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#
Hashtag
#HistoricalProblemSpace
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If you use games in education, enjoy history games, or feel #GamesForLearning have a place, follow Jeremiah McCall for insights and inspiration using games in the classroom and the #HistoricalProblemSpace as a foundation for designing and analyzing games.

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Starting in media res with the big chapter on using the #HistoricalProblemSpace framework for history game design. The initial plan is to discuss each component of an HPS from a design perspective and connect it to existing work and ideas in game design. 3/

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While I'm avoiding getting this presentation polished, #gamestudies folks if you are looking for a tool to organize analysis and comparison of games set in game worlds, however, fantastical, #HistoricalProblemSpace framework works quite well for any Player Agent Problem Space. 1/

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Historical Problem Space diagram for analyzing historical games, from Jeremiah McCall, Gaming the Past

Historical Problem Space diagram for analyzing historical games, from Jeremiah McCall, Gaming the Past

Educator tip for students to take satisfactory notes on a game. If a history game, use #HistoricalProblemSpace. Also instruct students to make notes detailed enough that a person who hasn't seen the game can visualize and understand what they are describing.

#GamingthePastinEd #gamestudies

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