. Working on a lot of the HUD and game state stuff. Notable here are more lifebar information, side messages, and the combo counter! Tweaks have been made (and are still being made) to lifebar graphics and fonts as well. #gamemaker

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Happy #SpriTuesday! Slide into this week's new animation with Blood and Iron! A travelling uppercut claw with heightened launch when empowered!

#BattleCraze #IndieDev

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Happy #SpriTuesday! Quoth the Raven; Fireball!

Sound and Fury is ATROPHY's go-to projectile in Side-C and L, with differing properties between Light and Strong versions. The enhanced version in Side-C will drag the opponent closer to you too! Thanks birdie!

#BattleCraze #IndieDev

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Happy #SpriTuesday! Don't catch your death when ATROPHY starts spittin' Wraith Mist!

These noxious clouds serve different purposes across her sides.

Side-C curses the opponent and empowers her specials. She restores Purple Health when attacking a cursed foe!

(Cont. ->)

#BattleCraze #IndieDev

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ACTVIII is happening next week, and #BattleCraze is happening this next Wednesday! Be sure to sign up for it and/or any other tourneys if you're interested! challonge.com/events/ACTVIII

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Happy #SpriTuesday everyone! Or should we say... SpriThrowsDay? Here are ATROPHY's standard throws for this week!

#BattleCraze #IndieDev

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Happy #SpriTuesday everyone! ATROPHY's second command normal, The Game, swings down a hideous heel that hits high!

#BattleCraze #IndieDev

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Happy #SpriTuesday everyone! One of ATROPHY's Command Normals, Whiplash! A cape swipe with an optional straight punch, a self-damage strike with substantial reward on hit!

#BattleCraze #IndieDev

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Happy #SpriTuesday everyone! Finishing off ATROPHY's normals showcase with her air normals!

#BattleCraze #IndieDev

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A little #screenshotsaturday for you all from #BattleCraze!! Before we double down on preparing our GameMaker build this year, I decided to treat my character to a little bit of tweaking. Side-S has the biggest changes, essentially a light rework, and one I'm quite pleased with.

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Happy #SpriTuesday everyone! Here's all of ATROPHY's crouching normals, including shortened versions for certain Sides!

#BattleCraze #IndieDev

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Happy #SpriTuesday everyone! Here's a collection of each of ATROPHY's standing normals! Includes proximity normals as well as edits for her other Sides.

#BattleCraze #IndieDev

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Welcome to #SpriTuesday where we'll be sharing some of the sprites we've been cookin' up for Battle Craze every Tuesday. If you work with sprites, feel free to join us!

Here's ATROPHY's idle!

#BattleCraze #IndieDev

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So me working on #BattleCraze feverishly throughout Oct didn't happen lmao. Still, progress was made, and here is all of the Craze options (Collision isn't 100% complete)
#gamedev #GameMaker

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I meant to post more actively and haven't, but progress is still moving! Among others, we have scaling, blocking, dynamic hitsparks, counters and Dire Counters, voice and sound handling, and there's much more to come!
#gamedev #gamemaker #battlecraze

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#devtober is perfectly timed with the amount of progress ive been making on #battlecraze lately. Today I coded knockdowns, OTGs and invul periods, among some other stuff! (forgive the stiff-looking fall animation, that's yet to be dealt with)
#gamedev #gamemaker

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i think a novel idea for this game would be to add fighting to it #gamedev #battlecraze #gamemaker

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Command inputs! Explods! Sounds! It's really all coming together here!
#battlecraze #gamedev #gamemaker

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today i decided "i'll code the input display real quick" and then i spent hours discovering the dangers of mixing arrays and structs together in GM. i got it working but coded in a way that im not happy with because it broke gloriously when i tried it my way
#gamedev #gamemaker #battlecraze

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Alright, it's time to make some serious progress on game maker. Coded the HUD in about a day, whoo
#gamedev #battlecraze

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I wonder what's on the menu today? #gamedev #battlecraze

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THE MASKED MYSTERY - LA TIRANIA

#BattleCraze #IndieDev #IndieFGC

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MECHANISM FUELED BY HATE - Q-REAPER-b

#BattleCraze #IndieDev #IndieFGC

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THE FIGHTING FANATIC - EVIL SHERM

#BattleCraze #IndieDev #IndieFGC

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THE ROBOT RAIJIN - ROBO-TSUGUMI

#BattleCraze #IndieDev #IndieFGC

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