Finished the second boss battle theme for #JadeCottontail πΉ
Not every battle theme needs to be aggressive and/or in minor key π
#Chiptune #GBStudio #GameBoy #solodev #indiedev #trackermusic #music
Progress has been slow.
Here's the Whale Boss doing a spin attack π
#JadeCottontail #GBStudio #GameBoy #solodev #devlog #16x16
Progress on the second zone's boss!
The crane is now fully functional and I'll get to work on the boss's attack patterns next β οΈ
The graphics are obviously not done π¨βπ¨
#JadeCottontail #GBStudio #GameBoy #devlog
Decided to color the drones blue π¦
#JadeCottontail #GBStudio #GameBoy #GameBoyColor #devlog
Trying out colors for the game's second zone π¨
Got suggestions?
#JadeCottontail #GBStudio #GameBoy #devlog #chiptune #GameBoyColor
#JadeCottontail now has dancing construction workers π·ββοΈπ§
Don't get swept up by their moves πΊ
#GBStudio #GameBoy #indiegame #devlog
Been a bit sick lately, so progress has been slow, but I'm back at it again πͺ
Here's before & after (in the comments) comparison of the second zone's last stage (jump challenge route).
#JadeCottontail π° #GBStudio #devlog
The birds are getting smarter!! π¦π©π±
#JadeCottontail #GBStudio #GameBoy #devlog
Began working on the second zone's graphics. Started with water π
#JadeCottontail #GBStudio #GameBoy #devlog
Currently porting a super niche minigame from a indie horror game to #GameBoy
Just finished chapter 2/6! No screenshots before release π
Haven't stopped development of #JadeCottontail, just taking a small break from it to recharge πͺ«
The demo of Jade Cottontail is out!! π°π₯
You can play it on your browser, or download it and play in on a device you like!!
I REPEAT: THE #DEMO OF #JADECOTTONTAIL is out!!
mechanicalpaladin.itch.io/jade-cottont...
#gbstudio #gameboy #indiedev
Adding #SuperGameBoy enhanced colors to #JadeCottontail is really slow and tedious, since you have to type in the colors by hand ππ».
Currently I can manage to do one a day, then I'm too tired to continue π΅
End result is worth it though!
#gbstudio #devlog
First level of #JadeCottontail colored!!
Didn't expect the process to be this tedious.
Also ran into a bug in #GBStudio regarding it, but it's now been reported π
Next I need to figure out how to color a scenes for #SuperGameBoy π¨
#devlog
Learned the hard way, that #SuperGameBoy borders also have a tile limit (which is 256 unique 8*8px tiles) π₯΄
Back to the drawing board!
#JadeCottontail #GBStudio #GameBoy #devlog
Title theme of #JadeCottontail is doneπ°
I'm quite happy how it turned out. What do you think?
I've also composed the credits theme, but it's not in #GameBoy format just yet πΌ
I won't spoil it here; you'll have to finish the demo to hear it π
#gbstudio
The result counter is now fixed π
[SOUND ON π]
#GBStudio #GameBoy #devlog #sfx #JadeCottontail
Made a little oopsie when creating the results screen of #JadeCottontail π
I forgot about the limitations of drawn text. You can draw 3 lines of text on the screen before it gets corrupted π€
Luckily I can get around that by tile swapping π€
#GBStudio #GameBoy #devlog
Created a short and quirky music track for the options menu of #JadeCottontail πΉ
Still missing the main menu- and credits tracks πΌ
#GBStudio #GameBoy #solodev #devlog
I think this Bat turned out cute π¦
What do you think?
#JadeCottontail #GBStudio #GameBoy #solodev #indiedev #devlog
Traditional credits rolls are boring π΄
Credits in #JadeCottontail however are interactive! Let's have some fun!! π°
..still need to make it pretty β¨
#GBStudio #GameBoy #solodev #devlog
Intro of #JadeCottontail done! [SOUND ON!] It was really fun to create the music and sound effects for this πΉ.
Also remade the portal graphics π¨
#GBStudio #GameBoy #DMG #devlog #hUGETracker #FurnaceTracker
Graphics for intro cutscene of #JadeCottontail done*! Not happy how the portal turned out, so I need to redraw that at some point.
Now I'll get to work on music and sfx!
#GBStudio #GameBoy #DMG #devlog #indiedev
Somehow I've managed to keep these under 192 (8x8px) tiles so far!
Limitations truly breed creativity!
#JadeCottontail #PixelArt #GBStudio #GameBoy #devlog
Intro cutscene's storyboard of #JadeCottontail drafted! Getting this to work nicely with the #gameboy is going to be a challenge π¬
#gbstudio #solodev
Finally created new sprites for the placeholder patrolling- and flying foes!
The demo release of #JadeCottontail is getting closer!
#gbstudio #gameboy #indiedev #pixelart
Groundwork for multi-language support to #JadeCottontail done!
Considered a spinning globe as the menu icon, but went with talking Jade instead π°
#gbstudio #gameboy #solodev #localization
Background art of #JadeCottontail demo's boss level finished! Still have some things to do before the release π°
#gameboy #gbstudio #solodev #indiedev #pixelart
Say hello to Jade! Her texture's nose and mouth UV coordinates are rigged to different animation bones, so I can mix and match to create different expressions π°
Thanks to SonicBlue for helping me troubleshoot a issue with the shaders!
#JadeCottontail #Blender #3DModelling #indiedev #solodev
Initial model of Jade done, no textures yet, just vertex colors πThe bunny legs still need some work. Need to take a better look at Alice's beast form from #BloodyRoar .
#JadeCottontail #3DModel #Blender #Indiedev #Solodev
Started modelling Jade in #Blender. I'm trying to keep her model as low poly as possible, but she's already at 750 tris, so I'll have to optimize the model further later.
#3DModelling is not my forte π΅βπ«
#indiedev #solodev #JadeCottontail