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Hashtag
#HomeCall
Advertisement ยท 728 ร— 90

Welcome to my life on #homecall !
Also as a #doctormom lol

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Would you step forward?

#horrorgame #homecall #UFO #UAP #diorbag #indiegamedev

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I have come across these in the woods lately. It inspired me to create some for our game #homecall

#lowpoly #indiegamedev #forest #horrorgame #indiegame

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Are you stumped by these stumps? - sorry.

#nature #lowpoly #ps1 #horrorgame #homecall

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Lakeside night stroll.

#lowpoly #ps1 #horrorgame #homecall

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This is great, because you can have some base data that's generic for multiple projects, and you can have specific ones, in #HomeCall you can insert VHS, we needed that type, so it's all extensible without thinking about it.

Designers can add a new type without having to type code!

#IndieGameDev

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Let's use an example from my #HomeCall project. We have multiple types of interactions possible, and we also need to show a different icon based on the type.

ScriptableObjects allows me to do something like this:
I can declare a new Pickup type and give it its icon.

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The image depicts a barn owl perched on top of a totem pole. The visuals are inspired by old school ps1 games.

The image depicts a barn owl perched on top of a totem pole. The visuals are inspired by old school ps1 games.

This mysterious owl will be stalking you in Homecall @homecall.bsky.social. If you hear a screech, look up...you might just see him!

#homecall #barnowl #owl #indiegamedev #horrorgame

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This is our indie game main menu

#gamedev #indiedev #indiegame #homecall

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The image depicts the main character of the game driving a 1997 Lincoln town car on the road at night. Blue hue emanating from the dash of the car lights up the interior, revealing our main protagonist.

The image depicts the main character of the game driving a 1997 Lincoln town car on the road at night. Blue hue emanating from the dash of the car lights up the interior, revealing our main protagonist.

Our horror game Homecall's intro cutscene was in part inspired by Tarantino flics.
@homecall.bsky.social
#homecall #tarantino #indiegamedev #horrorgames

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Just added a skip cutscene feature to my #indiegamedev project #Homecall! ๐ŸŽฎ
Cutscene Manager listens for the new hold-to-skip input action, while the UI dynamically shows the correct localized prompt. Fully integrated with the input system, so no extra work for future tweaks!

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What's in the boat, Juno?

#homecall #ScreenShotSaturday #indiegamedev #horrorgame

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Back when landlines were our lifeline ๐Ÿ“ž
#indiegamedev #lowpoly #payphone #homecall

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Finished the quicksave feature last night! Now the game saves collectible pickups without touching progression or other states. With that done I am ready to start integrating the GameActor framework I wrapped up a few weeks ago.

Going from working prototype to real game!

#indiegamedev #Homecall

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Did you get all that?
No
๐Ÿ‘‰No
โ€ข โ€ข โ€ข โ€ข โ€ข
#screenshotsaturday #mysteriousowl #darkwoods #indiegamedev #90smemes #ocarinaoftime #retrogaming #nostalgiavibes #lowpolyart #homecall

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It's about time for Hallow's Eve ๐ŸŽƒ๐ŸŽƒ When are you celebrating this year?
#indiegamedev #lowpolyart #spookyvibes #halloween #homecall #horrorart #ps1

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