PEOPLE: - Atsushi Miyagi. Twilight Princess Field Design Lead. QUOTE: Miyagi: I had always felt that it wouldn't have been possible to finish everything [in Twilight Princess] by the original deadline, so I felt that the one year delay was only natural. Since the game wasn't nearly ready in terms of both quality or volume, and we were lacking a clear roadmap for how to proceed, when the decision to postpone release was made I felt that I had to reassess things. Before that, in the period when I felt that it would be impossible to complete everything with the way things were going, I was personally burned out. Readjusting myself … was really quite a struggle. Before the decision to delay … I was working on what had to be done every day with the deadline right in front of me.
Miyagi on what Twilight Princess' delay meant to his work, 2006.
Source: Iwata Asks
#Zelda
#TwilightPrincessQuote
#MiyagiQuote
www.notion.so/d28f338fac34...