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Super useful to us writers

#larp #nslarp #canadalarp

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Building some stat blocks to run @armonialarp.bsky.social this coming weekend. One of my favourite parts of larp prep, but it's looking like i'll need silver antler weapon reps...

#bossfights #LARP #nslarp #canadalarp

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Less than two weeks, 14 days, till the first #LARP of the season @armonialarp.bsky.social. So excited... and so much prep to do

#nslarp #canadalarp

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Part of a piece of old paper. The title reads, "The Discipline of Protection", with the byline, "presented by Alexander of the Lorekeepers in the year 626".

The body of the image shows the names and incantations of spells from the Protection school of magic of up to 4th circle.

Part of a piece of old paper. The title reads, "The Discipline of Protection", with the byline, "presented by Alexander of the Lorekeepers in the year 626". The body of the image shows the names and incantations of spells from the Protection school of magic of up to 4th circle.

Now with my favourite school

#larp #nslarp #canadalarp

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A page of old paper titled, "The Discipline of Affliction", with the byline, "presented by Alexander of the Lorekeepers in the year 626".

The body of the page lists spells of the Affliction school in a black and grey table.

A page of old paper titled, "The Discipline of Affliction", with the byline, "presented by Alexander of the Lorekeepers in the year 626". The body of the page lists spells of the Affliction school in a black and grey table.

#LARP season in NS is so close. How are there only 20 days till the first event @armonialarp.bsky.social?

This year, we might have some handy IG magic cheat sheets for the casters

#nslarp #canadalarp

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(Pale gold and red diagonally halved across a page. The red is in the top left and the gold is in the bottom right. In the top left is a stylized, minimalist crown.)

The Peerage of Armonia 

Presented in the Year 626

Compiled by Alexander of the Lorekeepers
In Service of His Royal Majesty King Kenin Aug'Wari

(Pale gold and red diagonally halved across a page. The red is in the top left and the gold is in the bottom right. In the top left is a stylized, minimalist crown.) The Peerage of Armonia Presented in the Year 626 Compiled by Alexander of the Lorekeepers In Service of His Royal Majesty King Kenin Aug'Wari

It's almost #LARP season up @armonialarp.bsky.social
which means its time for some writing

#boffersport #alttext #canadalarp #nslarp

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On the final stretch to the last #larp of the season @armonialarp.bsky.social

Modules are in, schedule is done, and props are built. If you’re not registered, now is the time

#nslarp #cruciblelarp #canadalarp

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Not long left o prereg for the last #cruciblelarp of the season. Looks like it’s going to be a packed event, both PCs and plot

#nslarp #larp #canadalarp

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Fill them out and help us improve. And get copper

#larp #nslarp

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An event is rapidly approaching with @armonialarp.bsky.social
If you're in the Windsor area and looking for an #NSlarp to spend your long weekend at, it's looking like a ghastly good time

#larp #spookyseason

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Sadly I won't be there physically, but I'll be present in spirit

#larp #nslarp #canadalarp #maritimelarp

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Time to come out of my hibernation and work on #larp stuff for the next @armonialarp.bsky.social event
Seeing what the writing team has in mind is always a delight

#nslarp

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#WIPWednesday is seeing some work done on tasty stuff for casters @armonialarp.bsky.social,
Particularly for 💀 orientated casters

#larp #nslarp #maritimeslarp

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Time to finalize the event document for
*Unearth*
Event 2 @armonialarp.bsky.social

#nslarp #ns #larp

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The first event of the season @armonialarp.bsky.social went swimmingly

It’s an honour to work with the team there

#larp #cruciblelarp #nslarp #canadalarp

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The first event of the season @armonialarp.bsky.social is tomorrow and I couldn’t be more excited

#larp #nslarp #canadalarp

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Just one week left till the first event of the season @armonialarp.bsky.social

#larp #nslarp #canadianlarp

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#nslarp #canadianlarp #larp #getoutandlarp #canadalarp

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Stats for a Dream Knight
Type: Elemental          APL:24
Body:100                     Armor: By Class
Strength:10                  Threshold:4
At 0 Body: Vanishes    Protectives: Will Have
Rips from: Pin/Bind/Web/Confine

Earth Spells: Normal
1   2   3   4   5   6   7   8   9   F
9  8   7   6    5  4   3   2   1   0

Weapons: By Skills                    Claws:
Small: 6 Normal                         Small: 6 Magic Dream
1 Hand: 7 Normal                       1 Hand: 7 Magic Dream
2 Hand: 13 Normal                     2 Hand: 13 Magic Dream

Healed by: Dream                  Weapon Calls that affect: Magic

Immunities:
Charm, Necromancy, Healing

Vulnerabilities:
Double Damage from Reason, May not cast Awaken, Banishable

Offensive Abilities:
Control Greater Dream Elementals by Voice
490 Point Pool Elemental Dream (or Elemental Sleep at a cost of 30 Points)

Defensive Abilities:
No Metabolism, Focus, 5x Phase, 5x Resist Magic, 3x Cloak Reason

Stats for a Dream Knight Type: Elemental APL:24 Body:100 Armor: By Class Strength:10 Threshold:4 At 0 Body: Vanishes Protectives: Will Have Rips from: Pin/Bind/Web/Confine Earth Spells: Normal 1 2 3 4 5 6 7 8 9 F 9 8 7 6 5 4 3 2 1 0 Weapons: By Skills Claws: Small: 6 Normal Small: 6 Magic Dream 1 Hand: 7 Normal 1 Hand: 7 Magic Dream 2 Hand: 13 Normal 2 Hand: 13 Magic Dream Healed by: Dream Weapon Calls that affect: Magic Immunities: Charm, Necromancy, Healing Vulnerabilities: Double Damage from Reason, May not cast Awaken, Banishable Offensive Abilities: Control Greater Dream Elementals by Voice 490 Point Pool Elemental Dream (or Elemental Sleep at a cost of 30 Points) Defensive Abilities: No Metabolism, Focus, 5x Phase, 5x Resist Magic, 3x Cloak Reason

Elemental, Dream Knight
Type: Elemental, Greater
Restriction: Plot Only, Unique     APL:40
Movement: Wandering          Body Points: 80
Intelligence: Normal               Strength: 8
Society: Council                     Threshold: 8
Armor: None                           Zone: P
At Zero: Vanishes
Protectives: Will Have

Rips From: Pin/Bind/Web/Confine
Spell Type: By Skills
Pyramid: None

Recommended Treasure: Silver
Motivation: FOllow the Directives of the Horror

Descriptive Phrase:
As Creature Being Duplicated Or Huge Black Or Blue Skinned Humanoid


Offensive Abilities:
Will Possess Skills as PC, Channeled Carrier Attack: Fear or Sleep, Damage Type: Dream, Arcane Fear x15, Arcane Sleep x15, Control Lesser Dream Elementals and Dream Lords by Voice, Nightmare Illusion Guise x4: NPC Will appear as PC or Monster of Choice and Possess All Stats

Weapons Allowed: By Skills
Claws Allowed: Two-Handed

Base Damage Call:
Small Weapon - 5 Dream <Fear or Sleep>
Short/Long - 6 Dream <Fear or Sleep>
Two-Handed - 11 Dream <Fear or Sleep>

Immunities:
Calm, Sleep, Fear, Charms, Shun, Poison, Death, Paralyze, Waylay, Drain, Healing

Healed by: Healing

Weapon Calls That Affect:
Magic and Reason

Vulnerabilities:
Dispel Magic Removes Dram Illusion, Double Damage From Reason, Immune to Life Spell
Defensive Abilities:
Add Character Body, No Metabolism, May Cast in Body, Resist Magic x5, Phase x5

Elemental, Dream Knight Type: Elemental, Greater Restriction: Plot Only, Unique APL:40 Movement: Wandering Body Points: 80 Intelligence: Normal Strength: 8 Society: Council Threshold: 8 Armor: None Zone: P At Zero: Vanishes Protectives: Will Have Rips From: Pin/Bind/Web/Confine Spell Type: By Skills Pyramid: None Recommended Treasure: Silver Motivation: FOllow the Directives of the Horror Descriptive Phrase: As Creature Being Duplicated Or Huge Black Or Blue Skinned Humanoid Offensive Abilities: Will Possess Skills as PC, Channeled Carrier Attack: Fear or Sleep, Damage Type: Dream, Arcane Fear x15, Arcane Sleep x15, Control Lesser Dream Elementals and Dream Lords by Voice, Nightmare Illusion Guise x4: NPC Will appear as PC or Monster of Choice and Possess All Stats Weapons Allowed: By Skills Claws Allowed: Two-Handed Base Damage Call: Small Weapon - 5 Dream <Fear or Sleep> Short/Long - 6 Dream <Fear or Sleep> Two-Handed - 11 Dream <Fear or Sleep> Immunities: Calm, Sleep, Fear, Charms, Shun, Poison, Death, Paralyze, Waylay, Drain, Healing Healed by: Healing Weapon Calls That Affect: Magic and Reason Vulnerabilities: Dispel Magic Removes Dram Illusion, Double Damage From Reason, Immune to Life Spell Defensive Abilities: Add Character Body, No Metabolism, May Cast in Body, Resist Magic x5, Phase x5

Dream Knight 4
Type: Elemental, High          APL: 15+
Description: Large Colourful Insubstation Humanoid
Mask/Costume: Mix of Bright or Dark Colours

Intelligence: High
Motivation: SPread Sleep and Dreams, Obey the Dreaming
Society: Controlled

Steal?: No      KBA?: No        Ensure Res?: No

Body: 50-80         Armor: Cannot Wear        Threshold:None
Strength:8             Rips From: Immune          Protectives: None

Spell Type: Both Schools           Pyramid: 9/8/7/6/5/4/3/2/1
Healed By: Dream

Base Damage Call: 8 Magic <Dream> Carrier Attack: Sleep

Calls that Effect: Silver, Except Dream
Vulnerabilities: Awaken (<20 Damage), Dream Guise Removed by Awaken or Dispel Magic, Reason (x2 Damage)

Offensive Abilities:
Damage Type: Dream At Will, Dream Guise x2, Innate +2 Damage Aura
<30> Elemental Dream x5, Arcane Fear x3, Arcane Sleep x8, Elemental Charm x6, Elemental Sleep x12

Defensive Abilities:
Focus <All Abilities>
No Metabolism, Cloak Awaken x6, Cloak vs Reason x8, Phase x5, Return magic x8

Immunities:
Dream, Charms, Commands, Healing, Life/Death, Necromancy, Poisons, First Aid, Healing Arts, Killing Blow, Paralyze, Waylay

Weapons Allowed: One-handed Claws
At Zero: Vanishes
Treasure Types: Components or None

Dream Knight 4 Type: Elemental, High APL: 15+ Description: Large Colourful Insubstation Humanoid Mask/Costume: Mix of Bright or Dark Colours Intelligence: High Motivation: SPread Sleep and Dreams, Obey the Dreaming Society: Controlled Steal?: No KBA?: No Ensure Res?: No Body: 50-80 Armor: Cannot Wear Threshold:None Strength:8 Rips From: Immune Protectives: None Spell Type: Both Schools Pyramid: 9/8/7/6/5/4/3/2/1 Healed By: Dream Base Damage Call: 8 Magic <Dream> Carrier Attack: Sleep Calls that Effect: Silver, Except Dream Vulnerabilities: Awaken (<20 Damage), Dream Guise Removed by Awaken or Dispel Magic, Reason (x2 Damage) Offensive Abilities: Damage Type: Dream At Will, Dream Guise x2, Innate +2 Damage Aura <30> Elemental Dream x5, Arcane Fear x3, Arcane Sleep x8, Elemental Charm x6, Elemental Sleep x12 Defensive Abilities: Focus <All Abilities> No Metabolism, Cloak Awaken x6, Cloak vs Reason x8, Phase x5, Return magic x8 Immunities: Dream, Charms, Commands, Healing, Life/Death, Necromancy, Poisons, First Aid, Healing Arts, Killing Blow, Paralyze, Waylay Weapons Allowed: One-handed Claws At Zero: Vanishes Treasure Types: Components or None

Getting ready for the first #larp of the season up here and been looking back at old stats from #NERO
So, here's a bit of a timeline of #monsterstats from oldest to most recent

#nslarp #canadalarp

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The mods are already pouring in for the first event of the #larp season up @armonialarp.bsky.social It’s an exciting time

#larpseason #hurryupandarrive #bofferlarp #nslarp

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I am looking forward to a fantastic season as Head of Plot @armonialarp.bsky.social. It will be a delight and an honour to head the team of writers they have put together.

The wheels are turning and story is already being spun
Here's to an adventure filled summer

#larp #nslarp

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