[English] Unreal Engine 5 Groom Import Options dialog showing a successful Alembic file import. The "Attributes" section displays Root UV, Clump ID, Color, Roughness, AO (Ambient Occlusion), and Width in yellow text, confirming they are natively recognized by the engine. Below, two Groom groups (Group_0 and Group_1) are shown with their respective curve and guide counts, demonstrating a complex, multi-group hair setup exported directly from Blender.
Blender to UE5 Groom workflow perfected! ๐
Seeing these attributes turn yellow in Unreal is the ultimate satisfaction. Successfully exported AO, Roughness, and Clump ID from Blender to UE5's native Groom system via custom Alembic (AbcGeom).
#UE5 #Blender3D #Grooming #TechArt #Alembic #GameDev