🌌 Chasm of Hadar (Warlock 4)
Rip open reality and let the Far Realm say hello.
🌀 60-foot chasm
🧊 Cold on entry
☠️ Acid on exit
🪦 Tentacles for flyers
What’s not to love?
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🕸️ Shadow Cocoon (Warlock, Level 3)
Need a nap? Hide in a pocket of gloom.
🛌 Accelerated Long Rests
🙈 Invisible even to divination
🔥 Fires? Cozy.
Just don’t let anyone turn the lights on.
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Tear open the world.
🌀 Rift of Madness (Warlock, Level 2) opens a jagged line of Far Realm force—blasting foes in its path and warping the space beside it.
Chaos. Force damage. Boom.
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🧵 X.com
Caught by your own shadow...
🕳️ Shadow Anchor is a new Warlock cantrip that tethers enemies to the ground—trip them up when they least expect it.
Because nothing says “eldritch” like gravity with attitude.
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Another #patreon public post, #5espell collection inspired by Lords of the Fallen! Complete w/ spell tags that introduce "tax" rules for Radiant, Inferno & Umbral spells! Original post last June www.patreon.com/posts/lords-... More #5ehomebrew www.patreon.com/iksar121 #dnd #dndspells #homebrewspells
Harvest Guard LEVEL Cantrip CASTING TIME 1 Action RANGE/AREA 60 feet COMPONENTS V,S DURATION 8 hours SCHOOL Abjuration ATTACK/SAVE WIS DAMAGE/EFFECT Frightened Originally designed to protect crops from pests, Harvest Guard has found use in deterring small creatures from specific areas. When cast, choose a 10-foot cube within range. Small or tiny creatures entering or starting their turn in the cube must make a Wisdom saving throw or become frightened and move away. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, and is immune to the effects of Harvest Guard for 24 hours.
Harvest Guard is a Dromarian cantrip that protects your crops from annoying pests. Practical magic at its finest.
What’s your favorite spell for everyday use?
Learn more: https://buff.ly/4gAwLhY
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