Advertisement · 728 × 90
#
Hashtag
#HistoryGames
Advertisement · 728 × 90
Video

Some men just want to watch the world burn!

#devlog #indiegame #gaming #indiedev #gamedev #indiegamedev #MadeWithUnity #historygames #VideoGames #indiegames

8 4 0 0
Post image

CPA Puzzle Napoleon 1er

www.cpaphil.com/prod...

#NapoleonPuzzle #VintagePuzzle #HistoricalPuzzle #EmpirePuzzle #NapoleonBonaparte #FrenchHistory #RetroPuzzle #VintageToys #HistoryLovers #NapoleonicEra #OldSchoolPuzzle #CollectiblePuzzle #HistoryGames

6 0 1 0
Post image

CPA Puzzle Napoleon 1er

www.cpaphil.com/prod...

#VintagePuzzle #NapoleonPuzzle #HistoricalPuzzle #EmpirePuzzle #FrenchHistory #NapoleonBonaparte #RetroGame #VintageToys #HistoryLovers #ArtPuzzle #NapoleonicEra #OldSchoolPuzzle #CollectiblePuzzle #HistoryGames

8 1 1 0
RANDOM GAME LIVE STREAM! 2  Ultimate Admital Dreadnoughts, casual stream 2
RANDOM GAME LIVE STREAM! 2 Ultimate Admital Dreadnoughts, casual stream 2 YouTube video by The Tigdam Miyu Ch.

Livestream Ultimate Admiral Dreadnoughts!

www.youtube.com/watch?v=qGcJ...

#vtuber #ultimateadmiraldreadnoughts #historical #historygames #navalgame

0 0 0 0
RANDOM GAME LIVE STREAM! 2  Ultimate Admital Dreadnoughts
RANDOM GAME LIVE STREAM! 2 Ultimate Admital Dreadnoughts YouTube video by The Tigdam Miyu Ch.

Livestream Ultimate Admiral Dreadnoughts!

www.youtube.com/watch?v=OEUZ...

#vtuber #ultimateadmiraldreadnoughts #historical #historygames #navalgame

1 0 0 0

This is a huge & rapidly growing field of inquiry within #gamestudies, albeit one yet to make huge impacts on #historygames studies.

The paper is my attempt to bridge the gap, offering some thoughts on how to bring debates about the more-than-human into historical discussions 3/6

1 0 1 0

If you need evidence that the HGN blog is the place to go for quality #historygames writing, look no further than this piece.

Absolutely fantastic dive on the complexities of video game time - even in historical games that may look very simple on the outset.

10 5 0 0

Looks interesting! The focus on environmental costs as an inherent part of (virtual) statecraft sounds particularly timely.

Plus, if the thesis is half as funny & articulated as this thread, it should be a joy to read!

#historygames #gamingthepast

2 0 1 0

That's a top-tier list of contributors tackling a subject of immense relevance to #historygames and #archaeogaming

I already had the pleasure of watching a version of May & Manning's paper at a conference & can attest it's gold. Very eager to check out the rest!

6 1 0 0
Preview
MAMG25 Proceedings

The proceedings of last year's @midagesmodgames.bsky.social conference are finally out!

All in all, we've got almost 200 pages of bite-sized papers on all kinds of ludic medievalism.

#historygames #medievalsky #gtp #gamingthepast #gamestudies

6 5 0 0

Und dies sind die Plätze 6-10 unserer #HistoryGames 2025:
6. #Foundation von Polymorph Games
7. #Eriksholm von @riverendgames.bsky.social
8. @farthestfrontier.bsky.social von Crate Entertainment
9. #AleAbbey von @hammerandravens.bsky.social
10. #Civ7 von Firaxis Games
(🧵6/7)

10 0 1 0
Post image

Alle Jahre wieder! Ich präsentiere zum 11. Mal den Jahresrückblick auf die #HistoryGames 2025. Über 1.500 Zuschauer haben abgestimmt und nun schauen wir auf eure Top-30-History-Games & die wichtigsten E.A.-Releases des Jahres. Gleich live auf Twitch: twitch.tv/steinwallen

19 0 1 0
Post image

The library of games I’m using this term in my History Through Board Games course. #wargaming #boardgames #gamingthepast #gamesineducatiin #tabletopgames #GamesForLearning #HistoryGames

13 1 4 0
Preview
Wargame Calendar Challenge “ Human history becomes more and more a race between education and catastrophe.” — H.G. Wells One of the perks of my time working at West ...

#HobbyGamesRecce
Inspired by an old Osprey Illustrated Military Diary, I consider the possibility of running a historical #wargame each week, coinciding with a notable event one could explore through simulation...including event and game suggestions.

#GamesForLearning #GamingThePast #HistoryGames

7 1 0 0

Exciting news!

Some of the most creative voices in the field have contributed to this volume.

#gamingthepast #historygames

7 3 0 0

This was one of the most rewarding and unusual (in a good way!) conversations about #historygames that I had recently.

And Part 2 gets ever weirder and deeper into philosophy of history. Super excited to share it with you.
#gamingthepast

4 1 1 0
Manage the Shop, Build Your Empire | Mercator Review
Manage the Shop, Build Your Empire | Mercator Review YouTube video by Tenkiei

Mercator is OUT NOW on Steam! If you're a fan of history games or shopkeeping, it's gonna be right up your alley! Take a look at this great review video.

www.youtube.com/watch?v=c4PL...
Get it on Steam: store.steampowered.com/app/3268870

#indiegames #historygames #shopkeeping #newgame

8 5 1 0
Preview
BOOK REVIEW - The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism Enrique Torres-Hergueta (2025); Palgrave Macmillan; Game Studies

New BOOK REVIEW 📚

"The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism"

👉 thevideogamelibrary.substack.com/p/book-revie...

@lindabraus.bsky.social @midagesmodgames.bsky.social #GamingThePast #GtP #GameStudies #HistoryGames #Archaeogaming #medievalsky #ancientbluesky #gaming

25 7 1 1
O Middle Ages in Modern Games, a Universidade Federal do Rio Grande (FURG) e o Laboratório de Pesquisa Arqueologia Interativa e Simulações Eletrônicas (ARISE) tem o prazer de convidar a todos para uma sessão temática no I Congresso Brasileiro de Arqueologia Digital.

O archaeogaming e o estudo de jogos medievais se beneficiaram de um crescimento expressivo na última década. De um lado, praticantes de arqueologia e história medieval têm incorporado metodologias para integrar jogos como formas de análise e divulgação de suas pesquisas. Por outro, especialistas em game studies têm reconhecido a importância da arqueologia para o estudo da dimensão material dos jogos e da vivência de pessoas em espaços virtuais.  	

Convidamos estudantes, pesquisadores e profissionais da Arqueologia medieval e afins a integrarem uma sessão temática direcionada às novas fronteiras de pesquisa nesta área. O evento ocorrerá nos dias 8 a 12 de dezembro de 2025, em formato online via YouTube, no período norturno (18h às 21h, horário de Brasília)
Tópicos incluem (mas não estão restritos a):
Archaeogaming e Idade Média
Representações de arqueólogos em jogos medievalistas
Arqueologia de espaços virtuais
Modelagem 3D e criação de assets para jogos
Cultura material da Idade Média em jogos digitais
A Idade Média em jogos analógicos
Medievalismo e roleplay
Uso de jogos para o ensino de história ou educação patrimonial
Simulações analíticas 
Realidade virtual/aumentada e o passado medieval
Materialidade de jogos medievalistas
Usos políticos e ideológicos da cultura material em jogos medievalistas
Olhares decoloniais/anti-eurocêntrico sobre a arqueologia digital e jogos medievais
Para mais informações ou eventuais dúvidas, favor escrever ao Dr. Vinicius Marino Carvalho no email midagesmodgames@gmail.com
Favor enviar título e resumo da apresentação por meio do link: https://sinsc.furg.br/fichainscricao/7823
Esperamos ansiosamente sua participação!

O Middle Ages in Modern Games, a Universidade Federal do Rio Grande (FURG) e o Laboratório de Pesquisa Arqueologia Interativa e Simulações Eletrônicas (ARISE) tem o prazer de convidar a todos para uma sessão temática no I Congresso Brasileiro de Arqueologia Digital. O archaeogaming e o estudo de jogos medievais se beneficiaram de um crescimento expressivo na última década. De um lado, praticantes de arqueologia e história medieval têm incorporado metodologias para integrar jogos como formas de análise e divulgação de suas pesquisas. Por outro, especialistas em game studies têm reconhecido a importância da arqueologia para o estudo da dimensão material dos jogos e da vivência de pessoas em espaços virtuais. Convidamos estudantes, pesquisadores e profissionais da Arqueologia medieval e afins a integrarem uma sessão temática direcionada às novas fronteiras de pesquisa nesta área. O evento ocorrerá nos dias 8 a 12 de dezembro de 2025, em formato online via YouTube, no período norturno (18h às 21h, horário de Brasília) Tópicos incluem (mas não estão restritos a): Archaeogaming e Idade Média Representações de arqueólogos em jogos medievalistas Arqueologia de espaços virtuais Modelagem 3D e criação de assets para jogos Cultura material da Idade Média em jogos digitais A Idade Média em jogos analógicos Medievalismo e roleplay Uso de jogos para o ensino de história ou educação patrimonial Simulações analíticas Realidade virtual/aumentada e o passado medieval Materialidade de jogos medievalistas Usos políticos e ideológicos da cultura material em jogos medievalistas Olhares decoloniais/anti-eurocêntrico sobre a arqueologia digital e jogos medievais Para mais informações ou eventuais dúvidas, favor escrever ao Dr. Vinicius Marino Carvalho no email midagesmodgames@gmail.com Favor enviar título e resumo da apresentação por meio do link: https://sinsc.furg.br/fichainscricao/7823 Esperamos ansiosamente sua participação!

Temos o prazer de anunciar nossa sessão temática no I Congresso Brasileiro de Arqueologia Digital, organizado pelo @archarise.bsky.social

Se você trabalha com jogos medievalistas ou #archaoegaming sob qualquer ótima, esperamos sua inscrição!
#historygames #medievalsky

8 5 0 1
The Middle Ages in Modern Games conference, the Federal University of Rio Grande (FURG), and the research society ARISE (Interactive Archaeology and Electronic Simulations) are pleased to announce a thematic strand at the I Brazilian Conference on Digital Archaeology.

Archaeogaming and medievalist game studies have enjoyed noteworthy popularity since the past decade. On the one hand, practitioners of medieval history and archaeology have started to devise methodologies to integrate games as research outputs and vehicles for outreach. On the other hand, game studies experts have acknowledged the importance of archaeology to deal with the material dimension of games and the human experiences within virtual spaces.

We invite students, researchers and professionals working with medieval archaeology and related fields to submit proposals for oral communications exploring these themes. The event will be held online and broadcasted via YouTube between 8-12 December, from 6 to 9pm (UTC -3). 
Topics include (but are not restricted to)
Archaeogaming and the Middle Ages
Depictions of archaeologists in medievalist games
The archaeology of virtual environments
3D modeling and asset creation for games.
Medieval material culture in modern games
The Middle Ages in analog games
Medievalism and roleplay
Games as tools for history teaching and heritage education
Virtual/augmented reality and the medieval past
The materiality of medievalist games
Political and ideological uses of material culture in medievalist games
Decolonial/Anti-eurocentric approaches to digital archaeology and medievalist games
For more information or questions, please contact Dr. Vinicius Marino Carvalho at 
midagesmodgames@gmail.com
Submissions are open until the 5th of November via the following link: https://sinsc.furg.br/fichainscricao/7823
We hope to see you there!

The Middle Ages in Modern Games conference, the Federal University of Rio Grande (FURG), and the research society ARISE (Interactive Archaeology and Electronic Simulations) are pleased to announce a thematic strand at the I Brazilian Conference on Digital Archaeology. Archaeogaming and medievalist game studies have enjoyed noteworthy popularity since the past decade. On the one hand, practitioners of medieval history and archaeology have started to devise methodologies to integrate games as research outputs and vehicles for outreach. On the other hand, game studies experts have acknowledged the importance of archaeology to deal with the material dimension of games and the human experiences within virtual spaces. We invite students, researchers and professionals working with medieval archaeology and related fields to submit proposals for oral communications exploring these themes. The event will be held online and broadcasted via YouTube between 8-12 December, from 6 to 9pm (UTC -3). Topics include (but are not restricted to) Archaeogaming and the Middle Ages Depictions of archaeologists in medievalist games The archaeology of virtual environments 3D modeling and asset creation for games. Medieval material culture in modern games The Middle Ages in analog games Medievalism and roleplay Games as tools for history teaching and heritage education Virtual/augmented reality and the medieval past The materiality of medievalist games Political and ideological uses of material culture in medievalist games Decolonial/Anti-eurocentric approaches to digital archaeology and medievalist games For more information or questions, please contact Dr. Vinicius Marino Carvalho at midagesmodgames@gmail.com Submissions are open until the 5th of November via the following link: https://sinsc.furg.br/fichainscricao/7823 We hope to see you there!

We're pleased to announce we're putting together a thematic strand at the 1st Brazilian Conference on Digital Archaeology, organized by @archarise.bsky.social.

If you work with medievalist #historygames and/or #archaeogaming in any capacity, we'd love to hear from you!
#medievalsky

8 4 0 1
Screenshot from the videogame Hellclock. It features a monstrous version of Col. Moreira César (aka "The Beheader"), a Brazilian officer who fought and died in the Canudos War. He says "It is hard to believe a traitor like you once served our glorious army"

Screenshot from the videogame Hellclock. It features a monstrous version of Col. Moreira César (aka "The Beheader"), a Brazilian officer who fought and died in the Canudos War. He says "It is hard to believe a traitor like you once served our glorious army"

Screenshot from the videogame Hellclock. Protagonist Pajeú is talking to the ghost of Col. Moreira César, "The Beheader". The colonel says "There wasn't a single brave Canudense (i.e. a person from Canudos) when my saber tore through their carcass."

Screenshot from the videogame Hellclock. Protagonist Pajeú is talking to the ghost of Col. Moreira César, "The Beheader". The colonel says "There wasn't a single brave Canudense (i.e. a person from Canudos) when my saber tore through their carcass."

Screenshot from the videogame Hellclock, showing the inventory. An excerpt from Euclides da Cunha's "The Backlands" is featured as flavor text

Screenshot from the videogame Hellclock, showing the inventory. An excerpt from Euclides da Cunha's "The Backlands" is featured as flavor text

Now playing 'Hellclock' from @hellclockgame.bsky.social , a fantasy take on the Canudos War.

Flavor texts taken from primary/secondary sources, inc. Euclides da Cunha's "Rebellion in the Backlands"

Props to Col. Moreira César, who is positively terrifying as the Beheader.

#historygames

3 0 0 0

Amigos do #archaeogaming, #historygames e #gamestudies: fiquem de olho!

(Obs: estou focando em games porque esta é a minha sardinha; o congresso é aberto a métodos digitais na arqueologia como um todo)

0 0 0 0

Great news for #historygames!

I'm a fan of this game series, and knowing Chris is involved is just the icing on the cake!

4 0 1 0
An infographic showing our three main characters you can choose from at the beginning of a playthrough - the drake, the guivre and the wyrm. The drake is a quadruped dragon with tiny wings, the guivre is a bipedal critter with a rat's tail, a bird's beak and fluttery wings, and the wyrm is a serpentine creature with two legs and a fierce scowl.

Above the characters, there's a banner reading: "WyrmSaga goes Gamescom!"

Below the characters, there's a white box with our Borb Games logo, reading: "Meet us at the Hessen Booth in Hall 4.1, Row D, #060G with Artex or Reach out directly!"

An infographic showing our three main characters you can choose from at the beginning of a playthrough - the drake, the guivre and the wyrm. The drake is a quadruped dragon with tiny wings, the guivre is a bipedal critter with a rat's tail, a bird's beak and fluttery wings, and the wyrm is a serpentine creature with two legs and a fierce scowl. Above the characters, there's a banner reading: "WyrmSaga goes Gamescom!" Below the characters, there's a white box with our Borb Games logo, reading: "Meet us at the Hessen Booth in Hall 4.1, Row D, #060G with Artex or Reach out directly!"

We're going to be in Cologne from August 18th-22nd for #devcom & #gamescom to show our brand new trailer around. If you're interested in catching up, let's meet!

We are looking to connect with fellow indies, influencers & history nerds!

#gamedev #indiedev #dragons #historygames #handcrafted #noAI

25 12 1 4
An infographic showing our three main characters you can choose from at the beginning of a playthrough - the drake, the guivre and the wyrm. The drake is a quadruped dragon with tiny wings, the guivre is a bipedal critter with a rat's tail, a bird's beak and fluttery wings, and the wyrm is a serpentine creature with two legs and a fierce scowl.

Above the characters, there's a banner reading: "WyrmSaga goes Gamescom!"

Below the characters, there's a white box with our Borb Games logo, reading: "Meet us at the Hessen Booth in Hall 4.1, Row D, #060G with Artex or Reach out directly!"

An infographic showing our three main characters you can choose from at the beginning of a playthrough - the drake, the guivre and the wyrm. The drake is a quadruped dragon with tiny wings, the guivre is a bipedal critter with a rat's tail, a bird's beak and fluttery wings, and the wyrm is a serpentine creature with two legs and a fierce scowl. Above the characters, there's a banner reading: "WyrmSaga goes Gamescom!" Below the characters, there's a white box with our Borb Games logo, reading: "Meet us at the Hessen Booth in Hall 4.1, Row D, #060G with Artex or Reach out directly!"

We're going to be in cologne from August 18th-22nd for #devcom & #gamescom to show our brand new trailer around. If you're interested in catching up, let's meet!

We are looking to connect with fellow indies, influencers & history nerds!

#gamedev #indiedev #dragons #historygames #handcrafted #noAI

26 7 0 1
Preview
Galar (Chapter 1) by Vinicius Marino An ecological VN about the plague in Ireland

After some technical hiccups (including a broken laptop), I'm happy to annouce the first prototype of my new game, 'Galar', is available for download! 🧵1/5

#historygames #gamingthepast #gamestudies #gamedev #archaeogaming

27 16 3 3

Rising Waters by @scoutblum.bsky.social - This game seems like it would work well in the second half of the US history survey - a really great game for #environmentalhistory and #africanamericanhistory #historygames

2 0 1 0

This is tomorrow! Featuring @tesswatty.bsky.social, @katexe.bsky.social, @andreaskjeldsen.bsky.social of @verysrsgames.com, and Leandro Wallace. Still a few tickets left!

#gamestudies #historygames #gamingthepast

5 4 0 1
Preview
“Let us be shattered, both… Mine other self”: Elden Ring’s Alchemical Explorations of Gender | Historical Games Network The world of FromSoftware’s 2022 RPG Elden Ring is not governed by strictly realistic systems. Death has been abducted, the flow of time eddies around levitating islands, and Patches has been inexplic...

New this week on the HGN blog, Marcus Jensen reflects on Elden's Ring's explorations of gender through the ideas of medieval alchemy. Enjoy! www.historicalgames.net/let-us-be-sh...

#gamestudies #historygames

15 9 1 0