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PEOPLE:
- Toshio Iwawaki. Programmer for A Link to the Past, Program Director for Ocarina of Time.
- Makoto Miyanaga. Level Designer for Ocarina of Time.
- Shigeru Miyamoto, age 46. Creator of Mario & Zelda, Chief Producer of EAD’s Software Development Department.

QUOTE: 
Iwawaki: While I was programming, there were places that got me thinking ‘Jeez, what should I do here?’ Then Miyamoto would come in and that’s when it would turn into a game. I was thinking ‘Wow…’

Miyanaga: It’s the little things, like deciding whether to make something wider or narrower. Miyamoto’s sense for things like that, his simple suggestion to do something that way, is what I can’t replicate. I think about what he’s said and give it a shot, and it ends up being just right. That sort of thing happens a lot.

PEOPLE: - Toshio Iwawaki. Programmer for A Link to the Past, Program Director for Ocarina of Time. - Makoto Miyanaga. Level Designer for Ocarina of Time. - Shigeru Miyamoto, age 46. Creator of Mario & Zelda, Chief Producer of EAD’s Software Development Department. QUOTE: Iwawaki: While I was programming, there were places that got me thinking ‘Jeez, what should I do here?’ Then Miyamoto would come in and that’s when it would turn into a game. I was thinking ‘Wow…’ Miyanaga: It’s the little things, like deciding whether to make something wider or narrower. Miyamoto’s sense for things like that, his simple suggestion to do something that way, is what I can’t replicate. I think about what he’s said and give it a shot, and it ends up being just right. That sort of thing happens a lot.

Iwawaki & Miyanaga on Miyamoto's insight, 1998.

Source: GlitterBerri's Game Translations

#Zelda
#IwawakiQuote, #MiyanagaQuote, #MiyamotoQuote

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PEOPLE:
- Daiji Imai. Twilight Princess Sub-Director.
- Makoto Miyanaga. Twilight Princess Sub-Director.

QUOTE: 
"Imai: In general, [the Twilight Princess team] are reluctant to share an idea until it's reached a certain level of completion. They don't like other people closely scrutinizing their ideas before they're fully formed.

The problem is that sometimes other team members end up opposing an idea after it's progressed a long way; if we end up removing or drastically changing the concept, then we've wasted a lot of time and effort. 

Mr, Miyanaga created a system where staff members share their ideas with the rest of the team while they're still in the early planning stages, and this has really helped improve our efficiency."

PEOPLE: - Daiji Imai. Twilight Princess Sub-Director. - Makoto Miyanaga. Twilight Princess Sub-Director. QUOTE: "Imai: In general, [the Twilight Princess team] are reluctant to share an idea until it's reached a certain level of completion. They don't like other people closely scrutinizing their ideas before they're fully formed. The problem is that sometimes other team members end up opposing an idea after it's progressed a long way; if we end up removing or drastically changing the concept, then we've wasted a lot of time and effort. Mr, Miyanaga created a system where staff members share their ideas with the rest of the team while they're still in the early planning stages, and this has really helped improve our efficiency."

Imai on Miyanaga's development process improvements on Twilight Princess, 2006.

Source: Nintendo Power

#Zelda
#TwilightPrincessQuote
#ImaiQuote, #MiyanagaQuote

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