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#HobbyEngine

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I think this time around, the shadow is correctly positioned against the light, 💡 and the objects are darker too, but brighter facing it ~ but it still needs a lot to improve. 💃

#GraphicsProgramming #Vulkan #DotNet #CSharp
#GameDev #indieDev #HobbyEngine

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Nyek, there’s a bug in that feed; ☺️ of course, the shadow should move when the main light source changes. 💃

#GraphicsProgramming #Vulkan #GameDev #IndieDev #HobbyEngine #DotNet #CSharp

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I’m bad at math, but who even am I without the fascinating Cos and Sin?💃My environment light depends on Latitude and Longitude using Cos, Sin - and honestly, the right lighting position can have a visual impact✨

#GraphicsProgramming #Vulkan
#GameDev #indieDev #HobbyEngine
#DotNet #CSharp

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Marcus Fenix model from Gears of War 💖 Just testing my character animation, and I’m so happy it worked smoothly from — Mixamo → Blender → GLTF -> Znb( My mesh format ) with zero fuss ✨💃
#GraphicsProgramming #Vulkan #GameDev #HobbyEngine #DotNet #CSharp

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FIFO present, waits until the next refresh rate and the Update Cycles is in the mercy of it. it's nice if I can Lock the Target Frames and your Lock the Update Cycles independently. Say rendering at 60x per second and my Update Cycles at 96x per second : ) #Vulkan #GameDev #HobbyEngine #SoloDev

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