Graves problemas en la empresa donde trabajo. Mi prioridad es luchar junto a mis compañeros por nuestros derechos. Intentaré seguir publicando actualizaciones sobre The Phases of Abril, pero probablemente se ralenticen. Nuestra generación tendrá que luchar.
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- How many particles?
- Yes
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I realized that for me the hardest part to do in my game is the script.
Too bad I decided to make a narrative driven game.
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Working on achieving the "good" part.
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AnimationPlayer is my passion🤡
And I think this Rosario's flower shop has something strange D:
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Finally!!! After much work CARS are implemented in our game #ThePhasesOfAbril !!!
🚙 🚙 🚙 🚙 🚙 🚙 🚙 🚙 🚙 🚙
Thanks to my favorite artist in the world making this game possible @guinii4.bsky.social
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Finally finished reworking the shelf. It still needs some visual polish, but it works smoothly. I added the puzzle system: when it detects the correct items on the shelf, it triggers something, in this case a dialog.
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Forgot to mention we’re using the #dialogic 2 addon for dialogs. Still in alpha, but working great.
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#Devlog 2: Rosario Flower Shop has updated its canopy with a vertex shader that simulates wind.
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Comparisons, old version and new version
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www.patreon.com/posts/journa...
dokzau.itch.io/alchemy-and-...
After a little odyssey, I was finally able to get the audio configuration working
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www.patreon.com/posts/journa...
Honestly, the decision to port Alchemy and Pomodoro to Unreal 5 is proving to be a success. I can redesign the game and create effects that I couldn't afford to do with Game Maker #indiedev #WIPWednesday #GameDevLife #indiedevES #UnrealEngine5 www.patreon.com/c/DokZau