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Original post on soc.psynet.me

Trying to query the amount connected players for a game that uses #EpicOnlineServices, and doesn't provide an own stats endpoint similar to SteamNetworking's query port. According to the studio, it should be possible to do this with anonymous login using the #EOSSDK, but I'm skeptic. πŸ€” We will […]

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Original post on mastodon.gamedev.place

I have been fighting a weird multiplayer bug in our current project for weeks now.

After leaving the game in the background on a certain platform for more than an hour, the game would loose connection to the #EpicOnlineServices right after bringing it to the foreground again.

Turns out this is […]

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🌎 ITERATION 10 COMPLETE 🌎
No stories closed, but a lot of brain surgery.
We’re migrating from Unity Multiplayer to Epic EOS (almost done!), and upgrading to Behavior Designer Pro so our followers stop walking into the sea.
Story points: 44Β½/217Β½

#GodComplexGame #MadeWithUnity #EOSSDK

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🌎 God Complex β€” Iteration 7 done!
βœ… Moving multiplayer to Epic EOS (looks solid + helps keep it free)
βœ… Desert-style houses + terrain
βœ… Building LODs added

Scores on the doors:
37 SP / 213.5 backlog

#GodComplexGame #MadeWithUnity #EOSSDK

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