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#DunderbeckGame
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Hey @smitner.studio - I'd love to be added to your Godot Devs pack! Just starting out on Bluesky, but I intend to continue posting about my development process with #DunderbeckGame - and will try to think of good tips/tricks to share as well!

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Video

In preparation for making a level based on #Cincinnati 's "Coney Island of the West", I've implemented popcorn into #DunderbeckGame!

#gamedev #godotengine #poppoppop

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Video

Here's the general "puke flow" in #DunderbeckGame - trigger warning I suppose? Puke flow? #PukeFlow #GameDev #InventoryManagement #MadeWithGodot #GodotEngine

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Git commit message: Rats now make puking sounds when they eat the player's vomit. Also, popcorn now pops.

Git commit message: Rats now make puking sounds when they eat the player's vomit. Also, popcorn now pops.

#gamedev priorities. Adding popping sounds when moving around popcorn is an immediate quality of life enhancement. Puking rat sounds mean that this commit was more quality of life neutral.

#DunderbeckGame

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Eat puke, get two puke - also get sick. Get sick? Make more puke. Puke puke, slap rat with puke, rat is sick, drops puke. My life is puke now. #GameDev #Godot #MadeWithGodot #DunderbeckGame

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Just a little puke (a small pile of slime with a single fly.)

Just a little puke (a small pile of slime with a single fly.)

A reasonable vomit (a medium pile of slime with two flies.)

A reasonable vomit (a medium pile of slime with two flies.)

A sizeable hurl (a large pile of slime with three flies.)

A sizeable hurl (a large pile of slime with three flies.)

So, an important part about #DunderbeckGame is that everything can be crafted with (as well as used as a weapon, as well as eaten...) and tossed cookies are no different - so I have three stages of puke crafting. Presenting, puke (smallest), vomit (middlest), and hurl (largest)
#gamedev #godotengine

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Screen snippet from the Godot game editor, featuring metadata for a new item - this section focuses on a new attack named "Puke Slap!" with zero damage. Also notable, the "chew" for this item is "firm."

Screen snippet from the Godot game editor, featuring metadata for a new item - this section focuses on a new attack named "Puke Slap!" with zero damage. Also notable, the "chew" for this item is "firm."

Finally going about implementing the "Vomit-Mage"... Or. Puke-lock? Hurl-ceror? Chunder-mancer? Mechanic for #DunderbeckGame - starting with the infamous "Puke Slap!" attack.

#godotengine #gamedev

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