Trying to query the amount connected players for a game that uses #EpicOnlineServices, and doesn't provide an own stats endpoint similar to SteamNetworking's query port. According to the studio, it should be possible to do this with anonymous login using the #EOSSDK, but I'm skeptic. π€ We will [β¦]
I have been fighting a weird multiplayer bug in our current project for weeks now.
After leaving the game in the background on a certain platform for more than an hour, the game would loose connection to the #EpicOnlineServices right after bringing it to the foreground again.
Turns out this is [β¦]
π ITERATION 10 COMPLETE π
No stories closed, but a lot of brain surgery.
Weβre migrating from Unity Multiplayer to Epic EOS (almost done!), and upgrading to Behavior Designer Pro so our followers stop walking into the sea.
Story points: 44Β½/217Β½
#GodComplexGame #MadeWithUnity #EOSSDK
π God Complex β Iteration 7 done!
β
Moving multiplayer to Epic EOS (looks solid + helps keep it free)
β
Desert-style houses + terrain
β
Building LODs added
Scores on the doors:
37 SP / 213.5 backlog
#GodComplexGame #MadeWithUnity #EOSSDK