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PEOPLE:
- Shigeru Miyamoto, age 48. General Producer of the Oracles.
- Yoshiki Okamoto, age 39. Producer of the Oracles.

QUOTE: 
Miyamoto: Back when Okamoto first said to me, “Let's make a Game Boy Zelda,” he gave me a development schedule for the game that was just... I couldn't believe it at all. But he said, “Oh, we'll just bang them right out.” I thought then that if he was able to pull it off, then he must really be something. Capcom itself must really be something... And then he ended up not making it at all, so I was a little relieved. You really do need time to make a project like this after all.

Okamoto: I figured about three or four months would do for development.

Miyamoto: “Give me eight months and I can crank out three titles, just like that.” Something like that.

PEOPLE: - Shigeru Miyamoto, age 48. General Producer of the Oracles. - Yoshiki Okamoto, age 39. Producer of the Oracles. QUOTE: Miyamoto: Back when Okamoto first said to me, “Let's make a Game Boy Zelda,” he gave me a development schedule for the game that was just... I couldn't believe it at all. But he said, “Oh, we'll just bang them right out.” I thought then that if he was able to pull it off, then he must really be something. Capcom itself must really be something... And then he ended up not making it at all, so I was a little relieved. You really do need time to make a project like this after all. Okamoto: I figured about three or four months would do for development. Miyamoto: “Give me eight months and I can crank out three titles, just like that.” Something like that.

Miyamoto & Okamoto on Oracle development schedule, 2001.

Source: Nintendo Power

#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#MiyamotoQuote, #OkamotoQuote

www.hyruleinterviews.com/4111087af4de...

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PEOPLE:
- Yoshiki Okamoto, age 52. General Producer of Oracle of Ages & Oracle of Seasons. Producer of Street Fighter, Final Fight, and Street Fighter II.

QUOTE: 
Okamoto: We made Final Fight. Then Capcom told us, "You have to call that 'Street Fighter.'" We had it at a convention and we were showing it to people, but Street Fighter's reputation was really bad. So we thought, if the reputation's that bad, we're not going to name it Street Fighter. We're just going to call it Final Fight. ...

If Final Fight didn't sell well, Capcom might have been in danger of going under. ... But it actually sold more than Capcom executives expected it to, so after it took off, they told me to create Final Fight 2. I'm not the type of person to do what I'm told, though. So I said, "Well, I don't want to do that." And then I decided to make Street Fighter 2.

PEOPLE: - Yoshiki Okamoto, age 52. General Producer of Oracle of Ages & Oracle of Seasons. Producer of Street Fighter, Final Fight, and Street Fighter II. QUOTE: Okamoto: We made Final Fight. Then Capcom told us, "You have to call that 'Street Fighter.'" We had it at a convention and we were showing it to people, but Street Fighter's reputation was really bad. So we thought, if the reputation's that bad, we're not going to name it Street Fighter. We're just going to call it Final Fight. ... If Final Fight didn't sell well, Capcom might have been in danger of going under. ... But it actually sold more than Capcom executives expected it to, so after it took off, they told me to create Final Fight 2. I'm not the type of person to do what I'm told, though. So I said, "Well, I don't want to do that." And then I decided to make Street Fighter 2.

Okamoto on swapping Final Fight and Street Fighter, 2014.

Source: Polygon

#FinalFightQuote, #StreetFighterIIQuote
#OkamotoQuote

www.notion.so/1f141fe961fd...

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PEOPLE:
- Yoshiki Okamoto, age 52. General Producer of Oracle of Ages and Seasons. Producer of Street Fighter 2.
- Akira “Akiman” Yasuda, age 49. Character designer for Street Fighter 2.

QUOTE: 
Okamoto: At one point, [Akiman] wanted to live a healthy life, so he said, "OK I'm going to drink milk." So he'd always buy these little packs of milk. He'd be working, and then he'd reach down to his little milk packs and drink them. Around his desk, he had like 100 of these packs. So he'd grab one, shake it, and whenever he'd find one with milk in it, he'd drink it and put it back, without even looking at it. And he never knew what the expiration dates were.

So he started drinking milk to be healthy, but he was always complaining he had diarrhea.

PEOPLE: - Yoshiki Okamoto, age 52. General Producer of Oracle of Ages and Seasons. Producer of Street Fighter 2. - Akira “Akiman” Yasuda, age 49. Character designer for Street Fighter 2. QUOTE: Okamoto: At one point, [Akiman] wanted to live a healthy life, so he said, "OK I'm going to drink milk." So he'd always buy these little packs of milk. He'd be working, and then he'd reach down to his little milk packs and drink them. Around his desk, he had like 100 of these packs. So he'd grab one, shake it, and whenever he'd find one with milk in it, he'd drink it and put it back, without even looking at it. And he never knew what the expiration dates were. So he started drinking milk to be healthy, but he was always complaining he had diarrhea.

Okamoto on Akiman's milk habits, 2014.

Source: Polygon

#OkamotoQuote, #YasudaQuote

www.notion.so/1f141fe961fd...

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PEOPLE:
- Yoshiki Okamoto, age 52. General Producer of Oracle of Ages & Seasons. Producer of Street Fighter II.
- Yoko Shimomura, age 46. Composer for Street Fighter II.
- Akira Nishitani, age 46. Planner (Game Designer) for Street Fighter II.

QUOTE: 
Okamoto: You know how each character has a life bar? At one point, I wanted to make the power gauge for Chun-Li [in Street Fighter II] shorter than for the other characters because women are not as strong. But Nishitani didn't want to do that. We both had legitimate reasons, but then we came to an agreement to not make it shorter.

Shimomura: I had no idea [Mr. Okamoto suggested that]. I think that since women live longer maybe their life bars should be longer. [Laughs]

PEOPLE: - Yoshiki Okamoto, age 52. General Producer of Oracle of Ages & Seasons. Producer of Street Fighter II. - Yoko Shimomura, age 46. Composer for Street Fighter II. - Akira Nishitani, age 46. Planner (Game Designer) for Street Fighter II. QUOTE: Okamoto: You know how each character has a life bar? At one point, I wanted to make the power gauge for Chun-Li [in Street Fighter II] shorter than for the other characters because women are not as strong. But Nishitani didn't want to do that. We both had legitimate reasons, but then we came to an agreement to not make it shorter. Shimomura: I had no idea [Mr. Okamoto suggested that]. I think that since women live longer maybe their life bars should be longer. [Laughs]

Okamoto and Yokomura on Chun-Li's life bar, 2014.

Source: Polygon

#StreetFighterIIQuote
#OkamotoQuote, #ShimomuraQuote, #NishitaniQuote

www.notion.so/1f141fe961fd...

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PEOPLE:
- Yoshiki Okamoto, age 41. General Producer of Oracle of Ages and Seasons at Flagship.
- Shigeru Miyamoto, age 50. General Producer of Oracle of Ages and Seasons at Nintendo.

QUOTE: 
"Okamoto: Anyways, I thought kids didn’t play [the first Zelda] anymore, so I suggested to Mr. Miyamoto that we reimagine [it]. Since he was too busy, I told him I could take care of it. 

I said we should develop it for the Game Boy Color, but once we started, it seemed like one game wasn’t going to be enough. I suggested to Mr. Miyamoto that we turn it into a trilogy, and he agreed. I was ecstatic. Afterwards, I realized it was too much, but I couldn’t step down. So we ended up with just two games. [laughs] 

Before we got started, I thought it would be easy, but I was wrong. I misjudged it. Making a Zelda game is hard. My bad, I underestimated it."

PEOPLE: - Yoshiki Okamoto, age 41. General Producer of Oracle of Ages and Seasons at Flagship. - Shigeru Miyamoto, age 50. General Producer of Oracle of Ages and Seasons at Nintendo. QUOTE: "Okamoto: Anyways, I thought kids didn’t play [the first Zelda] anymore, so I suggested to Mr. Miyamoto that we reimagine [it]. Since he was too busy, I told him I could take care of it. I said we should develop it for the Game Boy Color, but once we started, it seemed like one game wasn’t going to be enough. I suggested to Mr. Miyamoto that we turn it into a trilogy, and he agreed. I was ecstatic. Afterwards, I realized it was too much, but I couldn’t step down. So we ended up with just two games. [laughs] Before we got started, I thought it would be easy, but I was wrong. I misjudged it. Making a Zelda game is hard. My bad, I underestimated it."

Okamoto on volunteering to make the Oracles, 2003.

Source: Nintendo Prime

#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#OkamotoQuote, #MiyamotoQuote

www.notion.so/12641fe961fd...

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