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The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains a self-critique from James regarding his work on the titles.

The text at the top reads: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?"

James's response reads: "My nonogram code has been improving since Piczle Cross Adventure. Finally now it is at a stage where it’s pretty foolproof, in my current game Piczle World of Puzzles. It would be nice to go back and implement the current nonogram code in my older titles, with all the improvements and quality of life features, but that comes with a lot of issues. Also, due to my ambitions with Piczle Cross: Rune Factory I overextended myself somewhat. There are an insane amount of puzzles and features and it burned me out a little. I should definitely have scaled back a bit and created a smaller, more polished title."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains a self-critique from James regarding his work on the titles. The text at the top reads: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?" James's response reads: "My nonogram code has been improving since Piczle Cross Adventure. Finally now it is at a stage where it’s pretty foolproof, in my current game Piczle World of Puzzles. It would be nice to go back and implement the current nonogram code in my older titles, with all the improvements and quality of life features, but that comes with a lot of issues. Also, due to my ambitions with Piczle Cross: Rune Factory I overextended myself somewhat. There are an insane amount of puzzles and features and it burned me out a little. I should definitely have scaled back a bit and created a smaller, more polished title."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board concludes James's self-critique on the development process.

As a continuation of the previous tile, the top text remains the same: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?"

James's response continues: "That said, it was so wonderful to work with IPs I genuinely enjoy - as a player - that I’m really happy to have been able to add a little to the worlds of Story of Seasons and Rune Factory, hoping fans of those games will enjoy the many references and homages. I don’t think the games would have worked without all the extras though it certainly would have been easier for me to make “just the puzzles”. Had I the time and resources I probably would have added more fan service features; better art gallery options, like zooming, or a proper 3D model inspector, more easter eggs, etc."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board concludes James's self-critique on the development process. As a continuation of the previous tile, the top text remains the same: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?" James's response continues: "That said, it was so wonderful to work with IPs I genuinely enjoy - as a player - that I’m really happy to have been able to add a little to the worlds of Story of Seasons and Rune Factory, hoping fans of those games will enjoy the many references and homages. I don’t think the games would have worked without all the extras though it certainly would have been easier for me to make “just the puzzles”. Had I the time and resources I probably would have added more fan service features; better art gallery options, like zooming, or a proper 3D model inspector, more easter eggs, etc."

We asked James to reflect on his own progress. In return, we received his honest and humbling answer about knowing your own limitations and celebrating the here and now.

#storyofseasons #piczlecross #runefactory

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The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains an exchange about the origins of the Piczle IP.

The top text reads: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)"

James's response reads: "Piczle (a portmanteau for PICture puzzLE) originally started with Piczle Lines, a mobile title released in 2010 that was a number-net style logic-puzzle. I’ve always wanted to make a nonogram game but the iPhone was just released and a numbernet style puzzle worked so much better with a touch-screen."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains an exchange about the origins of the Piczle IP. The top text reads: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)" James's response reads: "Piczle (a portmanteau for PICture puzzLE) originally started with Piczle Lines, a mobile title released in 2010 that was a number-net style logic-puzzle. I’ve always wanted to make a nonogram game but the iPhone was just released and a numbernet style puzzle worked so much better with a touch-screen."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board continues the discussion on the Piczle IP.

As a continuation of the previous tile, the top text remains the same: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)"

James's response continues: "I’ve made several different types of logic puzzle under the Piczle brand, but in 2020 I released Piczle Cross Adventure, a nonogram game with 2D adventure aspects, featuring the characters I had been developing since Piczle Lines. In fact, I founded Score Studios specifically because I wanted to make a nonogram game - I’m glad I finally managed to fulfill that dream 11 years later, haha."

The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board continues the discussion on the Piczle IP. As a continuation of the previous tile, the top text remains the same: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)" James's response continues: "I’ve made several different types of logic puzzle under the Piczle brand, but in 2020 I released Piczle Cross Adventure, a nonogram game with 2D adventure aspects, featuring the characters I had been developing since Piczle Lines. In fact, I founded Score Studios specifically because I wanted to make a nonogram game - I’m glad I finally managed to fulfill that dream 11 years later, haha."

If you're a fan of paint-by-numbers games, be sure to check out the Piczle Cross series!

#storyofseasons #nonograms #piczlecross

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Preview
New Games: PICZLE CROSS - RUNE FACTORY (PC, Switch) The puzzle game PICZLE CROSS: RUNE FACTORY has been released for PC & Switch

The puzzle game PICZLE CROSS: RUNE FACTORY has been released for PC & Switch

entertainment-factor.blogspot.com/2025/02/picz...

#games #videogames #gaming #switch #nintendoswitch #pcgames #pcgaming #indiegames #piczlecross #puzzle #puzzlegame @rainyfrog-en.bsky.social @scorestudios.bsky.social

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Piczle Cross: Rune Factory - Nintendo Switch Gameplay
Piczle Cross: Rune Factory - Nintendo Switch Gameplay YouTube video by Nintendo Hall

Piczle Cross: Rune Factory - Nintendo Switch Gameplay: www.youtube.com/watch?v=4lId... #PiczleCrossRuneFactory #PiczleCross #RuneFactory #puzzle #farming #seasons #nintendoswitch #indiegame #indiegames #indiegamedev #nintendo #switch #gamedevs

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Preview
Piczle Cross: Rune Factory, uno sguardo in video gameplay su Nintendo Switch - Abbiamo pubblicato un video gameplay su Piczle Cross: Rune Factory, indie disponibile ora su Nintendo Switch.

Piczle Cross: Rune Factory, uno sguardo in video gameplay su Nintendo Switch www.nintendohall.it/nintendo-swi... #PiczleCrossRuneFactory #PiczleCross #RuneFactory #puzzle #farming #seasons #nintendoswitch #indiegame #indiegames #indiegamedev #nintendo #switch #gamedevs

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Piczle Cross: Rune Factory Review - A Wonderful Puzzler

Piczle Cross: Rune Factory Review - A Wonderful Puzzler

Piczle Cross: Rune Factory offers a relaxing puzzle experience with 300 nonograms inspired by the Rune Factory series.

Players can enjoy various modes, though minor UI bugs and repetitive music detract slightly from the fun.

#PiczleCross #RuneFactory #Gaming

thegamer.com/picz...

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Preview
Piczle Cross: Rune Factory Arriverà il 20 Febbraio | N2S Rainy Frog ha confermato la data di uscita precisa di Piczle Cross: Rune Factory, il gioco sarà disponibile il 20 febbraio 2025.

n2s.altervista.org/blog/piczle-...

#NintendoSwitch #Switch #PiczleCrossRuneFactory #PiczleCross #StoryOfSeasons #RainyFrog #ScoreStudios #Marvelous

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Piczle Cross: Rune Factory vereint Rätsel und Farming-RPG ab dem 20. Februar Ihr mögt Nonogramm-Rätsel wie in den PICROSS-Spielen und habt dazu noch etwas für Farming-RPGs wie die Rune Factory-Serie übrig? Dann haben Rainy Frog und Marvelous genau das Richtige für euch. Piczle Cross: Rune Factory ist ein neuer Piczle…

Piczle Cross: Rune Factory vereint Rätsel und Farming-RPG ab dem 20. Februar #PiczleCross #RuneFactory

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Piczle Cross: Rune Factory launches February 20

Piczle Cross: Rune Factory launches February 20

Piczle Cross: Rune Factory, a new nonogram puzzle game, is set to launch on February 20 for Switch and PC.

With 300 puzzles and features from the Rune Factory series, it promises an engaging experience for fans.

#PiczleCross #RuneFactory

gematsu.com/2025...

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Preview
Piczle Cross: Rune Factory Arriva su Nintendo Switch nel 2025 | N2S C'è un nuovo gioco di Rune Factory in sviluppo, si tratta di una specie di nonogram puzzle Picross chiamato Piczle Cross: Rune Factory.

n2s.altervista.org/blog/piczle-...
#NintendoSwitch #Switch #PiczleCrossRuneFactory #PiczleCross #StoryOfSeasons #RainyFrog #ScoreStudios #Marvelous

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A map of the Tokyo Game Show Hall 3 with a God-like hand pointing out the Rainy Frog booth location.

A map of the Tokyo Game Show Hall 3 with a God-like hand pointing out the Rainy Frog booth location.

Don't forget to visit the Rainy Frog booth at #TGS2024 next week to try out Piczle Cross: Rune Factory! Hall 3, C04. 😎👍

#hanjie #お絵かきロジック #イラストロジック #puzzle #logicpuzzle #runefactory #piczlecross #gamedev #indiedev

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Preview
Revisión: Piczle Cross: Story of Seasons - La magia de los rompecabezas y la granja - OneDigital ¡Descubre Piczle Cross: Story of Seasons! Combina agricultura y rompecabezas en un encantador juego. #onedigital #one_digital #PiczleCross #StoryOfSeasons #Rompecabezas #Agricultura #NintendoSwitch #J...

Revisión: Piczle Cross: Story of Seasons - La magia de los rompecabezas y la granja

onedigital.mx/2024/02/28/r...

#onedigital #one_digital #PiczleCross #StoryOfSeasons #Rompecabezas #Agricultura #NintendoSwitch #JuegosIndie #Revisión

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Revisión: Piczle Cross: Story of Seasons - La magia de los rompecabezas y la granja - OneDigital ¡Descubre Piczle Cross: Story of Seasons! Combina agricultura y rompecabezas en un encantador juego. #onedigital #one_digital #PiczleCross #StoryOfSeasons #Rompecabezas #Agricultura #NintendoSwitch #J...

Revisión: Piczle Cross: Story of Seasons - La magia de los rompecabezas y la granja

onedigital.mx/2024/02/28/r...

#onedigital #one_digital #PiczleCross #StoryOfSeasons #Rompecabezas #Agricultura #NintendoSwitch #JuegosIndie #Revisión

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Piczle Cross: Story of Seasons: Un Piczle a Tema Story of Seasons | N2S Un nuovo spin-off di Story of Seasons è in arrivo, Score Studios, Rainy Frog e Marvelous hanno annunciato Piczle Cross: Story of Seasons.

n2s.altervista.org/blog/piczle-...

#NintendoSwitch #Switch #PiczleCrossStoryOfSeasons #PiczleCross #StoryOfSeasons #RainyFrog #ScoreStudios #Marvelous

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