Final Collision New HUD:
We've updated the user interface. Added new components such as a special attack readiness indicator. Now the player also has access to information about how many points need to be collected before the bonus is released.
#GameArt #Hud #FinalCollision #stg #shmup #IndieDev
Final Collision Work in progress:
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.
#FinalCollision #Gameart #devlog #sgt #retro #arcadegame
Final Collision: Path system.
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
Final Collision Copper Coast:
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
gamejolt.com/games/Final_...
#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
Work in progress: Level Copper Hands factory.
The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships.
All necessary elements have been added to the level and it is waiting for balancing.
#FinalCollision #ClassicArcadeShooter #Gamedev #IndieGame
Final Collision work in progress: Added PMA tool.
Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #GameDev #ArcadeShooter #ActionGame
Telegram: t.me/NineBarrel
Final Collision: Air Crusher
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev #VerticalScrollingShooter
Some #FinalCollision #gamedev vibe
Final Collision work in progress: Added points for destroyed unit.
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.
Liked subscribe: gamejolt.com/invite/Ninebarrel
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
Final Collision work in progress:Improved shield attack.
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
We on Gamejolt: gamejolt.com/games/Final_...
#FinalCollision #Shmup #game #gamedev #ScrollShooter #IndieGame
Work in progress: Setting up control
Added the ability to customize keyboard controls.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie
Final Collision game
Work in progress: Improved Wave.
The wave weapon now covers a larger area when fully upgraded. #FinalCollision #SootEmUp #Arcade #Shmup #Retro #Indie
Final Collision Game
Changing the leveling of satellites - auxiliary weapons.
When taking a bonus satellite, if there is already one level, then satellites become two. #FinalCollision #Game #ShootEmUp #Shmup #TopDown