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How game developers worldwide are reliving Y2K Japan, from Jet Set Radio to Dance Dance Revolution Many of today's game designers have, like me, grown up with Japanese Y2K style - the style of the late 90s and early 2000s that gave us not only fear of the end of the world due to a calendar change, but also the WipEout series, futuristic PlayStation 2 ads, and fashion that incorporated everything from glitter to holographic fabrics and cute crop tops. In a media landscape that seldom shies away from homages and sequels, I’ve waited a long time for the influence of childhood favourites such as Dance Dance Revolution and Space Channel 5 to pop back up. After all, plenty of Western developers have taken inspiration from Japanese role-playing games, giving us Sea of Stars, Undertale and Clair Obscur: Expedition 33, to name a few. Recently, I found some really cool games by Western developers that are living the Y2K dream with me, so it was time to dive into their inspirations and compare some childhood anime with some nerds. Read more
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Original post on eurogamer.net

Jet Set Radio at 25 - movement, place and the concept of love My time at university is bookended by moments that changed my idea of what games could be. When I started my first year, I saw Tomb Rai...

#Platformer #BlitWorks #Xbox #360 #iOS #Multiplayer […]

[Original post on eurogamer.net]

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Jet Set Radio at 25 - movement, place and the concept of love My time at university is bookended by moments that changed my idea of what games could be. When I started my first year, I saw Tomb Raider running on an upside-down PS1 in someone's dorm and I was stunned and sort of disconcerted. My 2D gaming mind had no idea how to understand a game that seemed so comfortable in three dimensions, but which also - after years of seeing increasingly refined pixel art - seemed so comfortable with being so ragged. The gaps in Lara's polygonal joints. The clipping of 3D surfaces. The way the polygons around the sides of the screen sometimes disappeared giving the image the perforated edge of a postage stamp. Was this a step forward or a step back? Read more

Jet Set Radio at 25 - movement, place and the concept of love My time at university is bookended by moments that changed my idea of what games could be. When I started my first year, I saw Tomb Rai...

#SEGA #PS3 #Jet #Set #Radio #Jet #Set #Radio #Future #Arcade #BlitWorks

Origin | Interest | Match

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#FightNRage Cara saca só essa trilha sonora e como é gostosa a gameplay
#NintendoSwitch #BeatEmUp #sebagamesdev #BlitWorks

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The SML Podcast - Episode 1040: Now More Expensive!
The SML Podcast - Episode 1040: Now More Expensive! YouTube video by theSMLpodcast

SML 1040 reviews
Clair Obscur: @expedition33.bsky.social - Sandfall Interactive @kepler-interactive.bsky.social
Amerzone - @microidsoff.bsky.social
@onceuponapuppet.bsky.social - #FlatterThanEarth @daedalic.bsky.social
Peglin - @rednexusgames.bsky.social #Blitworks

www.youtube.com/watch?v=DS2y...

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Dom, one of our engineers, says; "Playing #Vagante, trying to beat the Hard Mode. As for the reason...I guess completion? and at least 60% achievement completion (which is somehow my magic number for if I have properly beat the game or not)"
#NukeNineGames #BlitWorks

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Análisis de Kingdoms and Castles

#KingdomsandCastles l #BlitWorks

t.co/per9NGC55B

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