Doom Delta is a gameplay mod that includes multiple and various elements from Doom's Beta and Bible content that never made it into the finished game. Things like multiple player classes, various monster types, and more. Ironically, some of these elements were later used in Legacy of Rust.
Doom 2 The Way We Remember It is a fan community project where... well, it's exactly what it says on the tin. Map makers recreated every level from Doom 2 from memory, so... everything is here, present and accounted for... but things are a little... off...
Having new weapons is always fun, because I really love the grenade launcher this mod has, but then there's this thing, which... is it working? What does it do? I mean, it's severed demon arm that spews magic blasts, so it's awesome and metal as fuck, but what even is happening?
Seeing the beta version of the BFG-9000 is a lot of fun. I'm one of the weirdos who likes the beta BFG more than the far more powerful, far cooler final BFG. But all these maps created from memory really gives the impression that these are the beta versions of the levels. I love it but I hate it but I love it but I hate it. Navigating these maps is so weird. I kinda feel like these mods are perfect for each other.
Doom Delta with Doom 2 The Way We Remember It is... cursed.
I love it, but I also hate it.
Why why why why oh my god why is the SSG there it should be over here this isn't I can't I don't this is so weird
#Doom #DoomMod #UZDoom #DoomDelta #Doom2theWayWeRememberIt