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Original post on mastodon.gamedev.place

I did continue to work on my Godot Console Add-On. Fixing some smaller issues I encountered while using it for newer projects ...

Fixed issues where the plugin did throw errors after download. Also code improvements by making it strongly typed.

Should work with Godot 4.4 and above […]

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Screenshots in now on AssetLib! You might find it handy for App Store and Play Store listings
godotengine.org/asset-librar...

#godot #gamedev #godotaddon

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Ok its door time! It wont cover 100% of bespoke cases, but if you want an easy to use door script that makes whatever you put it on do door things, check this out! Supports sound playback, various swing settings, and more!

github.com/dragon1freak...

#godot #godotengine #godotaddon #gamedev

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I Added 'Paper Mario'-Style Model Support to Godot (2.5D Skeletal Rigs w/ PaperSkeleton)
I Added 'Paper Mario'-Style Model Support to Godot (2.5D Skeletal Rigs w/ PaperSkeleton) YouTube video by BunkWire2X8

Released a proper showcase video about my PaperSkeleton addon, a way to easily implement 2.5D skeletal rigs in Godot!

youtu.be/SrHYdrwTya8

#Godot #GodotEngine #GodotAddon #MadeWithGodot #MadeInGodot #GameDev #IndieDev

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Screenshot of output from a Log.prn function call. Here we're printing a dictionary full of nested data. The data is colored based on type and level of nesting (within an array or dictionary).

Screenshot of output from a Log.prn function call. Here we're printing a dictionary full of nested data. The data is colored based on type and level of nesting (within an array or dictionary).

I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good!

(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)

#GodotEngine #Godot #GodotAddon

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New PaperSkeleton 1.4 Update

Introducing a MAJOR flipping overhaul. Now, proper layering should work at any angle.
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev

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Not released yet, but I've been working on a MUCH more dynamic variation of the pseudo-depth shader. Really liking how it looks.
#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev

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Preview
​1.3 Update - PaperPolygon2D Property Update Overhaul + Misc. Tweaks Changes: After thinking about it for a good while, I've finally decided to bite the bullet and completely remove per-frame checking on PaperPolygon2D instances . I've decided that it's best for the sa...

PaperSkeleton version 1.3 update.

Mostly technical changes, but the big one is removing frame-by-frame checking for PaperPolygon2Ds. Should increase performance in that regard.
bunkwire2x8.itch.io/paperskeleto...

#Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev

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Original post on mastodon.gamedev.place

I do need some feedback on this Pull Request

https://github.com/XanatosX/godot-game-console/pull/44

I did implement some fuzzy autocomplete for my console addon but somehow it feels not right to me. I would like to get your opinion on it.

Clone the branch and check it out on the example scene […]

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Released version 1.2 of the PaperSkeleton addon, featuring linear subdivision, 3D bone attachments, flip textures, and more.
#Godot #GodotAddon #MadeWithGodot

bunkwire2x8.itch.io/paperskeleto...

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Game Console - Godot Asset Library

And it can be found on the Godot asset library

https://godotengine.org/asset-library/asset/3905

#Godot4 #GodotAddon #GameDev

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GitHub - XanatosX/godot-game-console at develop An Godot addon for an ingame developer console. Contribute to XanatosX/godot-game-console development by creating an account on GitHub.

I just made the console addon public available.

Check it out on my personal GitHub

github.com/XanatosX/godot-game-cons...

As I said there is already something like that which can be found here:

https://github.com/jitspoe/godot-console

#Godot #GodotAddon #Godot4 #GameDev

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I just added a developer console to my game. I do know there is already a addon for that which can be found here

https://godotengine.org/asset-library/asset/2111

But I did want to improve on that and wrote my own interpretation of it. Really happy […]

[Original post on mastodon.gamedev.place]

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Oh yeah, can't forget the tags.
#Godot #GodotAddon #MadeWithGodot

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Preview
Release v2.0.3 · carenalgas/popochiu Popochiu v2.0.3 Popochiu 2.0.3 is here with a small but meaningful set of improvements and new documentation Fixes The player character can no longer follow itself, preventing a stack overflow iss...

#Popochiu 2.0.3 is here! github.com/carenalgas/p...

Contribution Guidelines, some bug fixes and UX improvements. We'll keep working on making it better.

A #GodotAddon for #GodotEngine to make point n' click games creation easier.

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Decided that maybe $15 was a little pricey. Knocked the minimum price down to a more appealing $10.

#Godot #GodotAddon #MadeWithGodot

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Released a new addon for Godot.

PaperSkeleton enables you to render Skeleton2D setups into a 3D environment with relative ease. Has plenty of potential applications for 2.5D games. Demo and page for it is linked below.

#Godot #GodotAddon #MadeWithGodot

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Hey! I released my tiny addon for Godot. The goal is to enhance the starting game from the editor.

The first and only feature for now is a way to spawn a player in the game where the editor camera is placed. I hope you will find it useful!

github.com/BlackIceMoun...

#Godot #GodotAddon #Indie #GD

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