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PEOPLE:
- Shigeru Miyamoto, age 55. Creator of Zelda & Mario. General Manager of Nintendo EAD.

QUOTE: 
Q: [Mentions that Guitar Hero and the Wiimote were alternative control schemes]. Is the traditional controller going to fade as time goes on?

Miyamoto: Speaking as the individual who created the traditional controller, I certainly don't want to speak badly of it! 

I think as video games evolved, the video game experience became more complicated. … That resulted in more complicated controllers. … Video games then became something that appeared to be difficult and complicated to people who don't play video games. 

So we've been trying … to take advantage of technology to essentially create an interface that has a broader appeal and that's more approachable to the average consumer.

PEOPLE: - Shigeru Miyamoto, age 55. Creator of Zelda & Mario. General Manager of Nintendo EAD. QUOTE: Q: [Mentions that Guitar Hero and the Wiimote were alternative control schemes]. Is the traditional controller going to fade as time goes on? Miyamoto: Speaking as the individual who created the traditional controller, I certainly don't want to speak badly of it! I think as video games evolved, the video game experience became more complicated. … That resulted in more complicated controllers. … Video games then became something that appeared to be difficult and complicated to people who don't play video games. So we've been trying … to take advantage of technology to essentially create an interface that has a broader appeal and that's more approachable to the average consumer.

Miyamoto on why alternative controllers are proliferating, and a bold claim, 2008.

Source: Wired

#NintendoWiiQuote
#MiyamotoQuote

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PEOPLE:
- Reggie Fils-Aimé. President of Nintendo of America (2006-2019).
- Satoru Iwata. President of Nintendo (2002-2015).

QUOTE: 
"Fils-Aimé: We knew we had something magical in Wii Sports.

I advocated packing Wii Sports with Wii so that every consumer would get access to this great content. After I made this suggestion, Mr. Iwata paused long enough for me to notice the faint buzz of the incandescent lighting in his office and get uncomfortable.

‘Reggie,’ Mr. Iwata said, ‘Nintendo does not give away precious content for free. We work hard to create special experiences. It is unique software that motivates consumers to buy our hardware. And we expect to sell these games over extended periods of time. No, we should not pack in Wii Sports.’"

PEOPLE: - Reggie Fils-Aimé. President of Nintendo of America (2006-2019). - Satoru Iwata. President of Nintendo (2002-2015). QUOTE: "Fils-Aimé: We knew we had something magical in Wii Sports. I advocated packing Wii Sports with Wii so that every consumer would get access to this great content. After I made this suggestion, Mr. Iwata paused long enough for me to notice the faint buzz of the incandescent lighting in his office and get uncomfortable. ‘Reggie,’ Mr. Iwata said, ‘Nintendo does not give away precious content for free. We work hard to create special experiences. It is unique software that motivates consumers to buy our hardware. And we expect to sell these games over extended periods of time. No, we should not pack in Wii Sports.’"

PEOPLE:
- Reggie Fils-Aimé. President of Nintendo of America (2006-2019).
- Satoru Iwata. President of Nintendo (2002-2015).
- Shigeru Miyamoto. Creator of Zelda & Mario. General Manager of Nintendo EAD.

QUOTE: 
"Fils-Aimé: Even after convincing Mr. Iwata that this was the right approach, I would also need to get Shigeru Miyamoto to agree [to bundling Wii Sports with the Wii in North America].

… The world’s best game designer was not happy. The ever-present smile and impish squint of Mr. Miyamoto’s eyes were gone. ‘[You don’t] understand the challenges of creating software that people love to play. This is something we constantly push ourselves to do. We do not give away our software,’ Mr. Miyamoto stated.

Mr. Iwata, however, was already sparking to our ideas. ‘Miyamoto-san, I am sure that ... Reggie-san appreciates the effort of the developers. [He is] trying to solve for a different situation than ours in Japan.’"

PEOPLE: - Reggie Fils-Aimé. President of Nintendo of America (2006-2019). - Satoru Iwata. President of Nintendo (2002-2015). - Shigeru Miyamoto. Creator of Zelda & Mario. General Manager of Nintendo EAD. QUOTE: "Fils-Aimé: Even after convincing Mr. Iwata that this was the right approach, I would also need to get Shigeru Miyamoto to agree [to bundling Wii Sports with the Wii in North America]. … The world’s best game designer was not happy. The ever-present smile and impish squint of Mr. Miyamoto’s eyes were gone. ‘[You don’t] understand the challenges of creating software that people love to play. This is something we constantly push ourselves to do. We do not give away our software,’ Mr. Miyamoto stated. Mr. Iwata, however, was already sparking to our ideas. ‘Miyamoto-san, I am sure that ... Reggie-san appreciates the effort of the developers. [He is] trying to solve for a different situation than ours in Japan.’"

Reggie Fils-Aimé on convincing Iwata and Miyamoto to bundle Wii Sports with the Wii

Source: Disrupting the Game (Fils-Aimé, 2019)

#Nintendo
#NintendoWiiQuote, #WiiSportsQuote
#Fils-AiméQuote, #IwataQuote, #MiyamotoQuote

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PEOPLE:

Satoru Iwata. President of Nintendo.

QUOTE:
"Iwata: The controller for the Wii, which you can operate one-handed, seems like it was a foregone conclusion, but it was less the result of one person coming up with a great idea and more the uncanny fusion of the scattered thoughts of a large number of people following an unlikely path to it’s conclusion.

Leading up to the release of the Wii, we produced boxes upon boxes of mock-ups and prototype devices and software, none of which were a waste of time. There was an outpouring of ideas, and when we came upon a handful of fortuitous technologies, all kinds of problems were solved at once. "

PEOPLE: Satoru Iwata. President of Nintendo. QUOTE: "Iwata: The controller for the Wii, which you can operate one-handed, seems like it was a foregone conclusion, but it was less the result of one person coming up with a great idea and more the uncanny fusion of the scattered thoughts of a large number of people following an unlikely path to it’s conclusion. Leading up to the release of the Wii, we produced boxes upon boxes of mock-ups and prototype devices and software, none of which were a waste of time. There was an outpouring of ideas, and when we came upon a handful of fortuitous technologies, all kinds of problems were solved at once. "

Iwata on an “uncanny fusion of scattered thoughts”

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hobonichi, 2019)

#NintendoWiiQuote
#IwataQuote

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PEOPLE:
- Satoru Iwata. President of Nintendo from 2002 to 2015.
- Genyo Takeda. General Manager of Nintendo R&D3, which created most of Nintendo’s console hardware.

QUOTE: 
"Iwata: The more positive feedback we got on the DS, the more we asked questions like ‘do we need a home console at all?’ Some of the stuff would have terrified Takeda had he heard them. [laughs] 

It’s no good if the only difference is the home console using a big LCD screen, and the portable using a small one. We had many conversations about the raison d’etre of a home console. "

PEOPLE: - Satoru Iwata. President of Nintendo from 2002 to 2015. - Genyo Takeda. General Manager of Nintendo R&D3, which created most of Nintendo’s console hardware. QUOTE: "Iwata: The more positive feedback we got on the DS, the more we asked questions like ‘do we need a home console at all?’ Some of the stuff would have terrified Takeda had he heard them. [laughs] It’s no good if the only difference is the home console using a big LCD screen, and the portable using a small one. We had many conversations about the raison d’etre of a home console. "

Iwata on questions they began asking after the success of the DS.

Source: Nintendo Magic (Inoue, 2009)

#NintendoDSQuote, #NintendoWiiQuote
#IwataQuote, #TakedaQuote

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PEOPLE:

Satoru Iwata. President of Nintendo.

QUOTE:
"Iwata: What’s important isn’t next generation technology, but next-generation gaming experiences. Computing power isn’t that big a deal. At this year’s E3, we introduced the DS, with a design unlike anything that’s come before it. With our next home console, we’ll be doing the same thing, and you’ll see it at next year’s E3. Inside the company, it’s been codenamed ‘Revolution’."

PEOPLE: Satoru Iwata. President of Nintendo. QUOTE: "Iwata: What’s important isn’t next generation technology, but next-generation gaming experiences. Computing power isn’t that big a deal. At this year’s E3, we introduced the DS, with a design unlike anything that’s come before it. With our next home console, we’ll be doing the same thing, and you’ll see it at next year’s E3. Inside the company, it’s been codenamed ‘Revolution’."

Iwata on what’s important for new platforms, 2004.

Source: Nintendo Magic: Winning the Videogame Wars

#NintendoWiiQuote
#IwataQuote

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PEOPLE:
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
"Iwata: If a kid puts a game console in the basket of their bicycle, then has to make a sudden stop, the console can come flying out—and it’s not going to land on carpet.

So I told them to make it so [the Wii] could survive being dropped from 1.5 meters onto concrete. The hardware design team screamed, but proceeded to figure out how to pass the test."

PEOPLE: - Satoru Iwata, age 49. President of Nintendo. QUOTE: "Iwata: If a kid puts a game console in the basket of their bicycle, then has to make a sudden stop, the console can come flying out—and it’s not going to land on carpet. So I told them to make it so [the Wii] could survive being dropped from 1.5 meters onto concrete. The hardware design team screamed, but proceeded to figure out how to pass the test."

Iwata on the need for durable consoles.

Source: Nintendo Magic (Inoue , 2009)

#NintendoWiiQuote #IwataQuote

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PEOPLE:
- Satoru Iwata, age 59. President of Nintendo from 2002 to 2015.

QUOTE: 
"Iwata: In developing the Wii, I asked myself repeatedly, ‘what can we do to prevent video games form being seen as an intrusion on family life?’

This led to the hypothesis … of a feature that would allow parents to set a daily time limit —say one hour per day—where the console would physically shut off after one hour of gameplay. 

… The result of our debate was the ‘play history’ functionality, which allows everyone to see which games you’ve played, and for how long. Unlike the extreme measure of killing the power … the ‘play history’ encourages a dialog between kids and their parents that promotes accountability. "

PEOPLE: - Satoru Iwata, age 59. President of Nintendo from 2002 to 2015. QUOTE: "Iwata: In developing the Wii, I asked myself repeatedly, ‘what can we do to prevent video games form being seen as an intrusion on family life?’ This led to the hypothesis … of a feature that would allow parents to set a daily time limit —say one hour per day—where the console would physically shut off after one hour of gameplay. … The result of our debate was the ‘play history’ functionality, which allows everyone to see which games you’ve played, and for how long. Unlike the extreme measure of killing the power … the ‘play history’ encourages a dialog between kids and their parents that promotes accountability. "

Iwata on wanting to prevent games from being seen as an intrusion on daily life (Hobonichi, 2019).

Via Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO.

#NintendoWiiQuote
#IwataQuote

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PEOPLE:
- Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015.
- Masahiro Sakurai, age 48. Creator of Kirby & Smash Bros..

QUOTE: 
"Iwata: The original Super Smash Bros. was released in 1999 for the Nintendo 64, but the prototype was created by myself and Masahiro Sakurai. 

At that stage, the game didn’t include Nintendo characters. Sakurai took care of everything, from the planning and the specs to the design, modeling, and animations, while I did all the programming single-handedly. One other person did the sound. This was basically the ultimate indie game."

PEOPLE: - Satoru Iwata, age 59. President of HAL from 1993-2000, President of Nintendo from 2002-2015. - Masahiro Sakurai, age 48. Creator of Kirby & Smash Bros.. QUOTE: "Iwata: The original Super Smash Bros. was released in 1999 for the Nintendo 64, but the prototype was created by myself and Masahiro Sakurai. At that stage, the game didn’t include Nintendo characters. Sakurai took care of everything, from the planning and the specs to the design, modeling, and animations, while I did all the programming single-handedly. One other person did the sound. This was basically the ultimate indie game."

Iwata on programming the original Smash Bros. prototype.

Via Ask Iwata (Hobonichi, 2019.)

#Zelda
#NintendoWiiQuote
#IwataQuote,#SakuraiQuote

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