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PEOPLE:
- Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess.

QUOTE: 
Nishimori: Back when I was in school, I played a lot of basketball and practiced kendo. Actually, when we were working on the sword-fighting motion capture, I wore the motion-capture suit and unleashed some of my kendo moves! Hopefully, my own moves will be in the final version of Twilight Princess.

Though I've also become interested in snowboarding, don't think that I have a secret plan to have Link use some kind of snowboarding moves in the game!

PEOPLE: - Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess. QUOTE: Nishimori: Back when I was in school, I played a lot of basketball and practiced kendo. Actually, when we were working on the sword-fighting motion capture, I wore the motion-capture suit and unleashed some of my kendo moves! Hopefully, my own moves will be in the final version of Twilight Princess. Though I've also become interested in snowboarding, don't think that I have a secret plan to have Link use some kind of snowboarding moves in the game!

#Linktober 22: Snow/Cold/Frozen

Nishimori on doing some motion-capture of his own for Twilight Princess, 2005.

Source: Nintendo Power

#Zelda
#TwilightPrincessQuote
#NishimoriQuote

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PEOPLE:
- Keisuke Nishimori. Player character designer for Twilight Princess.
- Shigeru Miyamoto, age 53. Producer of Twilight Princess.

QUOTE: 
Nishimori: In [Twilight Princess], Link is transformed into a wolf-like beast. In other words, the character the player controls at times moves around on four legs. When we were discussing the wolf's design, Miyamoto-san said: "It's no fun to just look at the back of a four-legged animal all the time." 

It's true that … if you look sideways on or from an angle, you can clearly see the motion of the legs and the overall way the character moves. But if you look directly from behind, it looks really boring compared to a human character's movements.

So Miyamoto-san told us to have someone riding the wolf.

PEOPLE: - Keisuke Nishimori. Player character designer for Twilight Princess. - Shigeru Miyamoto, age 53. Producer of Twilight Princess. QUOTE: Nishimori: In [Twilight Princess], Link is transformed into a wolf-like beast. In other words, the character the player controls at times moves around on four legs. When we were discussing the wolf's design, Miyamoto-san said: "It's no fun to just look at the back of a four-legged animal all the time." It's true that … if you look sideways on or from an angle, you can clearly see the motion of the legs and the overall way the character moves. But if you look directly from behind, it looks really boring compared to a human character's movements. So Miyamoto-san told us to have someone riding the wolf.

Nishimori on Miyamoto's advice for wolf Link, 2006.

Source: Iwata Asks

#Zelda
#TwilightPrincessQuote
#NishimoriQuote, #MiyamotoQuote

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PEOPLE:
- Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess.

QUOTE: 
Nishimori: In Japan, there was a long-running children's television show called Ponkikki that featured utterly outlandish, high-quality short films. I had a strong interest in that kind of work—really free, really over the top.

Around the same time, the Toy Story movie came out and blew me away with its innovative use of 3-D animation—and then I dreamed of working for Pixar! So when I graduated from school, I visited many creative studios, both in moviemaking and game development, and ultimately decided to focus on trying to find a job with Nintendo. Specifically, I wanted a position creating 3-D character animations.

PEOPLE: - Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess. QUOTE: Nishimori: In Japan, there was a long-running children's television show called Ponkikki that featured utterly outlandish, high-quality short films. I had a strong interest in that kind of work—really free, really over the top. Around the same time, the Toy Story movie came out and blew me away with its innovative use of 3-D animation—and then I dreamed of working for Pixar! So when I graduated from school, I visited many creative studios, both in moviemaking and game development, and ultimately decided to focus on trying to find a job with Nintendo. Specifically, I wanted a position creating 3-D character animations.

Nishimori on finding his dream job after university, 2005.

Source: Nintendo Power

#NishimoriQuote

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PEOPLE:
- Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess.

QUOTE: 
"Nishimori: I try to soak in everything I can from movie directors who use powerful imagery. I'm a huge fan of Spike Jonze—his music videos and his films, like Adaptation and Being John Malkovich, are really groundbreaking. And Takei Goodman is my latest obsession—he's doing some very electrifying work directing Japanese music videos.

Musically, I'm all about hip-hop, and Beastie Boys and the Japanese group Scha Dara Parr really make me relax. "

PEOPLE: - Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess. QUOTE: "Nishimori: I try to soak in everything I can from movie directors who use powerful imagery. I'm a huge fan of Spike Jonze—his music videos and his films, like Adaptation and Being John Malkovich, are really groundbreaking. And Takei Goodman is my latest obsession—he's doing some very electrifying work directing Japanese music videos. Musically, I'm all about hip-hop, and Beastie Boys and the Japanese group Scha Dara Parr really make me relax. "

Nishimori on his personal taste and hobbies, 2005.

Source: Nintendo Power

#NishimoriQuote

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PEOPLE:
- Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess.

QUOTE: 
"Nishimori: What could a realistic Link not do on the Nintendo 64 that we could do with the Nintendo GameCube? It's led us to many fascinating ideas. You've already seen a few of our efforts to take horseback riding to a much higher level, and we're hard at work doing the same with combat.

We've used motion-capture technology with professional swordfighters to get the dynamics down perfectly, and then we've used the data to bring combat to life on the GCN. We're also thinking about using motion capture with real dogs and a horse—animals are such an essential part of the game."

PEOPLE: - Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess. QUOTE: "Nishimori: What could a realistic Link not do on the Nintendo 64 that we could do with the Nintendo GameCube? It's led us to many fascinating ideas. You've already seen a few of our efforts to take horseback riding to a much higher level, and we're hard at work doing the same with combat. We've used motion-capture technology with professional swordfighters to get the dynamics down perfectly, and then we've used the data to bring combat to life on the GCN. We're also thinking about using motion capture with real dogs and a horse—animals are such an essential part of the game."

Nishimori on the Twilight Princess' use of motion capture, 2005.

Source: Nintendo Power

#Zelda
#TwilightPrincessQuote
#NishimoriQuote

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PEOPLE:
- Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess.

QUOTE: 
"Nishimori: I was in charge of the modeling and animation of non-player characters in The Wind Waker, such as the forest creature Makar, Link's grandmother, and Tetra, plus more NPCs in Mario Kart: Double Dash!! 

I also helped design some of the standard Mario series character models that have guided designs on Nintendo's Mario collaborations with other developers. It's really interesting to see such characters go and be designed into other games, doing a variety of things outside of Nintendo. Ah, and here's one more of my characters that you might remember: Bowser Jr. in Super Mario Sunshine!"

PEOPLE: - Keisuke Nishimori. Character Modelling & Animation in The Wind Waker & Twilight Princess. QUOTE: "Nishimori: I was in charge of the modeling and animation of non-player characters in The Wind Waker, such as the forest creature Makar, Link's grandmother, and Tetra, plus more NPCs in Mario Kart: Double Dash!! I also helped design some of the standard Mario series character models that have guided designs on Nintendo's Mario collaborations with other developers. It's really interesting to see such characters go and be designed into other games, doing a variety of things outside of Nintendo. Ah, and here's one more of my characters that you might remember: Bowser Jr. in Super Mario Sunshine!"

Nishimori on characters he created for The Wind Waker, 2005.

Via Nintendo Power.

#Zelda
#TheWindWakerQuote
#NishimoriQuote

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PEOPLE:
- Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess.
- Shigeru Miyamoto, age 52. Producer of Twilight Princess. 

QUOTE: 
"Nishimori: I thought that it would be crucial to … study the motions and behavior of a real horse. Mr. Miyamoto paved the way for me to visit an equestrian club, not the formal British-style clubs, but an American-style center—a much better fit for the spirit of Twilight Princess, because Link is much more like a cowboy in this game.

What a difference working with live animals makes over simply viewing pictures or videos. You just don't get the sense of how powerful and immense a real horse is until you're dwarfed by one! That experience really strengthened my belief that you can heighten the realism of a game by exaggerating the size and action of things."

PEOPLE: - Keisuke Nishimori. Lead Modeller & Animator for Link, Wolf Link & Midna and the horse in Twilight Princess. - Shigeru Miyamoto, age 52. Producer of Twilight Princess. QUOTE: "Nishimori: I thought that it would be crucial to … study the motions and behavior of a real horse. Mr. Miyamoto paved the way for me to visit an equestrian club, not the formal British-style clubs, but an American-style center—a much better fit for the spirit of Twilight Princess, because Link is much more like a cowboy in this game. What a difference working with live animals makes over simply viewing pictures or videos. You just don't get the sense of how powerful and immense a real horse is until you're dwarfed by one! That experience really strengthened my belief that you can heighten the realism of a game by exaggerating the size and action of things."

Nishimori on the experience of working with real horses as reference.

Via Nintendo Power, 2005.

#Zelda
#TwilightPrincessQuote
#NishimoriQuote

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