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PEOPLE:
- Shigeru Miyamoto, age 48. General Producer of the Oracles.
- Yoshiki Okamoto, age 39. Producer of the Oracles.

QUOTE: 
Miyamoto: Back when Okamoto first said to me, “Let's make a Game Boy Zelda,” he gave me a development schedule for the game that was just... I couldn't believe it at all. But he said, “Oh, we'll just bang them right out.” I thought then that if he was able to pull it off, then he must really be something. Capcom itself must really be something... And then he ended up not making it at all, so I was a little relieved. You really do need time to make a project like this after all.

Okamoto: I figured about three or four months would do for development.

Miyamoto: “Give me eight months and I can crank out three titles, just like that.” Something like that.

PEOPLE: - Shigeru Miyamoto, age 48. General Producer of the Oracles. - Yoshiki Okamoto, age 39. Producer of the Oracles. QUOTE: Miyamoto: Back when Okamoto first said to me, “Let's make a Game Boy Zelda,” he gave me a development schedule for the game that was just... I couldn't believe it at all. But he said, “Oh, we'll just bang them right out.” I thought then that if he was able to pull it off, then he must really be something. Capcom itself must really be something... And then he ended up not making it at all, so I was a little relieved. You really do need time to make a project like this after all. Okamoto: I figured about three or four months would do for development. Miyamoto: “Give me eight months and I can crank out three titles, just like that.” Something like that.

Miyamoto & Okamoto on Oracle development schedule, 2001.

Source: Nintendo Power

#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#MiyamotoQuote, #OkamotoQuote

www.hyruleinterviews.com/4111087af4de...

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PEOPLE:
- Hidemaro Fujibayashi, age 28. Director of Oracle of Ages & Oracle of Seasons.
- Shigeru Miyamoto, age 48. General Producer for Oracle of Ages & Oracle of Seasons.
- Yoichi Yamada, age 37. Supervisor for Oracle of Ages & Oracle of Seasons.

QUOTE: 
Fujibayashi: When I met Mr. Miyamoto, I clearly understood that there’s a logic behind the games he thinks up.

Understanding that was a huge learning experience for [the Oracles] team. Another thing was that Mr. Yamada would ask us “What’s this character’s name?” about characters we’d just randomly put in the game. Giving those characters a name really brings them to life and the staff’s attachment to them evolves, too.

”You should name your characters”… such a simple sounding idea really opened my eyes to something important. This is just one example, but I feel like I was taught the secret to Nintendo’s “warm game feel”.

PEOPLE: - Hidemaro Fujibayashi, age 28. Director of Oracle of Ages & Oracle of Seasons. - Shigeru Miyamoto, age 48. General Producer for Oracle of Ages & Oracle of Seasons. - Yoichi Yamada, age 37. Supervisor for Oracle of Ages & Oracle of Seasons. QUOTE: Fujibayashi: When I met Mr. Miyamoto, I clearly understood that there’s a logic behind the games he thinks up. Understanding that was a huge learning experience for [the Oracles] team. Another thing was that Mr. Yamada would ask us “What’s this character’s name?” about characters we’d just randomly put in the game. Giving those characters a name really brings them to life and the staff’s attachment to them evolves, too. ”You should name your characters”… such a simple sounding idea really opened my eyes to something important. This is just one example, but I feel like I was taught the secret to Nintendo’s “warm game feel”.

Fujibayashi on Nintendo's warm game feel, 2001.

Source: Game Design Gazette

#Zelda
#OracleofSeasonsQuote, #OracleofAgesQuote
#FujibayashiQuote, #MiyamotoQuote, #YamadaQuote

www.notion.so/57ba82218914...

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PEOPLE:
- Yoshiki Okamoto, age 41. General Producer of Oracle of Ages and Seasons at Flagship.
- Shigeru Miyamoto, age 50. General Producer of Oracle of Ages and Seasons at Nintendo.

QUOTE: 
"Okamoto: Anyways, I thought kids didn’t play [the first Zelda] anymore, so I suggested to Mr. Miyamoto that we reimagine [it]. Since he was too busy, I told him I could take care of it. 

I said we should develop it for the Game Boy Color, but once we started, it seemed like one game wasn’t going to be enough. I suggested to Mr. Miyamoto that we turn it into a trilogy, and he agreed. I was ecstatic. Afterwards, I realized it was too much, but I couldn’t step down. So we ended up with just two games. [laughs] 

Before we got started, I thought it would be easy, but I was wrong. I misjudged it. Making a Zelda game is hard. My bad, I underestimated it."

PEOPLE: - Yoshiki Okamoto, age 41. General Producer of Oracle of Ages and Seasons at Flagship. - Shigeru Miyamoto, age 50. General Producer of Oracle of Ages and Seasons at Nintendo. QUOTE: "Okamoto: Anyways, I thought kids didn’t play [the first Zelda] anymore, so I suggested to Mr. Miyamoto that we reimagine [it]. Since he was too busy, I told him I could take care of it. I said we should develop it for the Game Boy Color, but once we started, it seemed like one game wasn’t going to be enough. I suggested to Mr. Miyamoto that we turn it into a trilogy, and he agreed. I was ecstatic. Afterwards, I realized it was too much, but I couldn’t step down. So we ended up with just two games. [laughs] Before we got started, I thought it would be easy, but I was wrong. I misjudged it. Making a Zelda game is hard. My bad, I underestimated it."

Okamoto on volunteering to make the Oracles, 2003.

Source: Nintendo Prime

#Zelda
#OracleofAgesQuote, #OracleofSeasonsQuote
#OkamotoQuote, #MiyamotoQuote

www.notion.so/12641fe961fd...

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PEOPLE:
- Hidemaro Fujibayashi, age 28. Director of Oracle of Ages.

QUOTE: 
"Fujibayashi: There’s a “Dark Tower” in Oracle of Ages, with people made to work there. Their dialogue is along the lines of “There’s no end to this work” or “I can’t go home”. There were also team members that couldn’t go home much during development, so we put those characters in as a parody [laugh].

But our team feels really cozy, so the general atmosphere was great. People who’d just come by with a message would end up in a meeting and chat with us for two hours before leaving again."

PEOPLE: - Hidemaro Fujibayashi, age 28. Director of Oracle of Ages. QUOTE: "Fujibayashi: There’s a “Dark Tower” in Oracle of Ages, with people made to work there. Their dialogue is along the lines of “There’s no end to this work” or “I can’t go home”. There were also team members that couldn’t go home much during development, so we put those characters in as a parody [laugh]. But our team feels really cozy, so the general atmosphere was great. People who’d just come by with a message would end up in a meeting and chat with us for two hours before leaving again."

Fujibayashi on self-insert references to crunch in Oracle of Ages, 2001.

Source: Game Design Gazette

#Zelda
#OracleofAgesQuote
#FujibayashiQuote
www.notion.so/57ba82218914...

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PEOPLE:
- Hidemaro Fujibayashi, age 31. Director of The Minish Cap and the Oracles.

QUOTE: 
"Fujibayashi: I played the heck out of the first Legend of Zelda. I was in my first year of middle school when I heard that the Famicom Disk System would be released in January, so I excitedly saved up my money for it. Then when I went to buy it, it turned out the release date was delayed, and teary-eyed I returned home, and had to wait another whole month. [laughs]

I played A Link to the Past in high school, and now I'm working with the same people who made that game."

PEOPLE: - Hidemaro Fujibayashi, age 31. Director of The Minish Cap and the Oracles. QUOTE: "Fujibayashi: I played the heck out of the first Legend of Zelda. I was in my first year of middle school when I heard that the Famicom Disk System would be released in January, so I excitedly saved up my money for it. Then when I went to buy it, it turned out the release date was delayed, and teary-eyed I returned home, and had to wait another whole month. [laughs] I played A Link to the Past in high school, and now I'm working with the same people who made that game."

PEOPLE:
- Hidemaro Fujibayashi, age 28. Game director of The Oracles, and later Skyward Sword & Breath of the Wild..

QUOTE: 
"Q: Fujibayashi-san, were you a Zelda fan, too?

Fujibayashi: Yes. In the case of the Famicom game [Zelda 1], I went straight to the toy store to buy it. I remember running to buy it, fist tight around my New Year’s money."

PEOPLE: - Hidemaro Fujibayashi, age 28. Game director of The Oracles, and later Skyward Sword & Breath of the Wild.. QUOTE: "Q: Fujibayashi-san, were you a Zelda fan, too? Fujibayashi: Yes. In the case of the Famicom game [Zelda 1], I went straight to the toy store to buy it. I remember running to buy it, fist tight around my New Year’s money."

PEOPLE:
- Hidemaro Fujibayashi, age 31. Director of the Oracle games.
- Yoshiki Okamoto, age 42. Capcom-side General Producer of the Oracle games.
- Shigeru Miyamoto, age 51. Nintendo-side General Producer of the Oracle games.

QUOTE: 
"Fujibayashi: When I first saw one of our programmers at Capcom making Link's sprite move around, I wondered, ‘Why are we making a Zelda game at Capcom…?’

What had happened was, our boss Yoshiki Okamoto had been talking with Shigeru Miyamoto, and they'd agreed to do some exploratory research and prototyping, which is what I saw there. I never thought in a million years that I would be involved with it. But for some reason or other, they called me up and told me to draw up plans for a new Zelda game that Capcom would develop, and that was Oracle of the Seasons. I was amazed that Capcom was going to be making a Zelda game, and I thought it was an incredible opportunity. I was very happy."

PEOPLE: - Hidemaro Fujibayashi, age 31. Director of the Oracle games. - Yoshiki Okamoto, age 42. Capcom-side General Producer of the Oracle games. - Shigeru Miyamoto, age 51. Nintendo-side General Producer of the Oracle games. QUOTE: "Fujibayashi: When I first saw one of our programmers at Capcom making Link's sprite move around, I wondered, ‘Why are we making a Zelda game at Capcom…?’ What had happened was, our boss Yoshiki Okamoto had been talking with Shigeru Miyamoto, and they'd agreed to do some exploratory research and prototyping, which is what I saw there. I never thought in a million years that I would be involved with it. But for some reason or other, they called me up and told me to draw up plans for a new Zelda game that Capcom would develop, and that was Oracle of the Seasons. I was amazed that Capcom was going to be making a Zelda game, and I thought it was an incredible opportunity. I was very happy."

#2: Hidemaro Fujibayashi. Director of The Oracles, Four Swords, The Minish Cap, Skyward Sword, Breath of the Wild, & Tears of the Kingdom

#Zelda #OracleOfAgesQuote, #OracleOfSeasonsQuote #FujibayashiQuote

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