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#CyberVGA
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​​Spring 2026 Engine Update Since the last devlog, CyberVGA has moved beyond being a renderer prototype and is starting to resemble a complete engine. The largest addition is a built-in editor for cell-and-portal worlds, but a s...

Hello all! After almost a month, I have an update. Here's what I've been working on:

expfunction.itch.io/cybervga/dev...

If you have real hardware (486/early Pentium), curious about performance numbers.
Ideas or feedback appreciated.
#CyberVGA #DOS #RetroDev #gamedev #indiedev #VGA #SoloDev

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I'm still working on renderer, wrestling with correct vertex clipping for the latest Harmony Tree update.
The build we uploaded earlier as the #CyberVGA engine test for the #DOSember jam exposed several edge-case failures in the current wall/vertex pipeline.
#MSDOS #GAMEDEV #RETRO #ENGINE

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Harmony Tree by Novus Idea A handmade DOS engine meets a shaman's path into the dark.

Current camera drift and wall sliding are intentional artifacts of ongoing projection work; no narrative or interaction systems are present yet.
#dosember #retro #indie #gamedev #cybervga
expfunction.itch.io/harmony-tree

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An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.

#dosember #retro #indie #gamedev #cybervga

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