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Blueprints Forever: An Expanding Collection Accelerate your Unreal Engine 5 development with 150+ pre-built Blueprints designed to handle common game mechanics, allowing you to focus on building your unique gameplay experience.What's included:1...

Blueprints Forever: Flash Sale on Fab Market

Blueprints Forever is a set of macros and functions I made to help with clean, reusable code. It's on flash sale at Fab: fab.com/s/b247d0061efd

#UnrealEngine #Unreal #Fab #Market #BlueprintsForever #Functions #gamedev #FlashSale

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I'm also working on a door macro that will allow developers to implement door logic for opening, closing, and locking doors!

#BlueprintsForever #Devlog #Gamedev #UE5 #UE #UnrealEngine #Door #Macro #Dev

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I've been working on a player lean system that tilts the player character during sharp turns. Additionally, I've implemented a dynamic footstep system.

#BlueprintsForever #UE5 #UnrealEngine #Lean #Mechanic #Devlog #Gamedev #Comingsoon #UE

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In this next coming update, you'll be able to quickly implement transitions from first person to second person camera view angles with just a few nodes!

#UE5 #UnrealEngine #UE #BlueprintsForever #Gamedev #Devlog #Unreal #TopDown #FirstPerson #ComingSoon #Blueprint

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I need more advanced ideas! Share your suggestions for what I should work on next. Join my Discord for updates and feedback. Discord link: discord.gg/GW5JaJWZYK

#BlueprintsForever #Gamedev #Devlog #Unreal #UE #UE5 #UnrealEngine #Discord #Feedback #Community

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I just created an advanced lerp function for interpolating more than two values, enabling more complex transitions!

#Unreal #BlueprintsForever #UE5 #Gamedev #Devlog #UE #UnrealEngine #Function #Lerp #Comingsoon

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I wish something like this existed in Unreal Engine, but I guess I have to figure out how to make this happen. 😓

#Unreal #UE5 #UE #BlueprintsForever #Lerp #Insane #Functions #Gamedev #Devlog #Dev #UnrealEngine

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Someone on Reddit asked if there was an Unreal node that does this, so I created this macro. The 'Multi-Branch'

#BlueprintsForever #UnrealEngine #Unreal #UE5 #Branch #Gamedev #Devlog #UE

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Here's a short video showcasing my camera lean system that will be coming soon in my 'Blueprints Forever' Fab kit!

#BlueprintsForever #Camera #Lean #Devlog #Gamedev #UnrealEngine #Unreal #Comingsoon #Fab #UE5 #UE #Blueprints

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Who’s hungry for some more spaghetti? 🍝

This is part of the lock-on target system I'm working on!

#UnrealEngine #Unreal #UE5 #Gamedev #Devlog #Nightmare #BlueprintsForever #Lock

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I just created a 'Moving Platform' macro that can move actors as it would in a platformer game!

#UnrealEngine #UE5 #Gamedev #Devlog #Platformer #BlueprintsForever #Macros #UE

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I created three macros that are really helpful for adding a clock or timer system to your game! The AMPM Clock macro includes both the standard 12-hour format and the 24-hour format (00:00 - 24:00).

#UnrealEngine #UE5 #Gamedev #Devlog #Macros #Clock #BlueprintsForever #Timer #Unreal

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The 'Auto Wall Jumper' macro automatically jumps over walls. The 'Smart Jump Strength Calc' option calculates the wall height and determines the necessary jump velocity.

#UE5 #UnrealEngine #BlueprintsForever #Macros #Gamedev #Devlog #UE #Unreal

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This macro a streak counter that is able to count your score based on your performance. It's perfect for kill streaks or combo counters.

#UnrealEngine #UE5 #Gamedev #Devlog #UE5 #BlueprintsForever #Combo #Streak #Mechanic

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The wall run macro is getting more complex. Soon, it'll be the only macro you'll need to set up a wall run feature in your game!

#UnrealEngine #UE5 #Devlog #Gamedev #BlueprintsForever #Unreal #Wallrun #Parkour #Development #WIP

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Even after adding all these macros to my blueprint kit, I still don't feel like it's enough 🤔

If anyone has any ideas for macros I should create next, please let me know!

#UnrealEngine #UE5 #BlueprintsForever #Macros #Functions #Unreal #Devlog #Gamedev #MacroObsession #MacroAddiction

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A lock-on system within a macro is being developed. If you have any suggestions for what you'd like to see the lock-on system do, feel free to suggest!

#BlueprintsForever #Blueprints #UnrealEngine #UE5 #Gamedev #Devlog #Unreal #Macro

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When you think of a macro, do you think of this? I'm currently building a locomotion system within a macro, lol.

#UnrealEngine #UE5 #Macros #BlueprintsForever #Devlog #Gamedev #Unreal #Locomotion #Animation #Blueprint

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I'm currently working on 'Fall Damage' macro, a simple plug-and-play solution that enables fall damage in your game with just a single node. It will be out in the next update!

#Devlog #Gamedev #UnrealEngine #UE5 #FallDamage #Macros #BlueprintsForever

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While I was working on the turn-in-place feature, I created two functions to filter out only positive or negative numbers based on the specified input.

#BlueprintsForever #Macros #UnrealEngine #Unreal #Functions #UE5 #Array #Gamedev #Devlog

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I recently developed a bound detection feature that determines if an actor is inside or outside the specified bounds. This feature replaces the need for line traces and collision boxes.

#UE5 #UnrealEngine #BlueprintsForever #Devlog #Gamedev #Bounds #Detection #Code #Blueprints

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Join the Blueprints Forever Discord Server! Check out the Blueprints Forever community on Discord - hang out with 1 other members and enjoy free voice and text chat.

Hey! I created a Discord server for my Blueprints Forever Kit. Join if you’re interested and share your feedback and suggestions! I'll also be sharing updates about the kit there.

Here's a link to my discord server
discord.gg/mtYWsSyKkf

#Devlog #Gamedev #UE5 #UnrealEngine #BlueprintsForever

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I'm developing a directional input macro that can detect your player's movement direction. It's ideal for executing directional dodge rolls or dashes.

#BlueprintsForever #Devlog #Gamedev #Macros #Inputs #UnrealEngine #UE5

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The 'Proximity Action Trigger' simplifies proximity interactions by triggering varied actions based on the type of entity within a set range, enabling dynamic and context-sensitive responses.

#UE5 #UnrealEngine #Macros #BlueprintsForever #Gamedev #Devlog

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The 'Create Flashlight' macro, coming in the next update, allows you to implement a flashlight mechanic with just one macro. You can add multiple flashlights to give each one a unique appearance.

#Devlog #UE5 #Gamedev #UnrealEngine #BlueprintsForever #Flashlight #GameMechanics

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I'm currently working on a new macro

#UnrealEngine #UE5 #Gamedev #Devlog #Flashlight #Macro #BlueprintsForever

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Is this possible? Would I be able to achieve this functionality within a single macro??

#UnrealEngine #UE5 #Macros #BlueprintsForever #Devlog #Gamedev

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The Curve Evaluation functions similarly to the Smooth Lerp macro. However, it uses a Curve Float as an input and includes a normalize feature.

#Macro #CurveEvaluator #BlueprintsForever #Curves

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Here's a sneak peek at another community idea macro.

#SmoothLerp #UE5 #UnrealEngine #Gamedev #Devlog #BlueprintsForever #Macro #Community

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Does anyone have suggestions for other macros I should create?

#UnrealEngine #UE5 #BlueprintsForever #Devlog #Gamedev #Macros #Inputs

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