Very basic Godot scene showing a broadly circular featureless grey mass, which I solemnly swear is really an approximate sphere...
#Godot #PGC #Subdivision #CatmullClark #GameDev #ProceduralContent #CSharp #LotsOfScaryLinq
OK, finally got away from cubes... of course, you can't see exactly what shape this is, because I didn't add any normal calculations yet, but "roughly spherical" broadly sums it up...
If I get time [1/3]
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