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#FediJam3
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I don't know if I'll finish this game for FediJam, but I'm REALLY glad that in the end I got this working!!

#GameDev #FediJam3 #MadeWithO3DE

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Well... it could be better, but that's enough for today.

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Update: little steps are being done 👟

#FediJam3 #GameDev

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Another screenshot from the game, still with voxel-ish 2d graphics that like to pretend they are 3d. Now with gradient shading, casting steep slopes into shadow if the angle is not facing the direction of the light.

Another screenshot from the game, still with voxel-ish 2d graphics that like to pretend they are 3d. Now with gradient shading, casting steep slopes into shadow if the angle is not facing the direction of the light.

Things that are surprisingly easy to explain: gradients and the sobel operator. Not so intuitive: dot and cross products.

In other words, there is now some terrain shading.

I still kind of like the voxel-ish 2d look - porting the terrain to Babylon.js or […]

[Original post on flipping.rocks]

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[Video] Original post on flipping.rocks

A video from the gameplay so far. Yes, there's a treasure marked by the X on the other end of the map.

Happy with the wind and steering mechanics. Realistic, a bit arcade style exaggerated, tough but playable. Takeoffs are possible if ugly, landings are... not so soft.

The terrain rendering - […]

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The pixelated title screen of a game with the experimental title "Hoist the sails!" (this month's topic). You see a pirate, a parrot and a loading bar.

The pixelated title screen of a game with the experimental title "Hoist the sails!" (this month's topic). You see a pirate, a parrot and a loading bar.

A screenshot from the game, top-down view. The pirate is flying in a paraglider, with the parrot in the vicinity. There is some terrain and an overview map of the landscape.

A screenshot from the game, top-down view. The pirate is flying in a paraglider, with the parrot in the vicinity. There is some terrain and an overview map of the landscape.

So, recently, when my kids again asked about "learning to program", we came across the amazing #microstudio IDE¹. You develop your games online, collaboratively, in Microstudio script (or Lua or Python), and it can export to web, desktop or mobile.

They were […]

[Original post on flipping.rocks]

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