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UNICEF and Video Games Industry Highlight Benefits of Using Video Games as Educational Tool, in the EU and Around the World - VIDEOGAMES EUROPE Brussels event showcases two educational initiatives aimed at closing the digital gap and equipping young people with next generation STEAM skills.

That’s why #VideoGamesEU, as part of the Global Video Games Coalition (GVGC), proudly supports @unicefusa.org #GameChangersCoalition, empowering girls with #STEAM skills through #videogames to shape the #digital future 👇 www.videogameseurope.eu/news/unicef-... #WomeninSTEM #GamesInSchool

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Video Games in European Schools: 2023-2024 Research Results - VIDEOGAMES EUROPE Video Games in European Schools: 2023-2024 Research Results This Games in Schools research report, Video Games in European Schools, provides a comprehensive analysis of the use of video games as educa...

📄🎮 The new #GamesinSchool research report is available!

Carried out by European Schoolnet, the document provides an extensive and detailed analysis of the use of #videogames as educational resources in classrooms.

For more 👇
www.videogameseurope.eu/publication/...

#VideoGamesEU #EdTech

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The latest #Eurostat figures showed only 55% of people in the EU had at least basic #DigitalSkills.

#VideoGames, use appropriately, can increase one's digital skills. Our #GamesinSchool project shows how we support #DigitalEU & #EUDigitalEudcation: bit.ly/GamesinSchools

#DigitalSkills

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