Six books. Six LoreQuest game expansions releasing alongside each one, advancing the game story in parallel.
If you were playing a game tied to a novel series, would you play first and read after? Or the other way around?
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A screenshot from the LoreQuest game
The first playable release will be the Prologue. A short story arc set inside the Red Temple.
An orphan with no name, no House, and no idea what they've walked into. A companion whose meaning won't be clear for a long time yet...
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Made up image of a critical error on a computer screen
Three screens. All at once. Flickering, then black.
I was about a week into building LoreQuest and had just convinced Chrome to crash every display in my studio.
New blog post: what happened, and where the game is heading.
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If you were playing an RPG and a choice you made in the first minutes slowly revealed its true meaning, at what point would you want to know? Would you go back if you could?
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New post tomorrow.
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I'm a writer and an artist. Not a developer. But I've spent months writing thousands of lines of code to build a game beneath a novel series. The world looks different from that side of it.
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What turned "a website with lore" into a full RPG engine was one question: what makes someone care about a world they've never visited?
The answer: make them go there.
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--- L O R E Q U E S T ---
The game asks which companion you want. Two creatures. One choice. You must discover what that choice means...
New post on what LoreQuest actually is, and what the choice is for.
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