Blueprints Forever: Flash Sale on Fab Market
Blueprints Forever is a set of macros and functions I made to help with clean, reusable code. It's on flash sale at Fab: fab.com/s/b247d0061efd
#UnrealEngine #Unreal #Fab #Market #BlueprintsForever #Functions #gamedev #FlashSale
I'm also working on a door macro that will allow developers to implement door logic for opening, closing, and locking doors!
#BlueprintsForever #Devlog #Gamedev #UE5 #UE #UnrealEngine #Door #Macro #Dev
I've been working on a player lean system that tilts the player character during sharp turns. Additionally, I've implemented a dynamic footstep system.
#BlueprintsForever #UE5 #UnrealEngine #Lean #Mechanic #Devlog #Gamedev #Comingsoon #UE
In this next coming update, you'll be able to quickly implement transitions from first person to second person camera view angles with just a few nodes!
#UE5 #UnrealEngine #UE #BlueprintsForever #Gamedev #Devlog #Unreal #TopDown #FirstPerson #ComingSoon #Blueprint
I need more advanced ideas! Share your suggestions for what I should work on next. Join my Discord for updates and feedback. Discord link: discord.gg/GW5JaJWZYK
#BlueprintsForever #Gamedev #Devlog #Unreal #UE #UE5 #UnrealEngine #Discord #Feedback #Community
I just created an advanced lerp function for interpolating more than two values, enabling more complex transitions!
#Unreal #BlueprintsForever #UE5 #Gamedev #Devlog #UE #UnrealEngine #Function #Lerp #Comingsoon
I wish something like this existed in Unreal Engine, but I guess I have to figure out how to make this happen. 😓
#Unreal #UE5 #UE #BlueprintsForever #Lerp #Insane #Functions #Gamedev #Devlog #Dev #UnrealEngine
Someone on Reddit asked if there was an Unreal node that does this, so I created this macro. The 'Multi-Branch'
#BlueprintsForever #UnrealEngine #Unreal #UE5 #Branch #Gamedev #Devlog #UE
Here's a short video showcasing my camera lean system that will be coming soon in my 'Blueprints Forever' Fab kit!
#BlueprintsForever #Camera #Lean #Devlog #Gamedev #UnrealEngine #Unreal #Comingsoon #Fab #UE5 #UE #Blueprints
Who’s hungry for some more spaghetti? 🍝
This is part of the lock-on target system I'm working on!
#UnrealEngine #Unreal #UE5 #Gamedev #Devlog #Nightmare #BlueprintsForever #Lock
I just created a 'Moving Platform' macro that can move actors as it would in a platformer game!
#UnrealEngine #UE5 #Gamedev #Devlog #Platformer #BlueprintsForever #Macros #UE
I created three macros that are really helpful for adding a clock or timer system to your game! The AMPM Clock macro includes both the standard 12-hour format and the 24-hour format (00:00 - 24:00).
#UnrealEngine #UE5 #Gamedev #Devlog #Macros #Clock #BlueprintsForever #Timer #Unreal
The 'Auto Wall Jumper' macro automatically jumps over walls. The 'Smart Jump Strength Calc' option calculates the wall height and determines the necessary jump velocity.
#UE5 #UnrealEngine #BlueprintsForever #Macros #Gamedev #Devlog #UE #Unreal
This macro a streak counter that is able to count your score based on your performance. It's perfect for kill streaks or combo counters.
#UnrealEngine #UE5 #Gamedev #Devlog #UE5 #BlueprintsForever #Combo #Streak #Mechanic
The wall run macro is getting more complex. Soon, it'll be the only macro you'll need to set up a wall run feature in your game!
#UnrealEngine #UE5 #Devlog #Gamedev #BlueprintsForever #Unreal #Wallrun #Parkour #Development #WIP
Even after adding all these macros to my blueprint kit, I still don't feel like it's enough 🤔
If anyone has any ideas for macros I should create next, please let me know!
#UnrealEngine #UE5 #BlueprintsForever #Macros #Functions #Unreal #Devlog #Gamedev #MacroObsession #MacroAddiction
A lock-on system within a macro is being developed. If you have any suggestions for what you'd like to see the lock-on system do, feel free to suggest!
#BlueprintsForever #Blueprints #UnrealEngine #UE5 #Gamedev #Devlog #Unreal #Macro
When you think of a macro, do you think of this? I'm currently building a locomotion system within a macro, lol.
#UnrealEngine #UE5 #Macros #BlueprintsForever #Devlog #Gamedev #Unreal #Locomotion #Animation #Blueprint
I'm currently working on 'Fall Damage' macro, a simple plug-and-play solution that enables fall damage in your game with just a single node. It will be out in the next update!
#Devlog #Gamedev #UnrealEngine #UE5 #FallDamage #Macros #BlueprintsForever
While I was working on the turn-in-place feature, I created two functions to filter out only positive or negative numbers based on the specified input.
#BlueprintsForever #Macros #UnrealEngine #Unreal #Functions #UE5 #Array #Gamedev #Devlog
I recently developed a bound detection feature that determines if an actor is inside or outside the specified bounds. This feature replaces the need for line traces and collision boxes.
#UE5 #UnrealEngine #BlueprintsForever #Devlog #Gamedev #Bounds #Detection #Code #Blueprints
Hey! I created a Discord server for my Blueprints Forever Kit. Join if you’re interested and share your feedback and suggestions! I'll also be sharing updates about the kit there.
Here's a link to my discord server
discord.gg/mtYWsSyKkf
#Devlog #Gamedev #UE5 #UnrealEngine #BlueprintsForever
I'm developing a directional input macro that can detect your player's movement direction. It's ideal for executing directional dodge rolls or dashes.
#BlueprintsForever #Devlog #Gamedev #Macros #Inputs #UnrealEngine #UE5
The 'Proximity Action Trigger' simplifies proximity interactions by triggering varied actions based on the type of entity within a set range, enabling dynamic and context-sensitive responses.
#UE5 #UnrealEngine #Macros #BlueprintsForever #Gamedev #Devlog
The 'Create Flashlight' macro, coming in the next update, allows you to implement a flashlight mechanic with just one macro. You can add multiple flashlights to give each one a unique appearance.
#Devlog #UE5 #Gamedev #UnrealEngine #BlueprintsForever #Flashlight #GameMechanics
I'm currently working on a new macro
#UnrealEngine #UE5 #Gamedev #Devlog #Flashlight #Macro #BlueprintsForever
Is this possible? Would I be able to achieve this functionality within a single macro??
#UnrealEngine #UE5 #Macros #BlueprintsForever #Devlog #Gamedev
The Curve Evaluation functions similarly to the Smooth Lerp macro. However, it uses a Curve Float as an input and includes a normalize feature.
#Macro #CurveEvaluator #BlueprintsForever #Curves
Here's a sneak peek at another community idea macro.
#SmoothLerp #UE5 #UnrealEngine #Gamedev #Devlog #BlueprintsForever #Macro #Community
Does anyone have suggestions for other macros I should create?
#UnrealEngine #UE5 #BlueprintsForever #Devlog #Gamedev #Macros #Inputs