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#DialogSharp
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I *just* ported @dunderbeckgame.com over from Ink (seemed to have constant import bugs) to YarnSpinner (requires a whole other IDE)... I might have to look into #DialogSharp! Does it have support for custom methods? And can it be run "headless"? (Just running a dialogue without UI)

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Preview
Release v0.1.1 · poingstudios/dialog-sharp Added PluginVersion label on Sample Fixed bug with addons/dialog_sharp/src/components/DialogRayCast3d.cs Change the name of Player.cs to DialogSharpPlayer.cs to avoid errors with the common class n...

New version of #DialogSharp v0.1.1!

Download now: github.com/poingstudios...

- Added PluginVersion label on Sample
- Fixed bug with `DialogRayCast3d.cs`
- Change the name of `Player.cs` to `DialogSharpPlayer.cs`

#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot

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Yeeeah!

Our new plugin #DialogSharp has been released as v0.1.0 for #Godot!

Give it a try on github.com/poingstudios...

#development #plugin #design #gamedev #godotengine #indiedev #csharp #dialog #dialogsystem

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Video

Just finished the #DialogSharp v0.1.0!

This plugin will make it easier to develop dialogs in #Godot!

Features:
- Dialogues with options
- Profile picture
- C#

Check it out: github.com/poingstudios...

#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot

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Video

The interaction is working with #DialogSharp!

This video shows the collision through a wall and the detection of the Dialog area!

It will be released soon, so stay tuned: github.com/poingstudios...

#development #plugin #design #gamedev #godotengine #indiedev #csharp #godot

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