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PEOPLE:
- Hidemaro Fujibayashi, age 28. Director of Oracle of Ages & Oracle of Seasons.
- Shigeru Miyamoto, age 48. General Producer for Oracle of Ages & Oracle of Seasons.
- Yoichi Yamada, age 37. Supervisor for Oracle of Ages & Oracle of Seasons.

QUOTE: 
Fujibayashi: When I met Mr. Miyamoto, I clearly understood that there’s a logic behind the games he thinks up.

Understanding that was a huge learning experience for [the Oracles] team. Another thing was that Mr. Yamada would ask us “What’s this character’s name?” about characters we’d just randomly put in the game. Giving those characters a name really brings them to life and the staff’s attachment to them evolves, too.

”You should name your characters”… such a simple sounding idea really opened my eyes to something important. This is just one example, but I feel like I was taught the secret to Nintendo’s “warm game feel”.

PEOPLE: - Hidemaro Fujibayashi, age 28. Director of Oracle of Ages & Oracle of Seasons. - Shigeru Miyamoto, age 48. General Producer for Oracle of Ages & Oracle of Seasons. - Yoichi Yamada, age 37. Supervisor for Oracle of Ages & Oracle of Seasons. QUOTE: Fujibayashi: When I met Mr. Miyamoto, I clearly understood that there’s a logic behind the games he thinks up. Understanding that was a huge learning experience for [the Oracles] team. Another thing was that Mr. Yamada would ask us “What’s this character’s name?” about characters we’d just randomly put in the game. Giving those characters a name really brings them to life and the staff’s attachment to them evolves, too. ”You should name your characters”… such a simple sounding idea really opened my eyes to something important. This is just one example, but I feel like I was taught the secret to Nintendo’s “warm game feel”.

Fujibayashi on Nintendo's warm game feel, 2001.

Source: Game Design Gazette

#Zelda
#OracleofSeasonsQuote, #OracleofAgesQuote
#FujibayashiQuote, #MiyamotoQuote, #YamadaQuote

www.notion.so/57ba82218914...

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PEOPLE:
- Shigeru Miyamoto, age 43. Creator of Zelda, Producer & Director of Super Mario 64.
- Yoichi Yamada, age 32. Assistant Director of A Link to the Past, Course Director of Super Mario 64.

QUOTE: 
"Q: When you created the level maps [for Super Mario 64], did you draw out models/blueprints beforehand?

Miyamoto: Actually, no, not at all. There would only be some concept art sketches, and brief notes/memos. For example, I’d talk with course director Yoichi Yamada about an idea for a level, then he’d make some quick sketches of it. Yamada isn’t an artist, but he draws weird stuff. [laughs] 

Then we’d look over those and talk more (’Oh, there should be a snowman here!’), and those key elements of the level would be written down. Yamada and the other level designers then would refer back to those notes while designing the levels with our software development tools."

PEOPLE: - Shigeru Miyamoto, age 43. Creator of Zelda, Producer & Director of Super Mario 64. - Yoichi Yamada, age 32. Assistant Director of A Link to the Past, Course Director of Super Mario 64. QUOTE: "Q: When you created the level maps [for Super Mario 64], did you draw out models/blueprints beforehand? Miyamoto: Actually, no, not at all. There would only be some concept art sketches, and brief notes/memos. For example, I’d talk with course director Yoichi Yamada about an idea for a level, then he’d make some quick sketches of it. Yamada isn’t an artist, but he draws weird stuff. [laughs] Then we’d look over those and talk more (’Oh, there should be a snowman here!’), and those key elements of the level would be written down. Yamada and the other level designers then would refer back to those notes while designing the levels with our software development tools."

Miyamoto on how they did not work with blueprints to make Super Mario 64's levels, 1996.

Source: Shmuplations

#SuperMario64Quote
#MiyamotoQuote, #YamadaQuote

www.notion.so/9ce5643a6039...

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