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Posts by TrishaDev

โ€ฆcoz in a static mesh (non-animated), the normals and tangents are fixed. But in animation, the vertices change, so everything should be recalc on the fly; otherwise, bad visuals.

LOL, game engine development can cause loss of hair and sanity.

#GraphicsProgramming #GameDev #IndieDev

2 days ago 11 1 0 0
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The issue with skinning is Normals, Tangents, and BiNormals need to be Recalc๐Ÿ˜ช, coz the lighting must correctly conform to the light direction. a bit complex on my part, but I hope I got it in the main environment light source.๐Ÿ’ƒ

#GraphicsProgramming #GameDev #IndieDev
#GameEngine #Vulkan #DotNet

2 days ago 22 2 2 0
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I think this time around, the shadow is correctly positioned against the light, ๐Ÿ’ก and the objects are darker too, but brighter facing it ~ but it still needs a lot to improve. ๐Ÿ’ƒ

#GraphicsProgramming #Vulkan #DotNet #CSharp
#GameDev #indieDev #HobbyEngine

4 days ago 15 3 0 0

Luckily, since I'm using . NET/C#, I can easily integrate GUIs like WPF, WinForms, Avalonia, ONU, WinUI, and more ~ even though this sample is using native Win32 window surfaces.๐Ÿ’ƒ

4 days ago 1 0 1 0

Haha, thanks! Iโ€™m pretty sure you can do better ~ youโ€™ve got wonderful projects. ๐Ÿ’ƒ

4 days ago 1 0 0 0
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Nyek, thereโ€™s a bug in that feed; โ˜บ๏ธ of course, the shadow should move when the main light source changes. ๐Ÿ’ƒ

#GraphicsProgramming #Vulkan #GameDev #IndieDev #HobbyEngine #DotNet #CSharp

5 days ago 8 1 0 0
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Iโ€™m bad at math, but who even am I without the fascinating Cos and Sin?๐Ÿ’ƒMy environment light depends on Latitude and Longitude using Cos, Sin - and honestly, the right lighting position can have a visual impactโœจ

#GraphicsProgramming #Vulkan
#GameDev #indieDev #HobbyEngine
#DotNet #CSharp

5 days ago 17 2 2 0

Likewise, with your awesome blog and projects ๐Ÿฅฐ๐Ÿš€โœจ

6 days ago 2 0 0 0
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Credit to model : )

1 week ago 8 0 0 0
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Marcus Fenix model from Gears of War ๐Ÿ’– Just testing my character animation, and Iโ€™m so happy it worked smoothly from โ€” Mixamo โ†’ Blender โ†’ GLTF -> Znb( My mesh format ) with zero fuss โœจ๐Ÿ’ƒ
#GraphicsProgramming #Vulkan #GameDev #HobbyEngine #DotNet #CSharp

1 week ago 24 5 2 0

If you know, you know! ๐Ÿ’ƒ Yatta! arigatou gozaimasu! ๐Ÿ’–

1 week ago 0 0 0 0

Thank you so much! Arigatou gozaimasu! You guys really keep me motivated to keep working on this project ๐Ÿ’–

1 week ago 1 0 1 0

Thank you so much! Arigatou gozaimasu! You guys really keep me motivated to keep working on this project ๐Ÿ’–

1 week ago 1 0 0 0

This is great! Really nice work ~ Jared! ๐Ÿ’ƒ๐Ÿ”ฅ๐Ÿ‘

1 week ago 1 0 1 0

Since the joints are already in place and have their world transform, I think I can now attach any object to them. ๐Ÿ’ƒ

1 week ago 7 0 0 0
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If you know who this dude is, you know!โœจ finally GLTF ascii or bin files exported from Blender are now working.๐Ÿ”ฅIt's been such a struggle to get it working on my part, but it's all coming together now, even with those packed jointsโœ…

#GraphicsProgramming #Gamedev #IndieDev
#Vulkan #CSharp #DotNet

1 week ago 23 5 4 0
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Unfortunately, this is not Assimp. I created a C++/CLI application using the tinygltf C++ header-only library, for me to easily integrate it in C# for my animated mesh content cooker, using my own mesh format.

2 weeks ago 2 0 0 0

Yeah, thatโ€™s awesome! My dad said he once wrote an application in Turbo Pascal. ๐Ÿ˜Š

2 weeks ago 2 1 1 0

๐Ÿ˜…๐Ÿš€๐Ÿ’ƒ๐Ÿฅฐ๐Ÿš€

2 weeks ago 1 1 0 0
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three bunny rabbits are dancing in the grass with easter eggs behind them ALT: three bunny rabbits are dancing in the grass with easter eggs behind them
2 weeks ago 1 0 1 0

Ah, Pascal never dies ~ but what about Lazarus?

2 weeks ago 1 0 1 0

Thanks! Jared, ๐Ÿ’ƒ๐Ÿฅฐ it has a parameter for animation speed, but Iโ€™m too lazy to set up a GUI for that ๐Ÿ˜Š Probably my next step is PBR, or Iโ€™ll just rest ~ it took me the whole Lenten season to fix the animation this since Iโ€™m using HLSL and C# ๐Ÿ™ƒ

2 weeks ago 1 0 1 0

Yes, I aim for the stars! YATTA! ๐Ÿ’ƒ๐Ÿš€ ~ so if I fail, at least Iโ€™ll land on the moonโ€ฆ or someoneโ€™s roof. ๐Ÿ˜Š๐Ÿ˜…

2 weeks ago 1 0 1 0

Credit for model: I use it for personal demo purposes only: Cesium Man from the glTF asset library, and the Tarisland Dragon from Sketchfab (Tarisland). ๐Ÿ˜Š

2 weeks ago 8 0 1 0
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MG! OMG~itโ€™s happening!๐Ÿ˜ฑModel animation with skinning supports up to a max of 255 joints!๐ŸŽ‰This means more complex and detailed character rigs are possible๐Ÿ’ƒ allowing for smoother deformations and more expressive animations.๐Ÿ’ƒ

#GraphicsProgramming #GameDev #IndieDev #Vulkan
#CSharp #DotNet #Animation

2 weeks ago 35 3 3 0

๐Ÿ‘โœ…๐Ÿ’ƒ

2 weeks ago 0 0 0 0
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2 weeks ago 1 0 0 0
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Tarisland Dragon! ๐ŸŽฎ๐Ÿ’ƒ #Gaming #GameDev

2 weeks ago 20 2 1 0

Iโ€™m probably not going to make a game with this dragon I got from Sketchfab ๐Ÿ˜Š since the ownership of the model is a bit unclear, but Iโ€™ll definitely create a game using one of my own created models ๐Ÿ’ƒ

2 weeks ago 1 0 1 0
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a woman is sitting in front of a microphone and says you 're a legend . ALT: a woman is sitting in front of a microphone and says you 're a legend .

"I'm curious about the next milestone. Skinning/getting the mesh to follow the bones?" You totally read my mind : )

and...

2 weeks ago 1 0 0 0