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Vibe Coding XR: Accelerating AI + XR prototyping with XR Blocks and Gemini

Vibe Coding XR: Accelerating AI + XR prototyping with XR Blocks and Gemini
research.google/blog/vibe-co...

#VirtualReality #MixedReality

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Original post on social.heise.de

Ray-Ban Meta Smart Glasses: Zwei neue Modelle in den Startlöchern

Meta bereitet offenbar die Einführung zweier neuer Smart Glasses vor. Darauf deuten Prüfdokumente der US-Telekommunikationsbehörde FCC […]

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Original post on social.heise.de

„Vibe Coding XR“: Gemini generiert VR-Apps in unter einer Minute

Google stellt mit Vibe Coding XR einen KI-Workflow vor, mit dem sich aus Prompts VR-Apps für Android XR direkt im Browser generieren und testen lassen […]

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Made a preloading animation for Spatial Snake. It’s one of the cases when an eye-catching animation can mask a few seconds of processing delay, making the experience feel more seamless than it actually is.

#spatialcomputing #spatialdesign #mixedreality #xrdevelopment #3d

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Original post on social.heise.de

Meta streicht Stellen und treibt KI-Umbau voran

Meta baut in Reality Labs erneut Stellen ab und erprobt innerhalb der Abteilung eine neue Organisationsstruktur, die konsequent auf KI ausgerichtet ist […]

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Increasing Physical Activity in Educational Settings Using Mixed Reality Technology: Iterative Formative Study Background: As physical education classes are lost to budget cuts and recess is canceled to meet standardized testing goals, the modern school day has become dominated by sedentary digital activities. To reverse this trend, current interventions have focused on reducing screen time. However, instead of fighting this digital invasion, this study examined the use of technology, specifically mixed reality, to turn screen time from sedentary into active time, promoting physical activity in a classroom setting. Objective: The primary aim of this study was to iteratively develop and test a mixed reality prototype that promotes physical activity (eg, jumping, squatting, and punching) during a digital classroom activity. The primary outcomes were the percentage of active time during the activity, a breakdown of the intensity of that active time, and an evaluation of the prototype’s #usability. Methods: Between November 2023 and April 2025, a multidisciplinary research team developed a prototype and evaluated it during 2 rounds of pilot-testing. Participants were aged 10 to 15 years and attended local middle schools. Physical activity was assessed using a medical-grade, hip-worn accelerometer (ActiGraph wGT3X-BT). Acceptability was assessed using a validated questionnaire (the System #usability Scale) that has a maximum score of 100. To collect feedback for prototype improvements, semistructured interviews were conducted after each round of pilot-testing. Results: In the first round of pilot-testing, students (n=22) were active for 46.0% (6.9, SD 2.7 minutes) of the headset session, which lasted 15 (SD 0) minutes. After improving the prototype using feedback from the first round, students in the second round (n=10) were active for 5.8 (SD 3.1) minutes (62.4%) of the web-based assignment, which lasted 9.3 (SD 2.41) minutes, while still reporting “good” acceptability scores (mean 73.8, SD 17.2). There were no significant differences in acceptability ratings between the 2 pilot-testing rounds (=.16), nor were there differences between boys and girls in round 1 (=.79) or round 2 (=.61). Conclusions: The results of this iterative study indicate that mixed reality can be used to elicit physical activity in a classroom setting, at least for short assignments. However, further research is needed to determine longer-term use and effectiveness.

JMIR Formative Res: Increasing Physical Activity in Educational Settings Using Mixed Reality Technology: Iterative Formative Study #PhysicalActivity #MixedReality #EdTech #ActiveLearning #Education

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Video Gaussian Splats are one of the most wonderful things I've experienced in my last year in tech and XR. On PCVR the give their best, but when they are streamed in mixed reality on Quest, you feel like having an artist in your home...

#VirtualReality #MixedReality

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Original post on social.heise.de

Meta Ray-Ban Display: EU-Regeln bremsen Marktstart

Meta Ray-Ban Display erscheint vorerst nicht in Europa. Neben Lieferengpässen verhindern auch EU-Regeln zu Batterien und KI die Markteinführung […]

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🎣 Bait! turns 10 today!

To celebrate:
✨ Free anniversary gear
🌈 New fishing set
👀 Mixed Reality mode (hand tracking + passthrough) coming later in 2026

From early VR to what’s next, thanks for fishing with us for a decade 💙
https://vr.meta.me/s/2iFRaQHb16iR7y3

#BaitVR #VR #MixedReality

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VR Games Showcase März 2026: Alle neuen VR-Spiele und Ankündigungen

Die erste Ausgabe des VR Games Showcase in diesem Jahr liefert wieder zahlreiche Ankündigungen und Veröffentlichungstermine für neue VR-Spiele […]

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Original post on social.heise.de

VR-Markt unter Druck: nDreams schließt Studios und stellt Online-Shooter ein

Der britische VR-Publisher nDreams steckt in der Krise und zieht bei seinem Free-to-play-Titel „Frenzies“ den Stecker […]

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This map is EVIL but FUN 😭
Bombs, walls, chaos… and I’m in a Teddy Bear Blanket Hoodie fighting for my life.
Comment if you could beat this.
Save this for later.
Share this with someone who’d try it.
Follow to see what map I play next.
#BeatSaber #VRGaming #MixedReality #Gaming

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Set your alarms! We’re in the pre-show ahead of the VR Games Showcase tomorrow ⏰

All the cool kids will get to see a sneak peek of our new update coming in April 👀

#HowToGod #MetaQuest #MixedReality #VRGaming

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Europäische Meta-Quest-Alternative vor dem Aus: Lynx droht Abwicklung

Die offene VR-Brille Lynx-R2 könnte nie erscheinen. Ein französisches Gericht hat wegen Zahlungsunfähigkeit die Liquidation des Start-ups angeordnet […]

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Ubisoft stellt Spieleentwicklung bei Red Storm ein – 105 Jobs betroffen

Im Zuge seines Sparprogramms beendet Ubisoft die Spieleproduktion beim traditionsreichen Studio Red Storm Entertainment in North Carolina […]

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🕹️ Finished my little game, Spatial Snake. It’s available on the App Store. Feel free to try it! And don’t forget to share your score with Haiku, written by on-device AI (FoundationModels)!

#swiftui #realitykit #visionos #visionpro #spatialcomputing #mixedreality #foundationmodels #xr

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Deck Nine: Neues Project setzt offenbar auf Mixed Reality statt Life is Strange? Deck Nine Games wechselt nach Life is Strange: Reunion offenbar zu Unity und Mixed Reality. Leak enthüllt Details zum potenziellem neuen Projekt.

Abschied von Arcadia Bay? 🦋 Deck Nines nächstes Spiel wird ein Mixed-Reality-Titel in Unity. Überlebenskampf pur. 🛠️ #LifeIsStrange #DeckNine #GamingNews #MixedReality #Unity #GamingCommunity

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Original post on social.heise.de

Smart Glasses im Gerichtssaal: Neue Technik, neue Rechtsfragen

Smart Glasses stellen Gerichte vor neue Herausforderungen, wie ein Fall aus Großbritannien zeigt. Ähnliche Vorfälle könnten sich auch in Deutschland ereignen […]

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Original post on social.heise.de

Meta geht offenbar gegen VR-Piraterie vor: Raubkopierplattform geht offline

Die größte Raubkopierplattform für Quest-Spiele hat ihre Tätigkeit eingestellt. Auslöser soll eine DMCA-Beschwerde seitens Meta gewesen sein […]

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2Sync lets you build #VirtualReality and #MixedReality experiences that can adapt to every environment they are run in.

The system scans your room and then is able to spawn virtual elements that replicate the layout of your room.

Read my hands-on impressions: skarredghost.com/2026/03/19/2...

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2Sync hands-on: true mixed reality that adapts to your real environment Read my hands-on impressions on 2Sync, the innovative solution blending real and virtual worlds for an immersive mixed reality experience.

2Sync hands-on: true mixed reality that adapts to your real environment #Technology #EmergingTechnologies #MixedReality #EmergingTech #Innovation

skarredghost.com/2026/03/19/2sync-mr-impr...

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Original post on social.heise.de

Nächstes Online-Spiel vor dem Aus: Sony schaltet Server für „Firewall Ultra“ ab

Ein weiteres Online-Spiel verschwindet vom Markt. Mit der Abschaltung von „Firewall Ultra“ trifft es dieses Mal einen VR-Exklusivtitel von Sony […]

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How 3D and Mixed Reality Can Transform Bone Cancer Surgery In the world of musculoskeletal oncology, a specialized orthopedic surgeon acts as both an architect and a demolition expert. When a patient is diagnosed with

New technology is transforming #bonecancer surgery. Yale surgeons are using 3D modeling and #mixedreality to better visualize tumors, plan complex procedures, and improve precision in the operating room.
medicine.yale.edu/cancer/news-...
#osteosarcoma

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Original post on social.heise.de

Meta zieht den Stecker: VR-Unterstützung für Horizon Worlds endet im Sommer

Metas Metaverse-Plattform Horizon Worlds soll auf Smartphones weiterleben. Die VR-Version wird im Sommer eingestellt […]

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Original post on social.heise.de

Meta Ray-Ban Display erhält Widgets, Kalender-App und neue Spiele

Wann Meta Ray-Ban Display international startet, ist weiterhin unklar. Meta nutzt die Zeit, um die Funktionen der Smart Glasses auszubauen […]

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A mysterious trader has opened shop in Jolly Match 3 MR… 🧐

Bring Golden Shells. Leave with surprises.

#JollyMatch3MR #Metaquest3 #mixedreality #VRGaming #match3

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🕵️ Real Room. Real Mission.

In Mixed Reality, your space becomes the training ground.

Sneak past lasers.
Dodge traps.
Avoid suspiciously determined robots.

Unseen Diplomacy 2 launches March 16.

🔗 unseendiplomacy2.com 🔗

#MixedReality #VRGaming #MetaQuest

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In Super Hyper ULTRA! smash through hordes with guns, sabers, bombs, and... bananas, but most importantly with your friends! By the way, have you seen our trailer?!

www.youtube.com/watch?v=2Xjb...

#VR #gaming #vrgaming #metaquest #steamVR #psvr #pico #trailer #gametrailer #mixedreality

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Big news! Our pioneer teacher Mette Brandt launched the first MIXAP pilot in Denmark. With support from Md. Saifuddin Khalid & Mahmuda Parveen, students explored AI & AR in the classroom. Bridging research and practice! 🤖✨

#mixapedu #EdTech #Denmark #AI #MixedReality #DigitalLearning

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