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People in quote: 
- Atsushi MIyagi. Map Designer on Pikmin 2 & The Wind Waker, Lead Field Designer on Twilight Princess.

Quote: "Miyagi: Because players went under the earth to treasure-hunt [in Pikmin 2], I had to design an underground space; but since my work tends to bury my head in a PC all day long, I didn't like the feeling of crawling around а dark area. So I designed some underground zones to have a connection to the world above, such as one ‘subterranean jungle’ made of concrete and sand, where I let some natural light break through a slit in the ceiling and let some grass appear down below. 

And then for some above-ground areas, I wanted to have places that felt rejuvenating; so that’s why you see areas where cherry blossoms carpet the earth."

People in quote: - Atsushi MIyagi. Map Designer on Pikmin 2 & The Wind Waker, Lead Field Designer on Twilight Princess. Quote: "Miyagi: Because players went under the earth to treasure-hunt [in Pikmin 2], I had to design an underground space; but since my work tends to bury my head in a PC all day long, I didn't like the feeling of crawling around а dark area. So I designed some underground zones to have a connection to the world above, such as one ‘subterranean jungle’ made of concrete and sand, where I let some natural light break through a slit in the ceiling and let some grass appear down below. And then for some above-ground areas, I wanted to have places that felt rejuvenating; so that’s why you see areas where cherry blossoms carpet the earth."

Linktober Day 26: Overgrown
Miyagi on how he designed underground spaces in Pikmin 2.

Via Nintendo Power, 2006.

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#MiyagiQuote
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