Upcoming #RetroGaming events!
* TONIGHT, 0100 UTC/9 PM EDT: #Quake3Arena on #CGHMN! We'll be playing version 1.16n and there's a possibility some folks on #Dreamcast will join in!
* SATURDAY 11 April, 1900 UTC/7 PM CEST: #UnrealTournament #UT99 for #FediverseFragNight!
One of the network goals for #CGHMN has been better global availability. We put a server in the US, Europe and Australia. You connect to your closest node and benefit from less latency to local peers and less transit latency from a datacenter backbone […]
[Original post on social.restless.systems]
So, lots of PCs and a few Macs on #CGHMN so far. Has anyone gotten on with their #Amiga or #AtariST yet?
✔️ 🗻
#RetroComputing
I have it up on my #CGHMN site if anyone wants to play with it there:
http://www.n8fq.retro/java_metars
It's still getting its data from NCAR's server for now (updated half-hourly with a cronjob) but I'll eventually work on REing it and ingesting from a more permanent source.
Screenshot of Netscape Navigator 3.04 displaying the Wikipedia page for Rubber duck debugging.
My latest frivolous #RetroComputing project: a #Kiwix ZIM reader for vintage web browsers.
If you're curious, it's on #CGHMN at http://kiwix.n8fq.retro
Photo of a beige CRT monitor showing a Windows 3.11 system running RealPlayer 5.0. A streaming video channel called Watch and Learn is playing, showing the vacuum cleaner episode of The Secret Life of Machines.
Streaming video - 1997 style!
#RetroComputing #CGHMN
A little explanation: I've been playing around with RealAudio/Video the last few days. Early this morning I got a server up and running, and this was a test to see how well the whole setup would perform with some high (by 90s standards)-bitrate live video. I tuned into @miru 's stream on a […]
My main project over the last day has been getting my retronet connected to #CGHMN. It's been a major learning experience; I've never really dealt with networking on this level before. I've learned more about routing and DNS in the last 24 hours than I have in a quarter century of homelabbing […]
Looks like at least the original versions of the protocol are unlikely to work on the modern net, since they require the player to accept an inbound connection from the server.
Might be something to play with on #CGHMN maybe? :thonk:
I think it would be cool when I get my FuxleDSL traffic also routed to the #cghmn retro network. (I already use a PPPoE with pfSense so this should work I guess)
I like the idea :blobfoxthink:
More than a few folks have asked me where the Discord for the #CGHMN retro network is (particularly since we've been tinkering with the network behind the scenes a lot. Oops)
Same place it's always been: On my masto profile!
But just in case, here's the link also
https://discord.gg/TnpSG2P677
Tinkering with an IPTV streaming server for #CGHMN and wondering what I should broadcast
This should work for a while
Does *your* retro ISP have its own Google Search Appliance? #CGHMN
#CGHMN *could* use its own World of Warcraft server