If you use games in education, enjoy history games, or feel #GamesForLearning have a place, follow Jeremiah McCall for insights and inspiration using games in the classroom and the #HistoricalProblemSpace as a foundation for designing and analyzing games.
Starting in media res with the big chapter on using the #HistoricalProblemSpace framework for history game design. The initial plan is to discuss each component of an HPS from a design perspective and connect it to existing work and ideas in game design. 3/
While I'm avoiding getting this presentation polished, #gamestudies folks if you are looking for a tool to organize analysis and comparison of games set in game worlds, however, fantastical, #HistoricalProblemSpace framework works quite well for any Player Agent Problem Space. 1/
Historical Problem Space diagram for analyzing historical games, from Jeremiah McCall, Gaming the Past
Educator tip for students to take satisfactory notes on a game. If a history game, use #HistoricalProblemSpace. Also instruct students to make notes detailed enough that a person who hasn't seen the game can visualize and understand what they are describing.
#GamingthePastinEd #gamestudies