#Unity moves fast and break things, in this case my #MRTK3 demo on #Apple #VisionPro on slightly higher versions - as happens often. I spent some (okay, a bit too much) time on trying to find out why, and came up with a solution making the app run again
localjoost.github.io/MRTK3-apps-o...
#MRTK3
#MRTK3 and #Unity is going places - proving you can even run C# on an #Apple #VisionPro. This blog details how you can move an existing MRTK3 XR solution to run on the AVP.
localjoost.github.io/Adapting-MRT...
Yes folks, it finally happened. I have a Mac. Only used for AVP development though ;)
I wanted to see what it took to set up a proper #MixedReality application that ticks all the boxes (viewing and interacting with reality, hand tracking, spatial sound, etc) on a #Quest3, using the lastest version of #MRTK3. It works!
localjoost.github.io/CubeBouncer-...
Announcing the upcoming general availability of Microsoft Mixed Reality Toolkit 3.
#mixedreality #mrtk3 #hololens #acs #cloud
techcommunity.microsoft.com/t5/mixed-reality-blog/an...
MRTK3 Public Preview! by @its_graceh.
#mixedreality #MR #mrtk3 #mixedrealitytoolkit
techcommunity.microsoft.com/t5/mixed-reality-blog/mr...
Wow. DataBinding has come a long way since WPF. #MRTK3
Introducing Mixed Reality Toolkit 3.0 with Grace Hsu.
#mrtk3 #mixedreality #openxr #MRDevDays
www.youtube.com/watch
FYI - The Mixed Reality Dev Days event is live docs.microsoft.com/en-us/learn/tv/
#mixedreality #mrtk3 #hololens