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Gum March 2026 is here with:

* Hot reload in game from Gum tool
* NineSlice middle sprite tiling support
* New Gum CLI tool
* New Grid control
* New Width/Height Unit value for more layout control

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select.
github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Gum January 2026 includes :
* Dropdowns for canvas size
* Grid spacing
* Anchor buttons and methods at runtime for centering vertically and horizontally
* NineSlice border scaling
And more! Check it out: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Here's a look at some UI featuring the gang looking super cute!

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#WishlistWednesday #indiegames #GumUI #gamedev

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I've just competed code for 4 #monogame #gumui videos.

The first has a script already.

Recording today, release first video tomorrow.

Stay tuned!

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Game Over!!

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#WishlistWednesday #indiegames #GumUI #gamedev

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Here's another work-in-progress showing our Main Menu screen UI <3

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#WishlistWednesday #indiegames #GumUI #gamedev

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Gum December 2025 is out with lots of improvements!
Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Stop using V2, Do this instead!
Stop using V2, Do this instead! YouTube video by Jeremy Swartwood

How to use the new V3 visuals for Monogame UI creation

@monogame.net , @flatredball.bsky.social

#gumui, #momogame, #gamedev

youtu.be/36RuxK4qF74

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Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: github.com/vchelaru/Gum... (edited)Sunday, November 30, 2025 11:56 AM

#indiedev #gumui #monogame #gamedev #OpenSource

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Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Here's a look at our battle UI being worked on in Gum!
So many Erika clones

#TurnBasedThursday #indiegames #GumUI #gamedev #RPG

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The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out:

github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource

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The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support.
More info here:

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Styling your MonoGame UI (Global Styling)
Styling your MonoGame UI (Global Styling) YouTube video by Jeremy Swartwood

New MonoGame UI video about Styling using Gum Global Styling

youtu.be/AelsoQ0X9vo

#monogame #gumui @monogame.net @flatredball.bsky.social

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The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video).

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Latest Gum is out focusing on in-game editor UI. This includes:

New Window control,
New Splitter control,
Support for setting the cursor (such as for resizing),
Reordering items in a ListBox with drag+move
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource

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A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource

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MonoGame UI in Minutes using Gum (Code Only)
MonoGame UI in Minutes using Gum (Code Only) YouTube video by Jeremy Swartwood

New (short) video!

Setup a UI in MonoGame in Minutes using Gum!
(Code only, no tool needed!)

@monogame.net #monogame

@flatredball.bsky.social #gum #gumui

youtu.be/tvanOY5pLF0

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Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource

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A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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Screen capture of FlatRedBall game editor showing a games UI through a crt filter.

Screen capture of FlatRedBall game editor showing a games UI through a crt filter.

Working in FlatRedBall editor while having the game's CRT effect on makes me feel all retro inside.😎

#indiedev #gumui #monogame #gamedev #opensource #retro

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The latest Gum release includes variable font letter spacing, merging font PNGs into one file for larger fonts, and point/linear filtering switching in the editor. More details here github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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New FlatRedBall just dropped with over 60 fixes and improvements including support for camera-specific post processing, multi-line TextBoxes, Menu and Menu item Forms controls, and Gum localization support. github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource

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Today's Gum release adds improvements including Container render targets, new blend modes, international keyboards in TextBoxes, BBCode MonoGame support, and support for all blend modes on Skia shapes. github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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A new version of Gum just dropped. Along with bug fixes, this version includes a new variable reference system - it's like "shaders for layout" for ultimate flexibility if the built-in types aren't enough. Find out more: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

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GUM: Part 5 - Gum Code Generation (Monogame)
GUM: Part 5 - Gum Code Generation (Monogame) YouTube video by Jeremy Swartwood

5th Gum Tool UI video about Code Generation and use in Monogame is out. (Cross Posted)

youtu.be/QwSkR8IsfA4

#indiedev #gumui #monogame #gamedev #opensource

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GUM: Part 4 - Importing your UI to Monogame
GUM: Part 4 - Importing your UI to Monogame YouTube video by Jeremy Swartwood

Fourth Gum Video out!

This shows how to get Gum tool UI elements into your Monogame project.

youtu.be/9G4EFGTY2iI

@monogame.net

#indiedev #gumui #monogame #gamedev #opensource

(Cross posted)

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GUM: Part 3 - States, Categories, Components, NIneslices
GUM: Part 3 - States, Categories, Components, NIneslices YouTube video by Jeremy Swartwood

Third Gum Video out!

This one covers 4 concepts:
1. Components
2. State and Categories
3. Nineslice
4. Sprites

youtu.be/pI8yxdaGSVU

Thanks to FlatRedBall for making and updating Gum!

#indiedev #gumui #monogame #gamedev #opensource

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