I *just* ported @dunderbeckgame.com over from Ink (seemed to have constant import bugs) to YarnSpinner (requires a whole other IDE)... I might have to look into #DialogSharp! Does it have support for custom methods? And can it be run "headless"? (Just running a dialogue without UI)
New version of #DialogSharp v0.1.1!
Download now: github.com/poingstudios...
- Added PluginVersion label on Sample
- Fixed bug with `DialogRayCast3d.cs`
- Change the name of `Player.cs` to `DialogSharpPlayer.cs`
#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot
Yeeeah!
Our new plugin #DialogSharp has been released as v0.1.0 for #Godot!
Give it a try on github.com/poingstudios...
#development #plugin #design #gamedev #godotengine #indiedev #csharp #dialog #dialogsystem
Just finished the #DialogSharp v0.1.0!
This plugin will make it easier to develop dialogs in #Godot!
Features:
- Dialogues with options
- Profile picture
- C#
Check it out: github.com/poingstudios...
#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot
The interaction is working with #DialogSharp!
This video shows the collision through a wall and the detection of the Dialog area!
It will be released soon, so stay tuned: github.com/poingstudios...
#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot