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Advertisement ยท 728 ร— 90
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now to let (probably force) the opaque foreground pass occlude the emissive pass.. even though it seems interesting to allow glows to ignore occlusion.

^^^ one of the last Q/A things before merging "mittens" into branch "main" probably today or tomorrow
#vulkan #graphics #gameengine #vtubertech

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AME - Crawler Engine by LucaGGE Make your own Dungeon Crawler

Iโ€™m going to focus more on creating content that delivers real value.

๐Ÿ‘‡ The goal is to:

- Better illustrate how AME works
- Give a look under the hood of a game engine
- Share useful concepts you can apply to your own games or engines

#gamedev #indiedev #gamedevtools #gameengine

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My global illumination is good enough (for now), so I reworked my water shader and what better place to test it than poolrooms?
#gamedev #indiedev #gameengine

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This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.

Also the beginning of a useful render metrics GUI!

#vulkan #imgui #gamedev #indiedev #gameengine

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DreamAgainDX Engine โ€“ Day 6 Update ๐Ÿš€

Today was all about core systems:

โ€ข Implemented DreamWindow (Win32-based window system)
โ€ข Added DreamLogger as a singleton for engine-wide logging

#gamedev #indiedev #gameengine #coding

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DreamAgainDX Engine โ€“ Day 6 Update ๐Ÿš€

Today was all about core systems:

โ€ข Implemented DreamWindow (Win32-based window system)
โ€ข Added DreamLogger as a singleton for engine-wide logging

#gamedev #indiedev #gameengine #coding

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ImGui demo window

ImGui demo window

This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!

#ImGui #gameengine #Vulkan #gamedev #indiedev

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Day 5 here in orbit developing the DreamAgainDX Engine. Today was just a replan of phase one so I can start working on the editor mainly.

#gamedev #programming #gameengine #coding #indiedev

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Lemonate Make your game come true.

New Lemonate release just dropped! ๐ŸŽ‰

This release is mostly about bug fixing but there are also a couple of gems hidden in the list of changes. ๐Ÿ’Ž

Check out the patch notes on our website! ๐Ÿ‘‡

#gameengine #3Dengine #dev #gamedev

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Day 4 aboard the station ๐Ÿš€
Built the frame timer + FPS counter for the DreamAgain DX Engine.

Now we actually know how fast the engine is runningโ€ฆ instead of guessing ๐Ÿ‘€

#gamedev #indiedev #gameengine #coding #programming

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Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

After a looooot a bugs and some additional grey hair.. we're now rocking LuaJit on an optimised engine! With direct access to the virtual memory from the Lua!
Usagi has never been so fast 0.47ms on Block Block Block ! This same game was running at 6 ms a week ago!
#indiegame #gameengine #gamdev

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S&Box game engine: looking closer at grains of sand The market for modern game engines is steadily growing; more and more studios are choosing smaller engines rather than one of the two major players (or, given recent events, just one). Today, letโ€ฒs...

Weโ€™ve checked engines like Godot, Flax, Dagor, Unity, and others. When a game engine starts picking up interest, it's hard to ignore, so here's what we found in S&Box
#gamedev #development #programming #csharp #gameengine

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DreamAgain DX Devlog Day 2

There never was a day 1.

Goals accomplished:

Filesystem
Logger
Config Loading

#gamedev #indiedev #programming #gameengine

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beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes.
#BittyEngine #GameEngine #gamedev #indiedev #Lua

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Save 50% on Bitty Engine on Steam Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.

Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1386180/
#BittyEngine #gameengine #gamedev #indiedev #gameenginedev

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After months of testing and tweaking, I've finally versionned my GI using spherical harmonics.
Now that it's done, I can move on and experiment other stuff like specular occlusion.
For this, I recreate a test scene from @passivestar.bsky.social
#gamedev #indiedev #gameengine

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Dev Update #2: Vulkan Game Engine - Optimization
Dev Update #2: Vulkan Game Engine - Optimization YouTube video by James Yarwood

This weekend, I've been working on stability and render performance. Now at a point where 40000 entities can be drawn/updated. A massive increase from the 1500 in last week's post.

www.youtube.com/watch?v=MuMM...

#gamedev #gameengine #vulkan #indiedev

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glTF animation ๐Ÿ—ƒ๏ธ
#screenshotsaturday #indiedev #indiegame #gamedev #gameengine

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Progress on the Minecraft-like Cube Mining 3D in Defold by @cenullum.bsky.social is great - it has now a custom 3D particle system with collisions ๐Ÿงก

Check the crunchy sounds too! ๐ŸŽง๐ŸŽถ

#MadeWithDefold #gamedev #indiedev #solodev #indiegames #minecraft #voxels #gameengine #opensource

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started working on Lua API! open dialogue and sound/music functions! #programming #lua #gameengine

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GDevelop in Gamedev.js Jam 2026

GDevelop in Gamedev.js Jam 2026

Win EIGHT licenses of GDevelop Gold for 12 months each in #GamedevJS Jam 2026!

gamedevjs.com/jam/2026/#gd...

#gamedev #indiedev #prize #GDevelop #gamejam #gameengine #license #nocode #opensource #game #engine

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We built a quest editor.

Create a scene.
Drop characters.
Write dialogue.

Thenโ€ฆ ๐ŸŽฌ it becomes playable.

From choices to nighttime infiltration โ€” all in seconds.

๐Ÿ‘‰ questfantasy.xyz

#gamedev #indiegame #rpg #pixelart #gamemaker #rpgmaker #gameengine

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Defold 1.12.3 is now in BETA!

Check out the new editor scripts additions for runtime introspection, faster opening, Vulkan SDK additions, and new features such as:

โฒ๏ธ Time and dt now exposed in shaders
๐Ÿ“œ Functions List view
๐ŸŽฎ Searchable inputs
and many more!

#Defold #gameengine #gamedev #indiedev

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I know this doesn't look like much.. but this is the start of adding 3D to ANTIRUINS.

#sega #dreamcast #indie #gameengine

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This weekend, I've added keyboard and mouse support to my #Vulkan #gameengine. It's nice to finally be able to move!

#gamedev #indiedev

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๐Ÿš€ Eldiron.com v0.9.1 is out!

This update adds global rules, localization, audio FX, better realtime visual scripting debugging, improved combat formulas/messages, and lots of editor polish.

#gamedev #indiedev #rustlang #rpg #pixelart #gameengine

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dealing with memory alignment is fun, especially when it comes to void* ๐Ÿซ 

#indiedev #indiegame #gamedev #c #gameengine #programming #memory #allocator

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#bevy_ecs #raylib #gameengine #rust #gamedev #indiedev Run, walk, idle, attack and now jump movement. It's a bit buggy, but it works!

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Microsoft is working to eliminate PC gaming's "compiling shaders" wait times https://arstechni.ca #gameengine #microsoft #graphics #DirectX #shaders #Windows #Gaming #API

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Cat Game - Dynamic Animated Lights | Ray Tracing - Vulkan
Cat Game - Dynamic Animated Lights | Ray Tracing - Vulkan YouTube video by p3nGu1nZz

Now with dynamic light sources and physics based lighting! Another Demo video of our lighting system. Now scriptable lights with lights and catnip.

www.youtube.com/shorts/CMpJe...

#gamedev #catgame #gameengine #lighting #programming #cats #vulkan #indiedev #solodev

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