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NarraScope 2026 | Showcase NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.

Submit your narrative games to the Showcase! We want your cool games! Deadline Jan 31st. #interactivefiction #narrativegames #NarraScope

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NarraScope 2025 - This Game Is Garbage: How Form Can Inspire Play in Diceless TTRPGs
NarraScope 2025 - This Game Is Garbage: How Form Can Inspire Play in Diceless TTRPGs YouTube video by Interactive Fiction Technology Foundation

For some inspiration check out this talk from #NarraScope 2025 by @brigittewinter.bsky.social

youtu.be/uqjmtE1rIW8?...

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NarraScope 2026 | Call for Talks NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.

Are you a TTRPG developer? Do you want to submit a talk to #NarraScope 2026? You should! And this year Narrascope isn't on the same day as Free RPG Day!
narrascope.org/talks/

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4. You will be notified by March 1st if you have been accepted into #Narrascope 2026.

Good luck, we know you can do it, and we look forward to seeing your talk!

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NarraScope 2026 | Blog | A Guide to Presenting at NarraScope NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.

Are you curious what might make a good talk proposal for #NarraScope 2026? Our communications volunteer Hélène Lupa made a blog post about it narrascope.org/blog/post/20...

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NarraScope 2026 Showcase A game jam from 2026-01-01 to 2026-02-01 hosted by baroswitch. A showcase of narrative game excellence in conjunction with NarraScope 2026 . Featuring ... Sponsored by ... Calling all narrative game m...

There will also be a NarraScope Games Showcase, inaugurated last year in Philly. Submissions are due Feb 1.

Awards for:
Best in Show
Best Narrative
Best Experimental Work
Best Student Work

#narrascope

itch.io/jam/narrasco...

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NarraScope 2026 | Call for Talks NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.

NarraScope call for talk submissions, Jan 31 deadline.

This small, focused hybrid conf for narrative design, game writing, electronic literature, and story + tech in general.

This year, it's June 12-14 in Albany, New York.

#narrascope #narrascope26

narrascope.org/talks/

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NarraScope 2026 | Blog | Welcome to Albany NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.

We are delighted to announce that #NarraScope 2026 will take place this year from June 12th-14th at the University at Albany! We'll be collaborating w/ the @albany.edu #UAlbany Game Center, and its Director @jcorace.bsky.social 🎉

narrascope.org/blog/post/20...

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ECTOCOMP 2025 A game jam from 2025-10-01 to 2025-12-01 hosted by rubereaglenest & alyshkalia. There's a full moon rising Let's go dancing in the light We know where the music's playing Let’s go out and feel the nig...

ECTOCOMP 2025: Scare up some spooky interactive fiction Oct 1-31! Then vote for stories on a scale of 1-5 until Nov 30.

In English, Spanish, French, Italian, or German!

itch.io/jam/ectocomp...

Tangential tags #ifcomp #fiction #narrascope #amwriting #halloween

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A sprawling, epic, three-act narrative with a wide range of characters began with testing player experiences. Early testers role-played a scene and answered character questionnaires to spark ideas. Late-game testing used Twine to balance player choices with character responses. #narrascope

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NarraScope 2025 - Like the Last 20 Minutes of a Movie:
NarraScope 2025 - Like the Last 20 Minutes of a Movie: YouTube video by Interactive Fiction Technology Foundation

Everest Pipkin on writing toward the ending, which is my usual approach as a planner (rather than a "pantser," who writes and writes until a story, character, theme emerges... by the seat of the pants).

Adapting from film, "Like the Last 20 Minutes of a Movie" #narrascope: youtu.be/6D3hsll_wvA?...

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NarraScope 2025 - Revisiting “Chaotic Fiction”: Chaotic Play in the Slenderverse Blog Community
NarraScope 2025 - Revisiting “Chaotic Fiction”: Chaotic Play in the Slenderverse Blog Community YouTube video by Interactive Fiction Technology Foundation

ARG friends, Chaotic Fiction/Chaotic Play talk by Alex Hera breaks down collaborative experience framework using Slenderverse Blog Community as an example. (I am tangential to #ARGs but keen on idea of emergent, cooperative play with active, engaged users.) #narrascope

youtu.be/BOjxG2yRDw0?...

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Had a great time virtually attending #NarraScope this weekend. Being a solo indie dev can be pretty isolating so it was inspiring to feel like I was part of a community of people doing kind of sort of the same thing as me.

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I just got back from #NarraScope engorged with ideas and in need of hibernation.

It's been wonderful meeting all sorts of people who are also into weird, experimental narrative stuff

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Ok, so that was my second time at @narrascope.org, and I can confirm that it’s firmly cemented as my favourite games/games-adjacent event, by a lot. Loved it once again. I’ll be back. Thanks, all involved and attending! #NarraScope

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The passion that @hey.paris has in talks about tooling for narrative (and his hate for AI) is such a huge selling point for me on @yarnspinner.dev Really hope to give it a shot in our next game!

#narrascope

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Second talk is on at #NarraScope in about 20 minutes in URBN-125! Come and learn how to ruin lovely storytelling with MATHEMATICS.

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Oh no, singing. #NarraScope

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The Retro Adventurers (@retroadventurers.bsky.social) A wry take on Infocom's Infidel helped set Andrew Plotkin on the course to become one of the major tastemakers in interactive fiction. We discuss Inhumane, the Inform language, IFTF, and much more on Episode 28 of The Retro Adventurers. Available on all podcast platforms or retroadventurers.com

Today is the last day of #NarraScope 2025, so after the conference you can listen to Jason Compton and me interviewing @zarfeblong about some of his earliest works of #InteractiveFiction.
fed.brid.gy/r/https://bsky.app/profi...

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Coffee break at #narrascope with @clarafv.bsky.social, @jesshaskins.bsky.social and @hollyphantpants.bsky.social.

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A slide of “Dead Static Drive” a really stylish looking game. The talk is called “Novella - A Narrative Engine for Unreal”.

A slide of “Dead Static Drive” a really stylish looking game. The talk is called “Novella - A Narrative Engine for Unreal”.

Oh hey it’s @leena.reuben.games and @mike.reuben.games talking about @deadstaticdrive.com at @narrascope.org! Love to see it.

As the Australian on the ground here, I can confirm that I also feel like it’s morning.

#narrascope

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It's been delayed by 15 mins to appease the gods of A/V. Go forth and caffeinate. #narrascope

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First of my two @narrascope.org things done! #NarraScope

What a great crowd!

Need. Coffee.

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Jordan Magnuson talk brings up a good point. Conventional games are typically about physical objects colliding in space, whereas poetry is about subjective experience #narrascope

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Feels like we should have another big announcement today because it's been a week of big announcements but instead we're locked in for a weekend of #NarraScope talks!

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Great talk on the relationship between fan fiction and game writing from @ashleypoprik.bsky.social at #NarraScope!

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I am doing a speaking at @narrascope.org this weekend! Join me!

#NarraScope

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Welcome! #narrascope

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Composed image shows the logo and tagline for the NarraScope conference at Drexel University, PA, and has a title "Upcoming Talks". Two bubbles then describe the two talks, which are happening at 1:30pm Saturday and 11:15am Sunday respectively. The first talk is titled "Yarn Spinner Toolbox: making your narrative sparkle with free, open-source tools" and s described thus: "Learn how to combine Yarn Spinner’s powerful features—from conditional dialogue and variable tracking to storylet systems—into cohesive storytelling experiences that feel organic and engaging. Dive into practical techniques for creating dynamic dialogue and events, structuring projects for maximum reusability and impact, and managing increasingly complex story states." The second talk is titled "Mathematically Proving Your Stories Have No Bugs" and is described thus: "Constraint solvers can model the relationship between facts in a story—whether an item has been collected, or a character has been met—and guarantee the validity of every possible state. This allows you to craft more complex stories, without needing to hold exponential interactions between interwining story elements in your head!"

Composed image shows the logo and tagline for the NarraScope conference at Drexel University, PA, and has a title "Upcoming Talks". Two bubbles then describe the two talks, which are happening at 1:30pm Saturday and 11:15am Sunday respectively. The first talk is titled "Yarn Spinner Toolbox: making your narrative sparkle with free, open-source tools" and s described thus: "Learn how to combine Yarn Spinner’s powerful features—from conditional dialogue and variable tracking to storylet systems—into cohesive storytelling experiences that feel organic and engaging. Dive into practical techniques for creating dynamic dialogue and events, structuring projects for maximum reusability and impact, and managing increasingly complex story states." The second talk is titled "Mathematically Proving Your Stories Have No Bugs" and is described thus: "Constraint solvers can model the relationship between facts in a story—whether an item has been collected, or a character has been met—and guarantee the validity of every possible state. This allows you to craft more complex stories, without needing to hold exponential interactions between interwining story elements in your head!"

Upcoming talks at @narrascope.org! We've got loads of tips + tricks, as well as brand new features + examples for Yarn Spinner 3.

You can look forward to talks about:

• our existing Yarn Spinner dialogue tool
• our upcoming Story Solver testing platform

Y'all should come along! 🧶 #NarraScope

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A person in a floral shirt, face mask and backwards cap sits at a computer playing a game. On the screen is a scene in which people stand around a room which looks like some sort of accomodation building lobby. A character speaks to the person behind a counter, who is saying in a speech bubble “Are you a resident of the student dorms with a photo ID?”. The computer sits on a long table where other computers with other games are visible along it in the background.

A person in a floral shirt, face mask and backwards cap sits at a computer playing a game. On the screen is a scene in which people stand around a room which looks like some sort of accomodation building lobby. A character speaks to the person behind a counter, who is saying in a speech bubble “Are you a resident of the student dorms with a photo ID?”. The computer sits on a long table where other computers with other games are visible along it in the background.

Two people in face masks animatedly explain something with their hands, gesturing to artworks in front of them on a table. The setting is like a small expo, with hints of other tables and a crowd around, but this image is cropped close. In the foreground of the image, somewhat blurred, is a murder wall of colourful cards and twine covering a corkboard.

Two people in face masks animatedly explain something with their hands, gesturing to artworks in front of them on a table. The setting is like a small expo, with hints of other tables and a crowd around, but this image is cropped close. In the foreground of the image, somewhat blurred, is a murder wall of colourful cards and twine covering a corkboard.

A person sits at a laptop at a demo table that is covered in stickers that say “Turbo”. Another person in a Turbo shirt sits behind the table, clearly talking them through what they are seeing. On the screen is an itch IO page playing some sort of 2D conversation game but the text is not readable.

A person sits at a laptop at a demo table that is covered in stickers that say “Turbo”. Another person in a Turbo shirt sits behind the table, clearly talking them through what they are seeing. On the screen is an itch IO page playing some sort of 2D conversation game but the text is not readable.

People line each side of a long table, playing games at laptops surrounded by stickers and other merch. The screen of the nearest one is visible, on which a game is showing a person and a fish in a car with the person driving and the fish singing. The text in a speech bubble is not readable.

People line each side of a long table, playing games at laptops surrounded by stickers and other merch. The screen of the nearest one is visible, on which a game is showing a person and a fish in a car with the person driving and the fish singing. The text in a speech bubble is not readable.

Had a great time at the #Narrascope showcase today!

Saw some great games, had some great chats, really enjoyed the historic venue. Highlight (aside from many awesome games!) was definitely the engine demo from @makegamesfast.bsky.social 🦀

Can’t wait to see y’all conference kickoff tomorrow 🥰

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