A big thank you to my Patreon supporters! I hope you all had a great 2025! ๐, I will be releasing an upgraded #Redshift 2026 material pack for #Houdini. 240+ Shaders, #OpenPBR & Scene Units ready. Both Material Gallery & ODTools are supported. Available January 4th. โจ - www.Patreon.com/TheArtofSaul
New tutorial is live! Learn how to create realistic glass in Maya using OpenPBR, including clear glass, scratched glass, and marble! Perfect for environments, windows, and props.
Watch here ๐ youtu.be/_OYRZbytlCY
#3D #Maya #OpenPBR #CGI #3DModeling #3DArt #autodeskmaya #cg
New tutorial is live! Dive into Maya 2026โs OpenPBR shader and learn how to master Base Color, Specularity, and Transmission for realistic, cinematic materials. Perfect for artists who want their 3D work to shine like the big screen!
Watch here ๐ youtu.be/hwGO4SwHKjo
#Maya2026 #OpenPBR #tutorial #3d
We're excited to share #OpenPBR Volume, a new collaboration between Autodesk and Sidefx to create an open standard enabling users to define the look of volumetric assets. OpenPBR is a subproject of @materialx.bsky.social. Read more: www.aswf.io/blog/openpbr...
MaterialXใใผในใฎใใใชใขใซใ็ทจ้๏ผไฝๆใใใใใฎใใผใใใผในใฎใจใใฃใฟ๏ผ
ใชใผใใณใฝใผใน๏ผ็กๆ๏ผOpenPBRๅฏพๅฟ๏ผ
QuiltiX v0.8
3dnchu.com/archives/qui...
#MaterialX #OpenPBR
๐ Redshift 2025.4 is here! Upgrades include the all-new #OpenPBR material, Per-Vertex Hair Shading, Improved 3ds Max Shader Converter, USD + Alembic Procedurals in Maya & more! ๐
More info ๐ youtu.be/EtQOvAjQ2O4
๐ Redshift 2025.4 is here! Upgrades include the all-new #OpenPBR material, Per-Vertex Hair Shading, Improved 3ds Max Shader Converter, USD + Alembic Procedurals in Maya & more! ๐ More info ๐ youtu.be/EtQOvAjQ2O4
๐ซง๐ฒ๐ซง
#Cinema4D #C4D #3DCG #cgart #motiondesign #motiongraphics #digitalart #Redshift #OpenPBR
๐ The Spring 2025 #MaxonOne update is here! Upgrades to #Redshift include the all-new #OpenPBR material, Per-Vertex Hair Shading, Improved 3ds Max Shader Converter, USD + Alembic Procedurals in Maya & more! ๐
More info ๐ youtu.be/EtQOvAjQ2O4
๐ Redshift 2025.4 is here! Upgrades include the all-new #OpenPBR material, Per-Vertex Hair Shading, Improved 3ds Max Shader Converter, USD + Alembic Procedurals in Maya & more! ๐
More info ๐ youtu.be/BWs3IZapOC0
๐ The Spring 2025 #MaxonOne update is here! Upgrades to #Redshift include the all-new #OpenPBR material, Per-Vertex Hair Shading, Improved 3ds Max Shader Converter, USD + Alembic Procedurals in Maya & more! ๐
More info ๐ youtu.be/BWs3IZapOC0
Maxon's #Redshift now supports #OpenPBR natively! One more step towards material standardization across industries and pipelines.
www.youtube.com/watch?v=BWs3...
Announcing OpenUSD v25.02: Key Features and Improvements
#openusd #aousd #3d #materialx #openpbr
At SIGGRAPH Asia, Khronos came together with W3C, Academy Software Foundation and Three.js for a birds of a feather on the immersive web. The video from the session is available on YouTube. www.youtube.com/watch?v=85Ix...
#webgl #webgpu #openpbr
Today at #SIGGRAPH Asia, we will be conducting a BOF with @w3c, @threejs, and OpenPBR. Come and learn more about the immersive web!
https://www.khronos.org/events/siggraph-asia-2024
#webgl #webgpu #openpbr #threejs
Today at #SIGGRAPH Asia we will be conducting a BOF with @w3.org.web.brid.gy, @threejs.org and OpenPBR. Come and learn more about the immersive web!
www.khronos.org/events/siggr...
#webgl #webgpu #openpbr #threejs
Chocolate shaderball #openpbr